feat(ui): complete retail item drop branches

Give retained buttons a reusable item-drop seam, wire the toolbar backpack target, and port retail stack-merge legality, capacity clamping, wire dispatch, destination selection, and immediate shortcut rekey notice. Record the live ACE merge gate and keep split quantity under AP-101.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 09:46:32 +02:00
parent 3281e0acb4
commit dc1649c493
19 changed files with 479 additions and 28 deletions

View file

@ -2124,7 +2124,10 @@ public sealed class GameWindow : IDisposable
Combat.GetHealthPercent,
Combat.HasHealth,
guid => (uint)(Objects.Get(guid)?.StackSize ?? 0),
guid => _liveSession?.SendQueryHealth(guid)),
guid => _liveSession?.SendQueryHealth(guid),
() => _playerServerGuid,
(item, container, placement) =>
_liveSession?.SendPutItemInContainer(item, container, placement)),
Character: new AcDream.App.UI.CharacterRuntimeBindings(_characterSheetProvider),
Inventory: new AcDream.App.UI.InventoryRuntimeBindings(
Objects,
@ -2137,6 +2140,8 @@ public sealed class GameWindow : IDisposable
guid => _liveSession?.SendNoLongerViewingContents(guid),
(item, container, placement) =>
_liveSession?.SendPutItemInContainer(item, container, placement),
(source, target, amount) =>
_liveSession?.SendStackableMerge(source, target, amount),
(item, mask) => _liveSession?.SendGetAndWieldItem(item, mask),
_itemInteractionController,
_selection),