feat(ui): complete retail item drop branches

Give retained buttons a reusable item-drop seam, wire the toolbar backpack target, and port retail stack-merge legality, capacity clamping, wire dispatch, destination selection, and immediate shortcut rekey notice. Record the live ACE merge gate and keep split quantity under AP-101.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 09:46:32 +02:00
parent 3281e0acb4
commit dc1649c493
19 changed files with 479 additions and 28 deletions

View file

@ -212,7 +212,7 @@ where I cite holtburger it is `inventory/actions.rs` or `inventory/events.rs`
| `0x001B` | DropItem | C→S | drop an item on the ground | `GameActionDropItem.Handle` | `u32 itemGuid` (holtburger `actions.rs:140`) | **MISSING** (no builder; acdream reuses 0x0019 for moves only) |
| `0x0035` | UseWithTarget | C→S | use src item on target (key→door) | (Interact) | `u32 sourceGuid, u32 targetGuid` | **parsed**`InteractRequests.BuildUseWithTarget` |
| `0x0036` | UseItem | C→S | use/equip-by-doubleclick a single item | `GameActionUseItem` | `u32 targetGuid` | **parsed**`InteractRequests.BuildUse` |
| `0x0054` | StackableMerge | C→S | drop stack A onto compatible stack B | `GameActionStackableMerge.Handle` | `u32 mergeFromGuid, u32 mergeToGuid, i32 amount` | **parsed** — `InventoryActions.BuildStackableMerge` |
| `0x0054` | StackableMerge | C→S | drop stack A onto compatible stack B | `GameActionStackableMerge.Handle` | `u32 mergeFromGuid, u32 mergeToGuid, i32 amount` | **wired** — `StackMergePlanner``InventoryController``WorldSession.SendStackableMerge` |
| `0x0055` | StackableSplitToContainer | C→S | split N off a stack into a pack slot | `GameActionStackableSplitToContainer.Handle` | `u32 stackGuid, u32 containerGuid, i32 place, i32 amount` | **parsed**`InventoryActions.BuildStackableSplitToContainer` |
| `0x0056` | StackableSplitTo3D | C→S | split N off a stack onto the ground | `GameActionStackableSplitTo3D.Handle` | `u32 stackGuid, i32 amount` | **parsed**`InventoryActions.BuildStackableSplitTo3D` |
| `0x019B` | StackableSplitToWield | C→S | split N off a stack into an equip slot (e.g. arrows) | `GameActionStackableSplitToWield` | `u32 stackGuid, u32 equipMask, i32 amount` | **parsed**`InventoryActions.BuildStackableSplitToWield` |