feat(rendering): contain incremental render scene
Pin Arch behind acdream-owned identities, deltas, queries, generation gates, and memory diagnostics. The new five-archetype store is unbound and non-drawing so static publication can be shadowed without changing production behavior. Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
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@ -23,6 +23,9 @@
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ObjectMeshManager.cs (extracted in T2). -->
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<PackageReference Include="BCnEncoder.Net.ImageSharp" Version="1.1.2" />
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<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
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<!-- Slice F: contained render-projection storage. Arch types are confined to
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Rendering/Scene/Arch and never cross an acdream-owned interface. -->
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<PackageReference Include="Arch" Version="2.1.0" />
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<PackageReference Include="Silk.NET.OpenGL" Version="2.23.0" />
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<PackageReference Include="Silk.NET.OpenGL.Extensions.ARB" Version="2.23.0" />
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<PackageReference Include="Silk.NET.Windowing" Version="2.23.0" />
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