docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1
The LA3 Opus review process note was right: the contract both sides implement lived only in orchestrator prompts, which is exactly the drift mode the pin exists to prevent (and it produced the paths-key CRITICAL). The schema, field rules, probe-mode discriminator, and status vocabulary are now a binding plan section; amendments change this text first, implementations second. Ledger: LA3 fix round dispatched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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38 changed files with 2397 additions and 40 deletions
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@ -72,7 +72,9 @@ internal sealed class NoWindowGameRuntimeHost : IDisposable
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host,
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port,
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connectingUser),
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_operations.RecordConnected),
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_operations.RecordConnected,
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_operations.RecordRoster,
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_operations.RecordCharacterEntered),
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new LiveSessionConnectOptions(
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true,
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"127.0.0.1",
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@ -693,6 +695,13 @@ internal sealed class NoWindowGameRuntimeHost : IDisposable
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Trace.Add($"connecting:{host}:{port}:{user}");
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public void RecordConnected() => Trace.Add("connected");
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public void RecordRoster(LiveSessionRosterReport roster) =>
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Trace.Add($"roster:{roster.AccountName}");
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public void RecordCharacterEntered(
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LiveSessionCharacterSelection selection) =>
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Trace.Add($"character-entered:{selection.CharacterId}");
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}
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private sealed class FixtureTransport : IWorldSessionTransport
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