docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1
The LA3 Opus review process note was right: the contract both sides implement lived only in orchestrator prompts, which is exactly the drift mode the pin exists to prevent (and it produced the paths-key CRITICAL). The schema, field rules, probe-mode discriminator, and status vocabulary are now a binding plan section; amendments change this text first, implementations second. Ledger: LA3 fix round dispatched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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38 changed files with 2397 additions and 40 deletions
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@ -34,7 +34,9 @@ public sealed class RuntimeLiveSessionNoWindowTests
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_ => { },
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() => { }),
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(_, _, _) => calls.Add("connecting"),
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() => calls.Add("connected")),
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() => calls.Add("connected"),
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_ => calls.Add("roster"),
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selection => calls.Add($"character-entered:{selection.CharacterId}")),
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new LiveSessionConnectOptions(
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true,
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"127.0.0.1",
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@ -61,10 +63,12 @@ public sealed class RuntimeLiveSessionNoWindowTests
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"connect",
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"connected",
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"characters",
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"roster",
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"player:1342177281",
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"enter:0",
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"activate-commands",
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"entered:Runtime",
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"character-entered:1342177281",
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"deactivate-commands",
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"detach-events",
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"dispose-session",
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