docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1

The LA3 Opus review process note was right: the contract both sides
implement lived only in orchestrator prompts, which is exactly the drift
mode the pin exists to prevent (and it produced the paths-key CRITICAL).
The schema, field rules, probe-mode discriminator, and status vocabulary
are now a binding plan section; amendments change this text first,
implementations second. Ledger: LA3 fix round dispatched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 16:04:32 +02:00
parent 0bcc7ba3a3
commit db9ad53c1c
38 changed files with 2397 additions and 40 deletions

View file

@ -34,7 +34,9 @@ public sealed class RuntimeLiveSessionNoWindowTests
_ => { },
() => { }),
(_, _, _) => calls.Add("connecting"),
() => calls.Add("connected")),
() => calls.Add("connected"),
_ => calls.Add("roster"),
selection => calls.Add($"character-entered:{selection.CharacterId}")),
new LiveSessionConnectOptions(
true,
"127.0.0.1",
@ -61,10 +63,12 @@ public sealed class RuntimeLiveSessionNoWindowTests
"connect",
"connected",
"characters",
"roster",
"player:1342177281",
"enter:0",
"activate-commands",
"entered:Runtime",
"character-entered:1342177281",
"deactivate-commands",
"detach-events",
"dispose-session",