docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1
The LA3 Opus review process note was right: the contract both sides implement lived only in orchestrator prompts, which is exactly the drift mode the pin exists to prevent (and it produced the paths-key CRITICAL). The schema, field rules, probe-mode discriminator, and status vocabulary are now a binding plan section; amendments change this text first, implementations second. Ledger: LA3 fix round dispatched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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38 changed files with 2397 additions and 40 deletions
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@ -35,12 +35,13 @@ public sealed class LiveSessionHostTests
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Assert.Equal(
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[
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"reset", "resolve", "create", "events", "attach-events", "commands",
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"connecting", "connect", "connected",
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"connecting", "connect", "connected", "roster:Canonical",
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"player:1342177282", "vitals:1342177282",
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"chat:1342177282", "persistent:1342177282",
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"vanish:1342177282", "clear-combat", "enter:1",
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"activate", "active:Ready", "restore-layout",
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"sync-toolbar", "load-settings:Ready", "arm-auto-entry",
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"character-entered:1342177282",
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],
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calls);
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Assert.Same(controller.CurrentSession, host.CurrentSession);
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@ -236,7 +237,10 @@ public sealed class LiveSessionHostTests
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name => calls.Add($"load-settings:{name}"),
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() => calls.Add("arm-auto-entry")),
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Connecting: (_, _, _) => calls.Add("connecting"),
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Connected: () => calls.Add("connected")));
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Connected: () => calls.Add("connected"),
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Roster: roster => calls.Add($"roster:{roster.AccountName}"),
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CharacterEntered: selection =>
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calls.Add($"character-entered:{selection.CharacterId}")));
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private static LiveSessionConnectOptions LiveOptions(
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bool live = true,
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