docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1

The LA3 Opus review process note was right: the contract both sides
implement lived only in orchestrator prompts, which is exactly the drift
mode the pin exists to prevent (and it produced the paths-key CRITICAL).
The schema, field rules, probe-mode discriminator, and status vocabulary
are now a binding plan section; amendments change this text first,
implementations second. Ledger: LA3 fix round dispatched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 16:04:32 +02:00
parent 0bcc7ba3a3
commit db9ad53c1c
38 changed files with 2397 additions and 40 deletions

View file

@ -55,7 +55,9 @@ public sealed class DirectGameRuntimeCommandAdapterTests
_ => { },
() => { }),
(_, _, _) => { },
() => { }),
() => { },
_ => { },
_ => { }),
options);
adapter = new DirectGameRuntimeCommandAdapter(runtime, live);
var trace = new RuntimeTraceRecorder();
@ -752,7 +754,9 @@ public sealed class DirectGameRuntimeCommandAdapterTests
_ => { },
() => { }),
(_, _, _) => { },
() => { }),
() => { },
_ => { },
_ => { }),
options);
adapter = new DirectGameRuntimeCommandAdapter(runtime, live);
_ = adapter.Session.Start(runtime.Generation);