docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1

The LA3 Opus review process note was right: the contract both sides
implement lived only in orchestrator prompts, which is exactly the drift
mode the pin exists to prevent (and it produced the paths-key CRITICAL).
The schema, field rules, probe-mode discriminator, and status vocabulary
are now a binding plan section; amendments change this text first,
implementations second. Ledger: LA3 fix round dispatched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 16:04:32 +02:00
parent 0bcc7ba3a3
commit db9ad53c1c
38 changed files with 2397 additions and 40 deletions

View file

@ -7,6 +7,7 @@ public sealed record LiveSessionLifecycleBindings(
Action<RuntimeGenerationToken> Reset,
Action<string, int, string> Connecting,
Action Connected,
Action<LiveSessionRosterReport> Roster,
Action<LiveSessionCharacterSelection> Selected,
Action<LiveSessionCharacterSelection> Entered);
@ -27,6 +28,7 @@ public sealed class LiveSessionLifecycleHost : ILiveSessionLifecycleHost
ArgumentNullException.ThrowIfNull(bindings.Reset);
ArgumentNullException.ThrowIfNull(bindings.Connecting);
ArgumentNullException.ThrowIfNull(bindings.Connected);
ArgumentNullException.ThrowIfNull(bindings.Roster);
ArgumentNullException.ThrowIfNull(bindings.Selected);
ArgumentNullException.ThrowIfNull(bindings.Entered);
}
@ -51,6 +53,9 @@ public sealed class LiveSessionLifecycleHost : ILiveSessionLifecycleHost
public void ReportConnected() => _bindings.Connected();
public void ReportRoster(LiveSessionRosterReport roster) =>
_bindings.Roster(roster);
public void ApplySelectedCharacter(LiveSessionCharacterSelection selection) =>
_bindings.Selected(selection);