docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1
The LA3 Opus review process note was right: the contract both sides implement lived only in orchestrator prompts, which is exactly the drift mode the pin exists to prevent (and it produced the paths-key CRITICAL). The schema, field rules, probe-mode discriminator, and status vocabulary are now a binding plan section; amendments change this text first, implementations second. Ledger: LA3 fix round dispatched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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38 changed files with 2397 additions and 40 deletions
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@ -1,9 +1,14 @@
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using AcDream.Runtime;
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using AcDream.Runtime.Session;
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namespace AcDream.App.Composition;
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internal sealed record SessionStartDependencies(
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Action<string> Log);
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Action<string> Log,
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/// <summary>Campaign LA slice LA1: no-op when no statusFile was
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/// configured.</summary>
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SessionStatusWriter StatusWriter,
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string SessionId);
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/// <summary>
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/// Terminal startup phase. Every callback, command target, and frame root is
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@ -21,6 +26,9 @@ internal sealed class SessionStartCompositionPhase
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public void Start(FrameRootResult frame)
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{
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ArgumentNullException.ThrowIfNull(frame);
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// Campaign LA slice LA1: "started" = session host start — the
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// earliest point the graphical host actually attempts to connect.
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_dependencies.StatusWriter.Started(_dependencies.SessionId);
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RuntimeSessionStartResult result =
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frame.GameRuntime.Session.Start(frame.GameRuntime.Generation);
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Report(result, _dependencies.Log);
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