docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1

The LA3 Opus review process note was right: the contract both sides
implement lived only in orchestrator prompts, which is exactly the drift
mode the pin exists to prevent (and it produced the paths-key CRITICAL).
The schema, field rules, probe-mode discriminator, and status vocabulary
are now a binding plan section; amendments change this text first,
implementations second. Ledger: LA3 fix round dispatched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 16:04:32 +02:00
parent 0bcc7ba3a3
commit db9ad53c1c
38 changed files with 2397 additions and 40 deletions

View file

@ -1,9 +1,14 @@
using AcDream.Runtime;
using AcDream.Runtime.Session;
namespace AcDream.App.Composition;
internal sealed record SessionStartDependencies(
Action<string> Log);
Action<string> Log,
/// <summary>Campaign LA slice LA1: no-op when no statusFile was
/// configured.</summary>
SessionStatusWriter StatusWriter,
string SessionId);
/// <summary>
/// Terminal startup phase. Every callback, command target, and frame root is
@ -21,6 +26,9 @@ internal sealed class SessionStartCompositionPhase
public void Start(FrameRootResult frame)
{
ArgumentNullException.ThrowIfNull(frame);
// Campaign LA slice LA1: "started" = session host start — the
// earliest point the graphical host actually attempts to connect.
_dependencies.StatusWriter.Started(_dependencies.SessionId);
RuntimeSessionStartResult result =
frame.GameRuntime.Session.Start(frame.GameRuntime.Generation);
Report(result, _dependencies.Log);