docs(architecture): record landblock cutover

Mark Slice 5G complete, record the 44 percent GameWindow reduction and origin-lifetime barrier, and advance the active ledger to deterministic and connected closeout.
This commit is contained in:
Erik 2026-07-21 22:50:38 +02:00
parent c79d0a49da
commit db3ca59fd0
6 changed files with 57 additions and 26 deletions

View file

@ -19,13 +19,14 @@ layer, the active structural prerequisite is the behavior-preserving
The 2026-07-21 audit baseline was 15,723 lines, 278 fields, and 205 methods.
Selection/interaction Slice 1, live-animation-presentation Slice 2, complete
live-session ownership Slice 3, and live-entity App integration Slice 4 are
complete. Slice 5 landblock-presentation checkpoints AF are also complete:
complete. Slice 5 landblock-presentation checkpoints AG are also complete:
the worker DAT transaction, render/physics/static publishers, and retryable
Near/full retirement now have focused owners. `GameWindow` is 9,011 lines,
down 1,290 from the Slice-5 baseline and 6,712 from the campaign baseline. The
full Release suite passes 7,039 tests / 5 skips; Slice 4's seven-destination
connected R6 route passed in 310 seconds. Slice 5G direct cutover and dead
facade/scratch cleanup is active next.
Near/full retirement now have focused owners. The direct production cutover
also serializes complete old-window retirement with teleport and session
origin lifetimes. `GameWindow` is 8,793 raw lines, down 1,508 from the Slice-5
baseline and 6,930 (44%) from the campaign baseline. The full Release suite
passes 7,052 tests / 5 skips; Slice 4's seven-destination connected R6 route
passed in 310 seconds. Slice 5H deterministic/connected closeout is active.
Carried:
#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus