docs(architecture): record landblock cutover
Mark Slice 5G complete, record the 44 percent GameWindow reduction and origin-lifetime barrier, and advance the active ledger to deterministic and connected closeout.
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@ -19,13 +19,14 @@ layer, the active structural prerequisite is the behavior-preserving
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The 2026-07-21 audit baseline was 15,723 lines, 278 fields, and 205 methods.
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Selection/interaction Slice 1, live-animation-presentation Slice 2, complete
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live-session ownership Slice 3, and live-entity App integration Slice 4 are
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complete. Slice 5 landblock-presentation checkpoints A–F are also complete:
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complete. Slice 5 landblock-presentation checkpoints A–G are also complete:
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the worker DAT transaction, render/physics/static publishers, and retryable
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Near/full retirement now have focused owners. `GameWindow` is 9,011 lines,
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down 1,290 from the Slice-5 baseline and 6,712 from the campaign baseline. The
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full Release suite passes 7,039 tests / 5 skips; Slice 4's seven-destination
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connected R6 route passed in 310 seconds. Slice 5G direct cutover and dead
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facade/scratch cleanup is active next.
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Near/full retirement now have focused owners. The direct production cutover
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also serializes complete old-window retirement with teleport and session
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origin lifetimes. `GameWindow` is 8,793 raw lines, down 1,508 from the Slice-5
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baseline and 6,930 (44%) from the campaign baseline. The full Release suite
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passes 7,052 tests / 5 skips; Slice 4's seven-destination connected R6 route
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passed in 310 seconds. Slice 5H deterministic/connected closeout is active.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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