docs(architecture): record landblock cutover
Mark Slice 5G complete, record the 44 percent GameWindow reduction and origin-lifetime barrier, and advance the active ledger to deterministic and connected closeout.
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6 changed files with 57 additions and 26 deletions
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@ -47,12 +47,15 @@ passes 6,940 tests with five intentional skips. The 310-second connected R6
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gate passed seven destinations/revisits, movement/jump/combat exercises, and
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graceful close.
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**Current:** Slice 5 checkpoints A–F have extracted the DAT-backed worker
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**Current:** Slice 5 checkpoints A–G have extracted the DAT-backed worker
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build plus render, physics, DAT-static, and retryable Near/full presentation
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ownership into `LandblockPresentationPipeline`. `GameWindow` is 9,011 lines
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and the Release suite passes 7,039 tests with five intentional skips. Slice 5G
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now removes the obsolete callback bodies and scratch/facade state before the
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deterministic and connected closeout in H.
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ownership into `LandblockPresentationPipeline`. Production has no callback
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facade back into the deleted GameWindow apply bodies. A retained shared-origin
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transaction retires the complete old window before teleport recenter or
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session replacement, including failure/retry and fast relogin. `GameWindow` is
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8,793 raw lines (44% below the campaign baseline) and the Release suite passes
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7,052 tests with five intentional skips. Slice 5H deterministic and connected
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closeout is active.
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This is a behavior-preserving structural program. Severe regressions still get
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root-cause fixes in separate commits; ordinary feature work resumes with M4
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