docs(architecture): record landblock cutover

Mark Slice 5G complete, record the 44 percent GameWindow reduction and origin-lifetime barrier, and advance the active ledger to deterministic and connected closeout.
This commit is contained in:
Erik 2026-07-21 22:50:38 +02:00
parent c79d0a49da
commit db3ca59fd0
6 changed files with 57 additions and 26 deletions

View file

@ -47,12 +47,15 @@ passes 6,940 tests with five intentional skips. The 310-second connected R6
gate passed seven destinations/revisits, movement/jump/combat exercises, and
graceful close.
**Current:** Slice 5 checkpoints AF have extracted the DAT-backed worker
**Current:** Slice 5 checkpoints AG have extracted the DAT-backed worker
build plus render, physics, DAT-static, and retryable Near/full presentation
ownership into `LandblockPresentationPipeline`. `GameWindow` is 9,011 lines
and the Release suite passes 7,039 tests with five intentional skips. Slice 5G
now removes the obsolete callback bodies and scratch/facade state before the
deterministic and connected closeout in H.
ownership into `LandblockPresentationPipeline`. Production has no callback
facade back into the deleted GameWindow apply bodies. A retained shared-origin
transaction retires the complete old window before teleport recenter or
session replacement, including failure/retry and fast relogin. `GameWindow` is
8,793 raw lines (44% below the campaign baseline) and the Release suite passes
7,052 tests with five intentional skips. Slice 5H deterministic and connected
closeout is active.
This is a behavior-preserving structural program. Severe regressions still get
root-cause fixes in separate commits; ordinary feature work resumes with M4