docs(architecture): record landblock cutover

Mark Slice 5G complete, record the 44 percent GameWindow reduction and origin-lifetime barrier, and advance the active ledger to deterministic and connected closeout.
This commit is contained in:
Erik 2026-07-21 22:50:38 +02:00
parent c79d0a49da
commit db3ca59fd0
6 changed files with 57 additions and 26 deletions

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@ -113,7 +113,7 @@ and the final two-client portal-out/materialization observer flow are
user-gated. Deterministic world-lifecycle automation protects fresh login,
outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
Release builds; 6,940 tests pass / 5 skip.
Release builds; 7,052 tests pass / 5 skip.
**Active prerequisite before new M4 subsystem work:** continue the
behavior-preserving `GameWindow` decomposition reconciled on 2026-07-21.
@ -121,9 +121,12 @@ Selection/interaction Slice 1, live-animation-presentation Slice 2, complete
live-session ownership Slice 3, and live-entity App integration Slice 4 are
landed. Focused hydration, teardown, inbound-authority, network-update, and
motion-runtime owners now sit over canonical `LiveEntityRuntime` without a
second GUID dictionary. `GameWindow` is 10,301 lines, 267 fields, and 163
methods. Slice 5 extracts landblock presentation next; later slices finish
update/render orchestration and composition cleanup.
second GUID dictionary. Slice 5 checkpoints AG have moved the complete DAT
build, render/physics/static publication, retryable retirement, and shared-
origin lifetime barrier out of `GameWindow`; it is now 8,793 raw lines, down
44% from the 15,723-line campaign baseline. Slice 5H lifecycle/connected
closeout is active; later slices finish update/render orchestration and
composition cleanup.
See `docs/architecture/code-structure.md`. **Carried:** #153, #116, remaining
R6 ownership cleanup, TS-50/TS-51, Modern Pipeline MP1b+, and #225's
lifestone/particle alpha visual gate.