fix(D.2b): PickupEvent removes the 3D render, not the weenie — unwield lands in the pack
PickupEvent (0xF74A) and DeleteObject (0xF747) are semantically distinct: - 0xF747 = weenie DESTROYED → evict from ClientObjectTable (weenie_object_table) - 0xF74A = object LEFT THE 3D WORLD VIEW (moved into a container) → remove the 3D WorldEntity, but the weenie persists in ClientObjectTable Before this fix, both paths fired EntityDeleted identically, causing ObjectTableWiring to evict the weenie from ClientObjectTable. The follow-up InventoryPutObjInContainer (0x0022) then tried MoveItem on an unknown guid and no-op'd, so the unwielded item simply vanished. Fix: add `bool FromPickup` (default false) to DeleteObject.Parsed. WorldSession sets it true on the PickupEvent path and false on the DeleteObject path. ObjectTableWiring.Wire's EntityDeleted handler skips table.Remove when FromPickup is true, preserving the weenie for the container-move echo. GameWindow.OnLiveEntityDeleted (3D entity removal) is untouched — it fires for both pickups and destroys, as intended. Divergence register: AP-65 added (data ghosts for other-player pickups until teleport/relog clear; harmless — no UI queries ContainerId 0). Tests: +5 (DeleteObject FromPickup parser regression; wiring retain/evict semantics; Parsed default/explicit FromPickup). 343/343 pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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6 changed files with 151 additions and 13 deletions
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@ -24,7 +24,13 @@ public static class ObjectTableWiring
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ArgumentNullException.ThrowIfNull(table);
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session.EntitySpawned += s => table.Ingest(ToWeenieData(s));
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session.EntityDeleted += d => table.Remove(d.Guid);
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// Retail two-table model:
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// PickupEvent (0xF74A) → object left the 3-D world view; the weenie persists
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// (it is moving into a container, e.g. unwield-to-pack). Remove the 3-D
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// render entity only — do NOT evict from ClientObjectTable.
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// DeleteObject (0xF747) → weenie is DESTROYED; evict from both tables.
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// FromPickup = true guards the weenie eviction so it only fires for true destroys.
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session.EntityDeleted += d => { if (!d.FromPickup) table.Remove(d.Guid); };
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// B-Wire: apply EVERY PropertyInt update on a visible object (0x02CE), not just
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// UiEffects — the server is the authority on object properties. UpdateIntProperty
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