feat(ui): port retail jump power bar
Import gmFloatyPowerBarUI LayoutDesc 0x21000072, teach the meter factory its stateful single-image shape, and project the movement-owned retail jump charge through a focused retained controller. Preserve authored resize constraints and state-managed visibility, with named-decomp pseudocode plus controller, movement, and production-DAT conformance coverage. Co-Authored-By: Codex <codex@openai.com>
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18 changed files with 3045 additions and 10 deletions
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@ -2142,6 +2142,8 @@ public sealed class GameWindow : IDisposable
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_combatAttackController,
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() => _persistedGameplay,
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SetRetailCombatGameplay),
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JumpPowerbar: new AcDream.App.UI.JumpPowerbarRuntimeBindings(
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() => _playerController?.JumpCharge ?? default),
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Toolbar: new AcDream.App.UI.ToolbarRuntimeBindings(
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Objects,
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() => Shortcuts,
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