feat(ui): port retail jump power bar

Import gmFloatyPowerBarUI LayoutDesc 0x21000072, teach the meter factory its stateful single-image shape, and project the movement-owned retail jump charge through a focused retained controller. Preserve authored resize constraints and state-managed visibility, with named-decomp pseudocode plus controller, movement, and production-DAT conformance coverage.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 10:22:03 +02:00
parent 27619b2328
commit db03b4bda8
18 changed files with 3045 additions and 10 deletions

View file

@ -2142,6 +2142,8 @@ public sealed class GameWindow : IDisposable
_combatAttackController,
() => _persistedGameplay,
SetRetailCombatGameplay),
JumpPowerbar: new AcDream.App.UI.JumpPowerbarRuntimeBindings(
() => _playerController?.JumpCharge ?? default),
Toolbar: new AcDream.App.UI.ToolbarRuntimeBindings(
Objects,
() => Shortcuts,