fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
Campaign P Slice P3 item 1. Retail CPhysicsObj::transition (0x00512dc0) seeds the collision sweep from CPartArray::GetSphere (the Setup's own <=2-sphere list, each origin+radius scaled by m_scale) via SPHEREPATH::init_sphere (0x0050c670) -- not from a symmetric two-scalar (radius, height) capsule reconstruction. The human Setup 0x02000001's authored spheres are (0,0,0.475) r=.48 and (0,0,1.350) r=.48; the old reconstruction from (0.48, 1.835) produced (0,0,0.48) + (0,0,1.355), a 5 mm head-center offset the TS-46 register row documented as a residual. Port: - SpherePath.InitPath gains a sphere-list overload (ImmutableArray< FlatCollisionSphere>, scale) sharing a new InitPathCore with the existing (radius, height) overload, which is now the degenerate 2-scalar case of the same code -- byte-for-byte unchanged, so every captured-fixture replay (CellarUpTrajectoryReplayTests, DoorBugTrajectoryReplayTests, CellarLipWedgeTests) keeps passing unmodified. - PhysicsEngine.ResolveWithTransition gains optional sphereList/ sphereScale parameters; empty/default preserves the legacy scalar path for every pre-existing caller. - LiveEntityMotionRuntimeController.GetSetupMoverShape is a new sibling of GetSetupCylinder (left untouched) that resolves the Setup's own sphere list plus Setup-derived step-up/step-down (CPartArray::GetStepUpHeight/GetStepDownHeight, 0x005180d0/0x005180f0, x ObjScale, 0.4 m fallback matching the pre-existing literal). - Threaded through PlayerMovementController (both resolve call sites, new SphereList property set by PlayerModeController.ApplyStepHeights and the Headless world projection), RuntimeRemotePhysicsUpdater (Tick + TickHidden), and RuntimeOrdinaryPhysicsUpdater.TryBegin. Remote/ordinary step heights are now Setup-derived instead of a hardcoded 0.4f literal. Projectile and camera-probe sweeps are untouched (already single-sphere-exact). - PlayerModeController.ApplyStepHeights also now applies the x ObjScale multiply to the player's own step heights (previously only the remote/ordinary paths did), closing an adjacent gap the P3 research flagged. Ts46SphereListConformanceTests proves the sphere-list overload sees the exact dat spheres (not the reconstruction), that the scalar overload is unchanged, and that ResolveWithTransition's sphereList parameter actually drives the sweep (a decoy-scalar control pair using a head-height obstacle sphere). Register: TS-46 retired (both residuals it named are closed); header count corrected to 40 active TS rows. dotnet build + dotnet test (Core.Tests 3991/2 skip, Runtime.Tests 425/0, App.Tests 3968/3 skip, complete solution build) all green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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21 changed files with 648 additions and 50 deletions
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@ -1,6 +1,8 @@
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using System.Collections.Immutable;
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using AcDream.App.Physics;
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using AcDream.App.Rendering;
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using AcDream.Core.Net;
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using AcDream.Core.Physics;
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using AcDream.Core.Physics.Motion;
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using AcDream.Core.World;
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@ -14,6 +16,11 @@ namespace AcDream.App.Physics;
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internal interface ILiveEntityMotionRuntimeBindings
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{
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(float Radius, float Height) GetSetupCylinder(uint serverGuid, WorldEntity entity);
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/// <summary>TS-46 sibling of <see cref="GetSetupCylinder"/> — see
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/// <c>LiveEntityMotionRuntimeController.GetSetupMoverShape</c>.</summary>
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(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)
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GetSetupMoverShape(uint serverGuid, WorldEntity entity);
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bool RouteServerMoveTo(
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MovementManager movement,
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uint cellId,
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@ -59,6 +66,10 @@ internal sealed class DeferredLiveEntityMotionRuntimeBindings
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uint serverGuid,
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WorldEntity entity) => Target.GetSetupCylinder(serverGuid, entity);
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public (ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)
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GetSetupMoverShape(uint serverGuid, WorldEntity entity) =>
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Target.GetSetupMoverShape(serverGuid, entity);
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public bool RouteServerMoveTo(
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MovementManager movement,
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uint cellId,
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