fix(physics): TS-46 - seed the sweep from the Setup's own sphere list

Campaign P Slice P3 item 1. Retail CPhysicsObj::transition (0x00512dc0)
seeds the collision sweep from CPartArray::GetSphere (the Setup's own
<=2-sphere list, each origin+radius scaled by m_scale) via
SPHEREPATH::init_sphere (0x0050c670) -- not from a symmetric two-scalar
(radius, height) capsule reconstruction. The human Setup 0x02000001's
authored spheres are (0,0,0.475) r=.48 and (0,0,1.350) r=.48; the old
reconstruction from (0.48, 1.835) produced (0,0,0.48) + (0,0,1.355), a
5 mm head-center offset the TS-46 register row documented as a residual.

Port:
- SpherePath.InitPath gains a sphere-list overload (ImmutableArray<
  FlatCollisionSphere>, scale) sharing a new InitPathCore with the
  existing (radius, height) overload, which is now the degenerate
  2-scalar case of the same code -- byte-for-byte unchanged, so every
  captured-fixture replay (CellarUpTrajectoryReplayTests,
  DoorBugTrajectoryReplayTests, CellarLipWedgeTests) keeps passing
  unmodified.
- PhysicsEngine.ResolveWithTransition gains optional sphereList/
  sphereScale parameters; empty/default preserves the legacy scalar
  path for every pre-existing caller.
- LiveEntityMotionRuntimeController.GetSetupMoverShape is a new sibling
  of GetSetupCylinder (left untouched) that resolves the Setup's own
  sphere list plus Setup-derived step-up/step-down
  (CPartArray::GetStepUpHeight/GetStepDownHeight, 0x005180d0/0x005180f0,
  x ObjScale, 0.4 m fallback matching the pre-existing literal).
- Threaded through PlayerMovementController (both resolve call sites,
  new SphereList property set by PlayerModeController.ApplyStepHeights
  and the Headless world projection), RuntimeRemotePhysicsUpdater
  (Tick + TickHidden), and RuntimeOrdinaryPhysicsUpdater.TryBegin.
  Remote/ordinary step heights are now Setup-derived instead of a
  hardcoded 0.4f literal. Projectile and camera-probe sweeps are
  untouched (already single-sphere-exact).
- PlayerModeController.ApplyStepHeights also now applies the x ObjScale
  multiply to the player's own step heights (previously only the
  remote/ordinary paths did), closing an adjacent gap the P3 research
  flagged.

Ts46SphereListConformanceTests proves the sphere-list overload sees the
exact dat spheres (not the reconstruction), that the scalar overload is
unchanged, and that ResolveWithTransition's sphereList parameter
actually drives the sweep (a decoy-scalar control pair using a
head-height obstacle sphere).

Register: TS-46 retired (both residuals it named are closed); header
count corrected to 40 active TS rows.

dotnet build + dotnet test (Core.Tests 3991/2 skip, Runtime.Tests
425/0, App.Tests 3968/3 skip, complete solution build) all green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-30 09:05:44 +02:00
parent 3dc10accb0
commit dae5b1ea68
21 changed files with 648 additions and 50 deletions

View file

@ -481,7 +481,8 @@ internal sealed class LivePresentationCompositionPhase
static value => value.Dispose());
var ordinaryPhysicsUpdater = new LiveEntityOrdinaryPhysicsUpdater(
d.EntityObjects.Physics,
d.MotionBindings.GetSetupCylinder);
d.MotionBindings.GetSetupCylinder,
d.MotionBindings.GetSetupMoverShape);
var animationScheduler = new LiveEntityAnimationScheduler(
liveEntities,
d.PlayerIdentity,

View file

@ -1,3 +1,5 @@
using System.Collections.Immutable;
using System.Linq;
using System.Numerics;
using AcDream.App.Interaction;
using AcDream.App.Net;
@ -370,7 +372,7 @@ internal sealed class PlayerModeController :
+ $"run={_skills.RunSkill} jump={_skills.JumpSkill}");
}
ApplyStepHeights(controller, playerEntity);
ApplyStepHeights(controller, playerEntity, playerGuid);
uint initialCellId = ResolveInitialCell(playerGuid, playerEntity);
Action? drainPriorAnimationQueue = null;
@ -532,7 +534,8 @@ internal sealed class PlayerModeController :
private void ApplyStepHeights(
PlayerMovementController controller,
WorldEntity playerEntity)
WorldEntity playerEntity,
uint playerGuid)
{
if ((playerEntity.SourceGfxObjOrSetupId & 0xFF000000u) == 0x02000000u)
{
@ -544,22 +547,48 @@ internal sealed class PlayerModeController :
_collisionAssets.CacheSetup(
playerEntity.SourceGfxObjOrSetupId,
setup);
// TS-46 (2026-07-30): CPartArray::GetStepUpHeight/GetStepDownHeight
// (0x005180d0/0x005180f0) return setup->step_up_height * this->scale
// — apply the same ObjScale multiply the remote/ordinary paths now
// use (LiveEntityMotionRuntimeController.GetSetupMoverShape), for
// parity on a non-1.0-scale player (a rare but real case — e.g. a
// disguise/size-changing effect). Human ObjScale is 1.0 in the
// overwhelming common case, so this is a no-op there.
float scale =
_liveEntities.Snapshots.TryGetValue(playerGuid, out var sp)
&& sp.ObjScale is { } objScale && objScale > 0f
? objScale
: (playerEntity.Scale > 0f ? playerEntity.Scale : 1f);
controller.StepUpHeight = setup is { StepUpHeight: > 0f }
? setup.StepUpHeight
? setup.StepUpHeight * scale
: 0.4f;
controller.StepDownHeight = setup is { StepDownHeight: > 0f }
? setup.StepDownHeight
? setup.StepDownHeight * scale
: 0.4f;
// TS-46 (2026-07-30): the Setup's own ≤2-sphere list, verbatim —
// retail CPhysicsObj::transition (0x00512dc0) seeds the sweep
// from CPartArray::GetSphere, not a (radius, height) capsule
// reconstruction. Empty (no Setup, or a Setup with no sphere
// rows) leaves SphereList at its default empty value, which
// ResolveWithTransition treats as "use the legacy scalar
// reconstruction."
controller.SphereList = setup?.Spheres is { Count: > 0 } spheres
? spheres
.Select(s => new FlatCollisionSphere(s.Origin, s.Radius))
.ToImmutableArray()
: ImmutableArray<FlatCollisionSphere>.Empty;
Console.WriteLine(
$"physics: player step heights — StepUp={controller.StepUpHeight:F3} m "
+ $"(Setup.StepUpHeight={(setup?.StepUpHeight ?? 0f):F3}), "
+ $"StepDown={controller.StepDownHeight:F3} m "
+ $"(Setup.StepDownHeight={(setup?.StepDownHeight ?? 0f):F3})");
+ $"(Setup.StepDownHeight={(setup?.StepDownHeight ?? 0f):F3}), "
+ $"Spheres={controller.SphereList.Length}");
return;
}
controller.StepUpHeight = 0.4f;
controller.StepDownHeight = 0.4f;
controller.SphereList = ImmutableArray<FlatCollisionSphere>.Empty;
Console.WriteLine(
"physics: player step heights — defaulting to 0.4 m (no setup dat)");
}

View file

@ -1,6 +1,8 @@
using System.Collections.Immutable;
using AcDream.App.Physics;
using AcDream.App.Rendering;
using AcDream.Core.Net;
using AcDream.Core.Physics;
using AcDream.Core.Physics.Motion;
using AcDream.Core.World;
@ -14,6 +16,11 @@ namespace AcDream.App.Physics;
internal interface ILiveEntityMotionRuntimeBindings
{
(float Radius, float Height) GetSetupCylinder(uint serverGuid, WorldEntity entity);
/// <summary>TS-46 sibling of <see cref="GetSetupCylinder"/> — see
/// <c>LiveEntityMotionRuntimeController.GetSetupMoverShape</c>.</summary>
(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)
GetSetupMoverShape(uint serverGuid, WorldEntity entity);
bool RouteServerMoveTo(
MovementManager movement,
uint cellId,
@ -59,6 +66,10 @@ internal sealed class DeferredLiveEntityMotionRuntimeBindings
uint serverGuid,
WorldEntity entity) => Target.GetSetupCylinder(serverGuid, entity);
public (ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)
GetSetupMoverShape(uint serverGuid, WorldEntity entity) =>
Target.GetSetupMoverShape(serverGuid, entity);
public bool RouteServerMoveTo(
MovementManager movement,
uint cellId,

View file

@ -1,3 +1,4 @@
using System.Collections.Immutable;
using AcDream.App.Interaction;
using AcDream.App.Rendering;
using AcDream.App.World;
@ -283,6 +284,45 @@ internal sealed class LiveEntityMotionRuntimeController
return (setup.Radius * scale, setup.Height * scale);
}
/// <summary>
/// TS-46 (2026-07-30) sibling of <see cref="GetSetupCylinder"/>: the
/// Setup's own ≤2-sphere list (retail <c>CPhysicsObj::transition</c>
/// 0x00512dc0 → <c>SPHEREPATH::init_sphere</c> 0x0050c670) plus
/// Setup-derived step-up/step-down (<c>CPartArray::GetStepUpHeight</c>/
/// <c>GetStepDownHeight</c>, 0x005180d0/0x005180f0 — both scaled by the
/// object's own ObjScale, matching the existing 0.4 m literal fallback
/// the remote/ordinary callers already carried). <see cref="GetSetupCylinder"/>
/// is deliberately UNTOUCHED — its callers want the single-radius/height
/// CYLINDER for sticky/moveto math, not the collision sweep shape.
/// Returns an empty sphere list (and the 0.4 m fallbacks) when the
/// entity has no resolvable/prepared Setup, or when the Setup carries no
/// sphere rows — <see cref="PhysicsEngine.ResolveWithTransition"/>'s
/// <c>sphereList</c> parameter treats empty as "use the legacy
/// two-scalar reconstruction", so this degrades gracefully rather than
/// degenerating the sweep.
/// </summary>
public (ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)
GetSetupMoverShape(uint serverGuid, AcDream.Core.World.WorldEntity entity)
{
FlatSetupCollision? setup =
_physicsDataCache.GetFlatSetup(entity.SourceGfxObjOrSetupId);
if (setup is null)
return (ImmutableArray<FlatCollisionSphere>.Empty, 1f, 0.4f, 0.4f);
// Same scale resolution as GetSetupCylinder (see its own comment):
// the spawn record's ObjScale is authoritative for live spawns; a
// non-spawn entity (scenery) falls back to WorldEntity.Scale.
float scale =
_liveEntities.Snapshots.TryGetValue(serverGuid, out var sp)
&& sp.ObjScale is { } objScale && objScale > 0f
? objScale
: (entity.Scale > 0f ? entity.Scale : 1f);
float stepUp = setup.StepUpHeight > 0f ? setup.StepUpHeight * scale : 0.4f;
float stepDown = setup.StepDownHeight > 0f ? setup.StepDownHeight * scale : 0.4f;
return (setup.Spheres, scale, stepUp, stepDown);
}
// #184 Slice 2a: ApplyPositionManagerDelta + SyncRemoteShadowToBody moved to
// AcDream.App.Physics.RemotePhysicsUpdater. ApplyPositionManagerDelta had no
// caller outside the DR tick; SyncRemoteShadowToBody is now called back via

View file

@ -1,3 +1,4 @@
using System.Collections.Immutable;
using AcDream.App.World;
using AcDream.Core.Physics;
using AcDream.Core.Physics.Motion;
@ -17,15 +18,23 @@ internal sealed class LiveEntityOrdinaryPhysicsUpdater
private readonly RuntimeOrdinaryPhysicsUpdater _runtime;
private readonly Func<uint, WorldEntity, (float Radius, float Height)>
_getSetupCylinder;
private readonly Func<uint, WorldEntity,
(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)>
_getSetupMoverShape;
public LiveEntityOrdinaryPhysicsUpdater(
RuntimePhysicsState physics,
Func<uint, WorldEntity, (float Radius, float Height)> getSetupCylinder)
Func<uint, WorldEntity, (float Radius, float Height)> getSetupCylinder,
Func<uint, WorldEntity,
(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)>
getSetupMoverShape)
{
_runtime = new RuntimeOrdinaryPhysicsUpdater(
physics ?? throw new ArgumentNullException(nameof(physics)));
_getSetupCylinder = getSetupCylinder
?? throw new ArgumentNullException(nameof(getSetupCylinder));
_getSetupMoverShape = getSetupMoverShape
?? throw new ArgumentNullException(nameof(getSetupMoverShape));
}
public bool Tick(
@ -49,6 +58,7 @@ internal sealed class LiveEntityOrdinaryPhysicsUpdater
if (record.PhysicsBody is not { } body)
return false;
var (radius, height) = _getSetupCylinder(record.ServerGuid, entity);
var shape = _getSetupMoverShape(record.ServerGuid, entity);
bool ExternalOwnerValid() =>
IsCurrent(
runtime,
@ -68,7 +78,11 @@ internal sealed class LiveEntityOrdinaryPhysicsUpdater
sequencer,
captureAnimationHooks,
ExternalOwnerValid,
out RuntimeOrdinaryPhysicsCommit commit))
out RuntimeOrdinaryPhysicsCommit commit,
sphereList: shape.Spheres,
sphereScale: shape.Scale,
stepUpHeight: shape.StepUpHeight,
stepDownHeight: shape.StepDownHeight))
{
return false;
}

View file

@ -1,3 +1,4 @@
using System.Collections.Immutable;
using System.Numerics;
using AcDream.App.Rendering;
using AcDream.App.World;
@ -18,6 +19,9 @@ internal sealed class RemotePhysicsUpdater
private readonly RuntimeRemotePhysicsUpdater _runtime;
private readonly Func<uint, WorldEntity, (float Radius, float Height)>
_getSetupCylinder;
private readonly Func<uint, WorldEntity,
(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)>
_getSetupMoverShape;
private readonly Action<uint, LiveEntityAnimationState, RemoteMotion, Vector3>
_applyServerControlledVelocityCycle;
private readonly List<LiveEntityRecord> _spatialRemoteSnapshot = new();
@ -25,6 +29,9 @@ internal sealed class RemotePhysicsUpdater
internal RemotePhysicsUpdater(
RuntimePhysicsState physics,
Func<uint, WorldEntity, (float Radius, float Height)> getSetupCylinder,
Func<uint, WorldEntity,
(ImmutableArray<FlatCollisionSphere> Spheres, float Scale, float StepUpHeight, float StepDownHeight)>
getSetupMoverShape,
Action<uint, LiveEntityAnimationState, RemoteMotion, Vector3>
applyServerControlledVelocityCycle)
{
@ -32,6 +39,8 @@ internal sealed class RemotePhysicsUpdater
physics ?? throw new ArgumentNullException(nameof(physics)));
_getSetupCylinder = getSetupCylinder
?? throw new ArgumentNullException(nameof(getSetupCylinder));
_getSetupMoverShape = getSetupMoverShape
?? throw new ArgumentNullException(nameof(getSetupMoverShape));
_applyServerControlledVelocityCycle =
applyServerControlledVelocityCycle
?? throw new ArgumentNullException(
@ -189,6 +198,7 @@ internal sealed class RemotePhysicsUpdater
ownerClockEpoch);
var (radius, height) =
_getSetupCylinder(ownerRecord.ServerGuid, entity);
var shape = _getSetupMoverShape(ownerRecord.ServerGuid, entity);
Action<Vector3>? staleCycle =
animationForVelocityCycle is null
? null
@ -221,7 +231,11 @@ internal sealed class RemotePhysicsUpdater
entity.Rotation = snapshot.Orientation;
return OwnerValid();
},
OwnerValid);
OwnerValid,
sphereList: shape.Spheres,
sphereScale: shape.Scale,
stepUpHeight: shape.StepUpHeight,
stepDownHeight: shape.StepDownHeight);
}
public bool TickHidden(
@ -251,6 +265,7 @@ internal sealed class RemotePhysicsUpdater
ownerClockEpoch);
var (radius, height) =
_getSetupCylinder(ownerRecord.ServerGuid, entity);
var shape = _getSetupMoverShape(ownerRecord.ServerGuid, entity);
return _runtime.TickHidden(
ownerRecord.Canonical,
remote,
@ -270,7 +285,11 @@ internal sealed class RemotePhysicsUpdater
entity.Rotation = snapshot.Orientation;
return OwnerValid();
},
OwnerValid);
OwnerValid,
sphereList: shape.Spheres,
sphereScale: shape.Scale,
stepUpHeight: shape.StepUpHeight,
stepDownHeight: shape.StepDownHeight);
}
public void SyncRemoteShadowToBody(

View file

@ -652,6 +652,7 @@ public sealed class GameWindow :
_remotePhysicsUpdater = new AcDream.App.Physics.RemotePhysicsUpdater(
_runtimeEntityObjects.Physics,
_liveEntityMotionBindings.GetSetupCylinder,
_liveEntityMotionBindings.GetSetupMoverShape,
AcDream.App.Physics.RemoteServerControlledVelocityCycle.Apply);
_remoteInboundMotion = new AcDream.App.Physics.RemoteInboundMotionDispatcher(
(movement, cellId, update) =>

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Numerics;
namespace AcDream.Core.Physics;
@ -1093,7 +1094,17 @@ public sealed class PhysicsEngine
Vector3? localSphereOrigin = null,
Quaternion? beginOrientation = null,
Quaternion? endOrientation = null,
uint designatedTargetId = 0)
uint designatedTargetId = 0,
// TS-46 (2026-07-30): the mover's own Setup ≤2-sphere list (retail
// CPhysicsObj::transition 0x00512dc0 → SPHEREPATH::init_sphere
// 0x0050c670), scaled by sphereScale (the object's own m_scale /
// wire ObjScale) exactly as init_sphere applies it per-sphere.
// Default/empty preserves the legacy sphereRadius/sphereHeight
// two-scalar reconstruction below — every pre-existing caller
// (camera probe, projectiles, captured-fixture replays) that omits
// this parameter is byte-for-byte unaffected.
ImmutableArray<FlatCollisionSphere> sphereList = default,
float sphereScale = 1f)
{
// A6.P3 #98 (2026-05-23) live capture. Filtered to IsPlayer so NPC /
// remote ResolveWithTransition calls don't pollute the capture. Snapshot
@ -1185,15 +1196,33 @@ public sealed class PhysicsEngine
transition.CollisionInfo.SetSlidingNormal(body.SlidingNormal);
}
transition.SpherePath.InitPath(
currentPos,
targetPos,
cellId,
sphereRadius,
sphereHeight,
localSphereOrigin,
beginOrientation,
endOrientation);
if (!sphereList.IsDefaultOrEmpty)
{
// TS-46: the Setup's verbatim sphere list, not the two-scalar
// capsule reconstruction. localSphereOrigin has no meaning
// here — every sphere already carries its own dat-authored
// origin.
transition.SpherePath.InitPath(
currentPos,
targetPos,
cellId,
sphereList,
sphereScale,
beginOrientation,
endOrientation);
}
else
{
transition.SpherePath.InitPath(
currentPos,
targetPos,
cellId,
sphereRadius,
sphereHeight,
localSphereOrigin,
beginOrientation,
endOrientation);
}
// #145: supply the carried cell-relative frame anchor to the outdoor
// membership pick. body.Position - body.CellPosition.Frame.Origin is the TRUE

View file

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Numerics;
using DatReaderWriter.Types;
@ -970,7 +971,16 @@ public sealed class SpherePath
}
/// <summary>
/// Initialize the path for a simple point-to-point movement.
/// Initialize the path for a simple point-to-point movement from a
/// (radius, height) capsule reconstruction. TS-46 (2026-07-30): this is
/// now the degenerate 2-scalar case of <see cref="InitPath(Vector3, Vector3, uint, ImmutableArray{FlatCollisionSphere}, float, Quaternion?, Quaternion?)"/> —
/// retail's own <c>CPhysicsObj::transition</c> (0x00512dc0) seeds the
/// sweep from the Setup's OWN sphere list (verbatim origin+radius per
/// sphere), not from a symmetric two-scalar capsule. Callers with a
/// resolved Setup should prefer the sphere-list overload; this scalar
/// overload remains for callers without one (camera probe, projectiles,
/// captured-fixture replays) and is unchanged byte-for-byte from the
/// pre-TS-46 behavior.
/// </summary>
public void InitPath(
Vector3 begin,
@ -981,6 +991,97 @@ public sealed class SpherePath
Vector3? localSphereOrigin = null,
Quaternion? beginOrientation = null,
Quaternion? endOrientation = null)
{
Vector3 origin0 = localSphereOrigin ?? new Vector3(0, 0, sphereRadius);
if (sphereHeight > 0)
{
InitPathCore(
begin, end, cellId, 2,
origin0, sphereRadius,
new Vector3(0, 0, sphereHeight - sphereRadius), sphereRadius,
beginOrientation, endOrientation);
}
else
{
InitPathCore(
begin, end, cellId, 1,
origin0, sphereRadius,
Vector3.Zero, 0f,
beginOrientation, endOrientation);
}
}
/// <summary>
/// TS-46 (2026-07-30): initialize the path from the Setup's OWN authored
/// sphere list — retail <c>CPhysicsObj::transition</c> (0x00512dc0) →
/// <c>SPHEREPATH::init_sphere</c> (0x0050c670): up to 2 spheres, each
/// origin AND radius independently scaled by the object's own
/// <c>m_scale</c> (wire ObjScale), matching <c>init_sphere(count, src,
/// scale)</c>'s exact signature. <paramref name="spheres"/> longer than 2
/// is capped, matching retail's hard <c>num_sphere = min(count, 2)</c>.
/// An empty list falls back to retail's own <c>numSphere == 0</c> arm
/// (transition() passes a single dummy sphere, scale 1.0) rather than
/// throwing, so a shapeless Setup degrades gracefully instead of
/// degenerating the sweep with a zero radius.
/// </summary>
public void InitPath(
Vector3 begin,
Vector3 end,
uint cellId,
ImmutableArray<FlatCollisionSphere> spheres,
float scale = 1f,
Quaternion? beginOrientation = null,
Quaternion? endOrientation = null)
{
if (spheres.IsDefaultOrEmpty)
{
InitPathCore(
begin, end, cellId, 1,
new Vector3(0, 0, PhysicsGlobals.DummySphereRadius), PhysicsGlobals.DummySphereRadius,
Vector3.Zero, 0f,
beginOrientation, endOrientation);
return;
}
int count = spheres.Length <= 2 ? spheres.Length : 2;
FlatCollisionSphere s0 = spheres[0];
if (count > 1)
{
FlatCollisionSphere s1 = spheres[1];
InitPathCore(
begin, end, cellId, 2,
s0.Origin * scale, s0.Radius * scale,
s1.Origin * scale, s1.Radius * scale,
beginOrientation, endOrientation);
}
else
{
InitPathCore(
begin, end, cellId, 1,
s0.Origin * scale, s0.Radius * scale,
Vector3.Zero, 0f,
beginOrientation, endOrientation);
}
}
/// <summary>
/// Shared tail of both <c>InitPath</c> overloads: seeds begin/end/cell,
/// orientation, the (≤2) local sphere slots, and the globalized
/// <see cref="GlobalCurrCenter"/> array. Extracted so the sphere-list
/// overload (TS-46) and the legacy scalar overload can never drift from
/// each other on anything but sphere-source geometry.
/// </summary>
private void InitPathCore(
Vector3 begin,
Vector3 end,
uint cellId,
int numSphere,
Vector3 origin0,
float radius0,
Vector3 origin1,
float radius1,
Quaternion? beginOrientation,
Quaternion? endOrientation)
{
BeginPos = begin;
EndPos = end;
@ -992,18 +1093,13 @@ public sealed class SpherePath
CurOrientation = BeginOrientation;
CheckOrientation = BeginOrientation;
LocalSphere[0].Origin = localSphereOrigin ?? new Vector3(0, 0, sphereRadius);
LocalSphere[0].Radius = sphereRadius;
if (sphereHeight > 0)
NumSphere = numSphere;
LocalSphere[0].Origin = origin0;
LocalSphere[0].Radius = radius0;
if (numSphere > 1)
{
NumSphere = 2;
LocalSphere[1].Origin = new Vector3(0, 0, sphereHeight - sphereRadius);
LocalSphere[1].Radius = sphereRadius;
}
else
{
NumSphere = 1;
LocalSphere[1].Origin = origin1;
LocalSphere[1].Radius = radius1;
}
SetCheckPos(begin, cellId);

View file

@ -461,5 +461,11 @@ internal sealed class HeadlessSessionWorldProjection
controller.StepDownHeight = setup.StepDownHeight > 0f
? setup.StepDownHeight
: 0.4f;
// TS-46 (2026-07-30): the prepared package already carries the
// Setup's verbatim sphere list — no raw-DAT read needed here (unlike
// the graphical PlayerModeController.ApplyStepHeights, which reads
// DatReaderWriter.DBObjs.Setup directly). Empty falls back to
// ResolveWithTransition's legacy scalar reconstruction.
controller.SphereList = setup.Spheres;
}
}

View file

@ -163,6 +163,21 @@ public sealed class PlayerMovementController
/// </summary>
public float StepDownHeight { get; set; } = 0.4f;
/// <summary>
/// TS-46 (2026-07-30): the player's own Setup ≤2-sphere list (dat
/// <c>CSphere</c> Origin+Radius), verbatim per retail
/// <c>CPhysicsObj::transition</c> (0x00512dc0) →
/// <c>SPHEREPATH::init_sphere</c> (0x0050c670). Set at world-entry by
/// <c>PlayerModeController.ApplyStepHeights</c> alongside
/// <see cref="StepUpHeight"/>/<see cref="StepDownHeight"/>. Default
/// (empty) falls back to <c>ResolveWithTransition</c>'s legacy
/// (0.48, 1.835) two-scalar capsule reconstruction — the human Setup
/// 0x02000001's authored spheres are (0,0,0.475) r=.48 and
/// (0,0,1.350) r=.48, a 5 mm improvement over the reconstruction's
/// (0,0,0.48) + (0,0,1.355).
/// </summary>
public System.Collections.Immutable.ImmutableArray<FlatCollisionSphere> SphereList { get; set; }
/// <summary>
/// Retail <c>CPhysicsObj::m_scale</c>. Grounded CSequence root
/// displacement is multiplied by this value before PositionManager
@ -1404,7 +1419,12 @@ public sealed class PlayerMovementController
isOnGround: previousOnWalkable,
body: _body,
moverFlags: ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide,
movingEntityId: LocalEntityId);
movingEntityId: LocalEntityId,
// TS-46: the player's own Setup sphere list, scaled by
// ObjectScale. Empty falls back to the 0.48/1.835
// reconstruction above.
sphereList: SphereList,
sphereScale: ObjectScale);
_body.CommitTransitionPosition(resolved.CellId, resolved.Position);
PhysicsObjUpdate.CommitSetPositionTransition(
_body,
@ -1849,7 +1869,14 @@ public sealed class PlayerMovementController
// when the local player entity spawns (or stays 0 in tests, in
// which case there's no registered ShadowEntry to collide with
// anyway).
movingEntityId: LocalEntityId);
movingEntityId: LocalEntityId,
// TS-46 (2026-07-30): the player's own Setup sphere list
// (0x02000001: (0,0,0.475) r=.48 + (0,0,1.350) r=.48),
// scaled by ObjectScale. Empty (unset/no Setup resolved yet)
// falls back to the sphereRadius/sphereHeight reconstruction
// above.
sphereList: SphereList,
sphereScale: ObjectScale);
// L.4-diag (2026-04-30): trace position transitions so we can see
// whether the body is actually moving frame-to-frame on the steep

View file

@ -49,7 +49,15 @@ internal sealed class RuntimeOrdinaryPhysicsUpdater
AnimationSequencer? sequencer,
Action<uint, AnimationSequencer> captureAnimationHooks,
Func<bool>? externalOwnerValid,
out RuntimeOrdinaryPhysicsCommit commit)
out RuntimeOrdinaryPhysicsCommit commit,
// TS-46 (2026-07-30): the Setup's own ≤2-sphere list + Setup-derived
// step heights (LiveEntityMotionRuntimeController.GetSetupMoverShape).
// Default/empty preserves the pre-TS-46 0.4 m literal fallback below.
System.Collections.Immutable.ImmutableArray<FlatCollisionSphere>
sphereList = default,
float sphereScale = 1f,
float stepUpHeight = 0.4f,
float stepDownHeight = 0.4f)
{
ArgumentNullException.ThrowIfNull(record);
ArgumentNullException.ThrowIfNull(rootFrame);
@ -130,14 +138,18 @@ internal sealed class RuntimeOrdinaryPhysicsUpdater
sourceCellId,
radius,
height,
stepUpHeight: 0.4f,
stepDownHeight: 0.4f,
stepUpHeight: stepUpHeight, // TS-46: Setup-derived, was a 0.4f literal
stepDownHeight: stepDownHeight, // TS-46: Setup-derived, was a 0.4f literal
isOnGround: previousOnWalkable,
body: body,
moverFlags: IsPlayerGuid(record.ServerGuid)
? ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide
: ObjectInfoState.EdgeSlide,
movingEntityId: movingEntityId);
movingEntityId: movingEntityId,
// TS-46: the Setup's own sphere list, scaled by ObjScale.
// Empty falls back to the radius/height reconstruction above.
sphereList: sphereList,
sphereScale: sphereScale);
if (resolved.Ok)
{

View file

@ -75,7 +75,15 @@ internal sealed class RuntimeRemotePhysicsUpdater
System.Action<System.Numerics.Vector3>? applyStaleVelocityCycle = null,
System.Func<RuntimeRemotePhysicsSnapshot, bool>?
acknowledgeProjection = null,
System.Func<bool>? externalOwnerValid = null)
System.Func<bool>? externalOwnerValid = null,
// TS-46 (2026-07-30): the Setup's own ≤2-sphere list + Setup-derived
// step heights (LiveEntityMotionRuntimeController.GetSetupMoverShape).
// Default/empty preserves the pre-TS-46 human-capsule fallback below.
System.Collections.Immutable.ImmutableArray<AcDream.Core.Physics.FlatCollisionSphere>
sphereList = default,
float sphereScale = 1f,
float stepUpHeight = 0.4f,
float stepDownHeight = 0.4f)
{
ArgumentNullException.ThrowIfNull(record);
ArgumentNullException.ThrowIfNull(rm);
@ -344,8 +352,13 @@ internal sealed class RuntimeRemotePhysicsUpdater
preIntegratePos, postIntegratePos, rm.CellId,
sphereRadius: deR,
sphereHeight: deH,
stepUpHeight: 0.4f, // L.2.3a: retail human-scale, was 2.0f
stepDownHeight: 0.4f, // L.2.3a: retail human-scale, was 0.04f
stepUpHeight: stepUpHeight, // TS-46: Setup-derived, was a 0.4f literal
stepDownHeight: stepDownHeight, // TS-46: Setup-derived, was a 0.4f literal
// TS-46: the Setup's own sphere list, scaled by the
// creature's own ObjScale. Empty falls back to the
// deR/deH two-scalar reconstruction above.
sphereList: sphereList,
sphereScale: sphereScale,
// K-fix9 (2026-04-26): mirror the K-fix7 gate —
// airborne remotes must NOT pre-seed the
// ContactPlane, otherwise AdjustOffset's snap-to-plane
@ -629,7 +642,13 @@ internal sealed class RuntimeRemotePhysicsUpdater
AcDream.Core.Physics.AnimationSequencer? sequencer = null,
System.Func<RuntimeRemotePhysicsSnapshot, bool>?
acknowledgeProjection = null,
System.Func<bool>? externalOwnerValid = null)
System.Func<bool>? externalOwnerValid = null,
// TS-46 (2026-07-30): see the visible Tick's identical parameters.
System.Collections.Immutable.ImmutableArray<AcDream.Core.Physics.FlatCollisionSphere>
sphereList = default,
float sphereScale = 1f,
float stepUpHeight = 0.4f,
float stepDownHeight = 0.4f)
{
ArgumentNullException.ThrowIfNull(record);
ArgumentNullException.ThrowIfNull(rm);
@ -700,15 +719,19 @@ internal sealed class RuntimeRemotePhysicsUpdater
rm.CellId,
radius,
height,
stepUpHeight: 0.4f,
stepDownHeight: 0.4f,
stepUpHeight: stepUpHeight, // TS-46: Setup-derived, was a 0.4f literal
stepDownHeight: stepDownHeight, // TS-46: Setup-derived, was a 0.4f literal
isOnGround: previousOnWalkable,
body: rm.Body,
moverFlags: IsPlayerGuid(record.ServerGuid)
? AcDream.Core.Physics.ObjectInfoState.IsPlayer
| AcDream.Core.Physics.ObjectInfoState.EdgeSlide
: AcDream.Core.Physics.ObjectInfoState.EdgeSlide,
movingEntityId: localEntityId);
movingEntityId: localEntityId,
// TS-46: the Setup's own sphere list, scaled by ObjScale.
// Empty falls back to the radius/height reconstruction above.
sphereList: sphereList,
sphereScale: sphereScale);
rm.Body.Position = resolved.Position;
if (resolved.CellId != 0)
committedCellId = resolved.CellId;