docs: file #345 — angled input into a steep slope is fully eaten upstream of the face, UP collision normal, no slide
The user's report measured two ways: the branch probe shows the steep face reached only 18 times with a HEALTHY applied cliff-slide (the #32 retention visibly working — lastN is the flat ground, not the face); the flight recorder shows the actual stop is 838 uniform ticks on nearly-flat approach terrain eating 100% of angled input with collisionNormal straight UP and no sliding latch. Not the absorb, not the slide family. Regression status unknown — the A/B against the pre-campaign binary is mandated as step 1 before any theory. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -158,6 +158,43 @@ resolution.
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## #345 — Walking angled into a too-steep slope: 100% of input eaten with an UP collision normal, no slide
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**Status:** OPEN — HIGH (user-felt, capture-backed). Regression status UNKNOWN:
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step 1 next session is an A/B against the pre-campaign binary (d4e956b4)
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before any code is read for theories.
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**Filed:** 2026-08-08 morning, from the user's report ("I stop instead of
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sliding") + a directed 45-degree capture.
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**Measured** (`uphill-45deg-capture.jsonl`, 3,098 player resolves; the
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protocol held 45-deg-left / 45-deg-right / perpendicular for ~10 s each at the
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Rithwic steep face, cell 0x2F32003B):
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- Both ANGLED directions: **0.0% yield** across sustained ~30 requested
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metres per 2 s window — the LATERAL component dies too, which retail's
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slide-along would preserve.
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- The 838 stuck ticks are uniform: `slidingNormal=(0,0,0)` (NOT the #331
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absorb), carried contact = nearly-flat ground `(-0.083,0.083,0.993)`
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(~6.8 deg — not the steep face), `transient=0x3` (Contact|OnWalkable),
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and the resolve returns `collisionNormalValid=True` with
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**`collN=(0,0,1)` — straight UP** — position byte-identical in/out.
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- The steep face itself was reached only 18 times all session
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(`uphill-slide-capture.log`), every one taking branch2 cliff-slide with a
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HEALTHY constraint (`ok/last-known, apply=True`, lastN=(0,0,1) — the #32
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retention visibly working). The stop happens UPSTREAM of the face.
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**What it is NOT (measured):** not the sliding-normal absorb (no latch); not
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the cliff-slide degeneracy (#32 fixed and visibly healthy); not the steep
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face's own rejection (barely reached).
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**Suspect space for the A/B, in order:** the step-up/step-down recursion on
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the approach terrain (an UP collision normal with zero displacement is the
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step-down-refusal shape); AD-65's away-arm snap interacting with near-flat
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normals on the approach; something older that the user only now noticed.
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DO NOT theorize past the A/B — this family has burned four
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reasoned-from-source diagnoses.
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---
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## #344 — Mid-teleport crash: world-frame owners disagree during a long portal into a dungeon
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**Status:** OPEN — HIGH, user-hit during live play 2026-08-07 evening.
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