refactor(net): own complete live session lifecycle

This commit is contained in:
Erik 2026-07-21 12:20:55 +02:00
parent 23b43d1859
commit d9ccf8a6b9
5 changed files with 1618 additions and 91 deletions

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@ -1,114 +1,688 @@
using System;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
using AcDream.Core.Net; using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.UI.Abstractions;
namespace AcDream.App.Net; namespace AcDream.App.Net;
/// <summary> internal enum LiveSessionStartStatus
/// Owns the network-side lifecycle of a live <see cref="WorldSession"/> —
/// DNS resolution, endpoint construction, session instantiation, per-frame
/// <c>Tick</c>, and disposal. The post-construction work (event wiring,
/// <c>Connect</c>, character validation, <c>EnterWorld</c>, post-login UI
/// state setup) stays in <c>GameWindow</c> for now because it touches
/// renderer / chat / player-controller state that hasn't been extracted yet.
/// </summary>
/// <remarks>
/// <para>
/// Step 2 of the extraction sequence described in
/// <c>docs/architecture/code-structure.md</c> §4. Future expansions can
/// fold more of <c>TryStartLiveSession</c> into this controller as the
/// surrounding state (event handlers, command bus, settings VM) gets
/// extracted in later steps.
/// </para>
/// <para>
/// <strong>Behavior preservation contract:</strong> this class produces
/// byte-identical console output and event-wireup sequencing to the
/// pre-refactor inline code path. The DNS-resolution lines, the
/// "live: connecting to ..." line, and the wiring-vs-Connect ordering
/// all match the previous flow.
/// </para>
/// </remarks>
public sealed class LiveSessionController : IDisposable
{ {
/// <summary> Disabled,
/// Active session, or <see langword="null"/> when offline / before MissingCredentials,
/// <see cref="CreateAndWire"/> succeeded / after <see cref="Dispose"/>. NoCharacters,
/// </summary> Connected,
public WorldSession? Session { get; private set; } Deferred,
Failed,
}
/// <summary> internal sealed record LiveSessionCharacterSelection(
/// Resolves the endpoint, instantiates the <see cref="WorldSession"/>, int ActiveIndex,
/// hands it to <paramref name="wireEvents"/> for caller-side event uint CharacterId,
/// subscriptions, and returns the live session. The caller is string CharacterName,
/// responsible for the subsequent <c>Connect</c> / string AccountName);
/// <c>EnterWorld</c> dance.
/// </summary> internal sealed record LiveSessionStartResult(
public WorldSession? CreateAndWire(RuntimeOptions options, Action<WorldSession> wireEvents) LiveSessionStartStatus Status,
LiveSessionCharacterSelection? Selection = null,
Exception? Error = null);
/// <summary>
/// Narrow App composition boundary for one exact WorldSession generation.
/// The host owns domain sinks and presentation state; the controller owns the
/// connect/enter/stop transaction and never reaches into GameWindow state.
/// </summary>
internal interface ILiveSessionLifecycleHost
{
LiveSessionBinding BindSession(WorldSession session);
void ResetSessionState();
void ReportConnecting(string host, int port, string user);
void ReportConnected();
void ApplySelectedCharacter(LiveSessionCharacterSelection selection);
void ApplyEnteredWorld(LiveSessionCharacterSelection selection);
void DetachSession(WorldSession session);
}
/// <summary>
/// Owns routing and commands for one exact session. Teardown is ordered and
/// retryable: outbound commands become inert before inbound subscriptions are
/// detached.
/// </summary>
internal sealed class LiveSessionBinding : IDisposable
{
private readonly Action _activateCommands;
private readonly Action _deactivateCommands;
private readonly Action _detachEvents;
private bool _commandsDeactivated;
private bool _eventsDetached;
private bool _commandsActivated;
public LiveSessionBinding(
WorldSession session,
ICommandBus commands,
Action activateCommands,
Action deactivateCommands,
Action detachEvents)
{ {
if (options is null) throw new ArgumentNullException(nameof(options)); Session = session ?? throw new ArgumentNullException(nameof(session));
if (wireEvents is null) throw new ArgumentNullException(nameof(wireEvents)); Commands = commands ?? throw new ArgumentNullException(nameof(commands));
_activateCommands = activateCommands ?? throw new ArgumentNullException(nameof(activateCommands));
if (!options.LiveMode) return null; _deactivateCommands = deactivateCommands ?? throw new ArgumentNullException(nameof(deactivateCommands));
_detachEvents = detachEvents ?? throw new ArgumentNullException(nameof(detachEvents));
if (string.IsNullOrEmpty(options.LiveUser) || string.IsNullOrEmpty(options.LivePass))
{
Console.WriteLine("live: ACDREAM_LIVE set but TEST_USER/TEST_PASS missing; skipping");
return null;
}
try
{
var endpoint = ResolveEndpoint(options.LiveHost, options.LivePort);
Console.WriteLine($"live: connecting to {endpoint} as {options.LiveUser}");
Session = new WorldSession(endpoint);
wireEvents(Session);
return Session;
}
catch (Exception ex)
{
Console.WriteLine($"live: session setup failed: {ex.Message}");
Session?.Dispose();
Session = null;
return null;
}
} }
/// <summary> public WorldSession Session { get; }
/// Drains the inbound network queue. Proxies to public ICommandBus Commands { get; }
/// <see cref="WorldSession.Tick"/>; no-op when <see cref="Session"/>
/// is <see langword="null"/>. public void ActivateCommands()
/// </summary> {
public void Tick() => Session?.Tick(); if (_commandsDeactivated || _eventsDetached)
throw new ObjectDisposedException(nameof(LiveSessionBinding));
if (_commandsActivated)
return;
_activateCommands();
if (_commandsDeactivated || _eventsDetached)
return;
_commandsActivated = true;
}
/// <summary>
/// Tears down the live session. Safe to call multiple times.
/// </summary>
public void Dispose() public void Dispose()
{ {
Session?.Dispose(); if (!_commandsDeactivated)
Session = null; {
_deactivateCommands();
_commandsDeactivated = true;
}
if (!_eventsDetached)
{
_detachEvents();
_eventsDetached = true;
}
} }
}
/// <summary> internal interface ILiveSessionOperations
/// Resolve a host string (literal IP or DNS name) to an {
/// <see cref="IPEndPoint"/>. Pre-refactor logic preserved exactly: IPEndPoint ResolveEndpoint(string host, int port);
/// try <see cref="IPAddress.TryParse"/> first, fall back to WorldSession CreateSession(IPEndPoint endpoint);
/// <see cref="Dns.GetHostAddresses"/>, prefer IPv4 (ACE + retail use void Connect(WorldSession session, string user, string password);
/// IPv4 UDP exclusively), throw on empty resolution. CharacterList.Parsed? GetCharacters(WorldSession session);
/// </summary> void EnterWorld(WorldSession session, int activeCharacterIndex);
private static IPEndPoint ResolveEndpoint(string host, int port) void Tick(WorldSession session);
void DisposeSession(WorldSession session);
}
internal sealed class ProductionLiveSessionOperations : ILiveSessionOperations
{
public static ProductionLiveSessionOperations Instance { get; } = new();
private ProductionLiveSessionOperations() { }
public IPEndPoint ResolveEndpoint(string host, int port)
{ {
IPAddress ip; IPAddress ip;
if (!IPAddress.TryParse(host, out ip!)) if (!IPAddress.TryParse(host, out ip!))
{ {
var addrs = Dns.GetHostAddresses(host); IPAddress[] addresses = Dns.GetHostAddresses(host);
ip = Array.Find(addrs, a => a.AddressFamily == AddressFamily.InterNetwork) ip = Array.Find(
?? (addrs.Length > 0 addresses,
? addrs[0] static address => address.AddressFamily == AddressFamily.InterNetwork)
: throw new Exception($"DNS resolved no addresses for '{host}'")); ?? (addresses.Length != 0
? addresses[0]
: throw new InvalidOperationException(
$"DNS resolved no addresses for '{host}'"));
Console.WriteLine($"live: resolved {host} → {ip}"); Console.WriteLine($"live: resolved {host} → {ip}");
} }
return new IPEndPoint(ip, port); return new IPEndPoint(ip, port);
} }
public WorldSession CreateSession(IPEndPoint endpoint) => new(endpoint);
public void Connect(WorldSession session, string user, string password) =>
session.Connect(user, password);
public CharacterList.Parsed? GetCharacters(WorldSession session) => session.Characters;
public void EnterWorld(WorldSession session, int activeCharacterIndex) =>
session.EnterWorld(activeCharacterIndex);
public void Tick(WorldSession session) => session.Tick();
public void DisposeSession(WorldSession session) => session.Dispose();
}
/// <summary>
/// Sole owner of the App lifetime for a live WorldSession: endpoint resolution,
/// complete pre-Connect routing, character validation/entry, active command
/// publication, exact-generation Tick, graceful replacement, and convergent
/// teardown. Retail wire behavior remains inside WorldSession.
/// </summary>
public sealed class LiveSessionController : IDisposable
{
private sealed class SessionScope(
WorldSession session,
ILiveSessionLifecycleHost host)
{
private int _teardownStage;
public WorldSession Session { get; } = session;
public ILiveSessionLifecycleHost Host { get; } = host;
public LiveSessionBinding? Binding { get; set; }
public bool HostAttached { get; set; }
public void DrainTeardown(ILiveSessionOperations operations)
{
if (_teardownStage == 0)
{
Binding?.Dispose();
_teardownStage = 1;
}
if (_teardownStage == 1)
{
operations.DisposeSession(Session);
_teardownStage = 2;
}
if (_teardownStage == 2)
{
if (HostAttached)
Host.DetachSession(Session);
_teardownStage = 3;
}
if (_teardownStage == 3)
{
Host.ResetSessionState();
_teardownStage = 4;
}
}
public bool IsTeardownComplete => _teardownStage == 4;
}
private enum PendingKind
{
Stop,
Reconnect,
Dispose,
}
private sealed record PendingOperation(
PendingKind Kind,
RuntimeOptions? Options = null,
ILiveSessionLifecycleHost? Host = null);
private readonly object _gate = new();
private readonly ILiveSessionOperations _operations;
private SessionScope? _scope;
private SessionScope? _retiredScope;
private ILiveSessionLifecycleHost? _pendingInitialResetHost;
private PendingOperation? _pendingOperation;
private WorldSession? _legacySession;
private int _operationDepth;
private bool _inWorld;
private bool _disposeRequested;
private bool _disposed;
private ulong _generation;
private LiveSessionCharacterSelection? _activeSelection;
public LiveSessionController()
: this(ProductionLiveSessionOperations.Instance)
{
}
internal LiveSessionController(ILiveSessionOperations operations)
{
_operations = operations ?? throw new ArgumentNullException(nameof(operations));
}
public WorldSession? CurrentSession
{
get { lock (_gate) return _scope?.Session ?? _legacySession; }
}
/// <summary>Temporary Slice-3 compatibility alias; removed at GameWindow cutover.</summary>
public WorldSession? Session => CurrentSession;
public ICommandBus Commands
{
get
{
lock (_gate)
return _inWorld && _scope?.Binding is { } binding
? binding.Commands
: NullCommandBus.Instance;
}
}
public bool IsInWorld
{
get { lock (_gate) return _inWorld; }
}
public ulong SessionGeneration
{
get { lock (_gate) return _generation; }
}
internal LiveSessionStartResult Start(
RuntimeOptions options,
ILiveSessionLifecycleHost host)
{
ArgumentNullException.ThrowIfNull(options);
ArgumentNullException.ThrowIfNull(host);
lock (_gate)
{
ThrowIfDisposing();
if (_operationDepth != 0)
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
if (_inWorld)
return ConnectedResult();
return RunTopLevel(() => StartCore(options, host, resetHost: true));
}
}
internal LiveSessionStartResult Reconnect(
RuntimeOptions options,
ILiveSessionLifecycleHost host)
{
ArgumentNullException.ThrowIfNull(options);
ArgumentNullException.ThrowIfNull(host);
lock (_gate)
{
ThrowIfDisposing();
if (_operationDepth != 0)
{
Schedule(new PendingOperation(PendingKind.Reconnect, options, host));
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
}
return RunTopLevel(() => ReconnectCore(options, host));
}
}
internal void Stop()
{
lock (_gate)
{
if (_disposed)
return;
if (_operationDepth != 0)
{
Schedule(new PendingOperation(PendingKind.Stop));
return;
}
RunTopLevel(StopCore);
}
}
public void Tick()
{
lock (_gate)
{
if (_disposed)
return;
if (_legacySession is not null && _scope is null)
{
_legacySession.Tick();
return;
}
if (!_inWorld || _scope is null || _operationDepth != 0)
return;
RunTopLevel(() =>
{
SessionScope scope = _scope;
ulong generation = _generation;
try
{
_operations.Tick(scope.Session);
if (!IsCurrent(scope, generation))
return;
}
catch (Exception tickError)
{
Exception error = StopAfterFailure(tickError);
throw error;
}
});
}
}
public void Dispose()
{
lock (_gate)
{
if (_disposed)
return;
_disposeRequested = true;
if (_operationDepth != 0)
{
Schedule(new PendingOperation(PendingKind.Dispose));
return;
}
RunTopLevel(DisposeCore);
}
}
private LiveSessionStartResult ReconnectCore(
RuntimeOptions options,
ILiveSessionLifecycleHost host)
{
ILiveSessionLifecycleHost? oldHost =
_scope?.Host ?? _retiredScope?.Host ?? _pendingInitialResetHost;
ulong generationBeforeStop = _generation;
try
{
StopCore();
}
catch (Exception error)
{
return new LiveSessionStartResult(LiveSessionStartStatus.Failed, Error: error);
}
if (_generation != unchecked(generationBeforeStop + 1))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
return StartCore(options, host, resetHost: !ReferenceEquals(oldHost, host));
}
private LiveSessionStartResult StartCore(
RuntimeOptions options,
ILiveSessionLifecycleHost host,
bool resetHost)
{
ulong generation = ++_generation;
try
{
DrainRetiredScope();
if (_generation != generation)
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
if (resetHost)
ResetHostBeforeStart(host, generation);
if (_generation != generation)
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
}
catch (Exception error)
{
return new LiveSessionStartResult(LiveSessionStartStatus.Failed, Error: error);
}
if (!options.LiveMode)
return new LiveSessionStartResult(LiveSessionStartStatus.Disabled);
if (string.IsNullOrEmpty(options.LiveUser) || string.IsNullOrEmpty(options.LivePass))
return new LiveSessionStartResult(LiveSessionStartStatus.MissingCredentials);
SessionScope? scope = null;
try
{
IPEndPoint endpoint = _operations.ResolveEndpoint(options.LiveHost, options.LivePort);
if (_generation != generation)
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
Console.WriteLine($"live: connecting to {endpoint} as {options.LiveUser}");
WorldSession session = _operations.CreateSession(endpoint);
scope = new SessionScope(session, host);
_scope = scope;
_inWorld = false;
if (!IsCurrent(scope, generation))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
LiveSessionBinding binding = host.BindSession(session);
scope.Binding = binding;
scope.HostAttached = true;
if (!ReferenceEquals(binding.Session, session))
{
throw new InvalidOperationException(
"The live-session host returned a binding for a different session.");
}
if (!IsCurrent(scope, generation))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
host.ReportConnecting(options.LiveHost, options.LivePort, options.LiveUser);
if (!IsCurrent(scope, generation))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
_operations.Connect(session, options.LiveUser, options.LivePass);
if (!IsCurrent(scope, generation))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
host.ReportConnected();
if (!IsCurrent(scope, generation))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
CharacterList.Parsed? characters = _operations.GetCharacters(session);
if (characters is null
|| !CharacterList.TrySelectFirstAvailable(characters, out CharacterList.Selection selected))
{
Console.WriteLine("live: no available characters on account; disconnecting");
StopCore();
return new LiveSessionStartResult(LiveSessionStartStatus.NoCharacters);
}
var selection = new LiveSessionCharacterSelection(
selected.ActiveIndex,
selected.Character.Id,
selected.Character.Name,
characters.AccountName);
host.ApplySelectedCharacter(selection);
if (!IsCurrent(scope, generation))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
Console.WriteLine(
$"live: entering world as 0x{selection.CharacterId:X8} {selection.CharacterName}");
_operations.EnterWorld(session, selection.ActiveIndex);
if (!IsCurrent(scope, generation))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
binding.ActivateCommands();
if (!IsCurrent(scope, generation))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
_inWorld = true;
_activeSelection = selection;
host.ApplyEnteredWorld(selection);
if (!IsCurrent(scope, generation))
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
Console.WriteLine("live: in world — CreateObject stream active");
return new LiveSessionStartResult(
LiveSessionStartStatus.Connected,
selection);
}
catch (Exception startError)
{
return new LiveSessionStartResult(
LiveSessionStartStatus.Failed,
Error: StopAfterFailure(startError));
}
}
private Exception StopAfterFailure(Exception operationError)
{
try
{
StopCore();
return operationError;
}
catch (Exception cleanupError)
{
return new AggregateException(
"Live-session operation and cleanup both failed.",
operationError,
cleanupError);
}
}
private void StopCore()
{
++_generation;
_inWorld = false;
_activeSelection = null;
if (_scope is { } scope)
{
_scope = null;
if (_retiredScope is not null && !ReferenceEquals(_retiredScope, scope))
throw new InvalidOperationException(
"A second live-session scope cannot retire before the first converges.");
_retiredScope = scope;
}
DrainRetiredScope();
DrainPendingInitialReset();
}
private void DrainRetiredScope()
{
if (_retiredScope is not { } retired)
return;
retired.DrainTeardown(_operations);
if (retired.IsTeardownComplete)
_retiredScope = null;
}
private void ResetHostBeforeStart(
ILiveSessionLifecycleHost host,
ulong generation)
{
bool requestedHostAlreadyReset = false;
if (_pendingInitialResetHost is { } pending)
{
pending.ResetSessionState();
_pendingInitialResetHost = null;
requestedHostAlreadyReset = ReferenceEquals(pending, host);
}
if (requestedHostAlreadyReset || _generation != generation)
return;
try
{
host.ResetSessionState();
}
catch
{
_pendingInitialResetHost = host;
throw;
}
}
private void DrainPendingInitialReset()
{
if (_pendingInitialResetHost is not { } host)
return;
host.ResetSessionState();
_pendingInitialResetHost = null;
}
private void Schedule(PendingOperation operation)
{
if (_pendingOperation?.Kind == PendingKind.Dispose)
return;
_pendingOperation = operation;
++_generation;
_inWorld = false;
_scope?.Binding?.Dispose();
}
private T RunTopLevel<T>(Func<T> operation)
{
_operationDepth++;
try
{
return operation();
}
finally
{
_operationDepth--;
if (_operationDepth == 0)
DrainPendingOperations();
}
}
private void RunTopLevel(Action operation) =>
RunTopLevel(() =>
{
operation();
return true;
});
private void DrainPendingOperations()
{
while (_pendingOperation is { } pending)
{
_pendingOperation = null;
_operationDepth++;
try
{
switch (pending.Kind)
{
case PendingKind.Stop:
StopCore();
break;
case PendingKind.Reconnect:
_ = ReconnectCore(pending.Options!, pending.Host!);
break;
case PendingKind.Dispose:
DisposeCore();
break;
}
}
finally
{
_operationDepth--;
}
}
}
private void DisposeCore()
{
StopCore();
if (_legacySession is { } legacy)
{
_operations.DisposeSession(legacy);
_legacySession = null;
}
_disposed = true;
}
private bool IsCurrent(SessionScope scope, ulong generation) =>
ReferenceEquals(_scope, scope) && _generation == generation;
private LiveSessionStartResult ConnectedResult()
=> new(LiveSessionStartStatus.Connected, _activeSelection);
private void ThrowIfDisposing()
{
if (_disposeRequested || _disposed)
throw new ObjectDisposedException(nameof(LiveSessionController));
}
// Temporary compatibility surface for Slice 3 Commit E. The complete
// controller above is exercised independently before GameWindow cuts over.
public WorldSession? CreateAndWire(RuntimeOptions options, Action<WorldSession> wireEvents)
{
ArgumentNullException.ThrowIfNull(options);
ArgumentNullException.ThrowIfNull(wireEvents);
lock (_gate)
{
ThrowIfDisposing();
if (!options.LiveMode)
return null;
if (string.IsNullOrEmpty(options.LiveUser) || string.IsNullOrEmpty(options.LivePass))
{
Console.WriteLine(
"live: ACDREAM_LIVE set but TEST_USER/TEST_PASS missing; skipping");
return null;
}
try
{
IPEndPoint endpoint = _operations.ResolveEndpoint(options.LiveHost, options.LivePort);
Console.WriteLine($"live: connecting to {endpoint} as {options.LiveUser}");
_legacySession = _operations.CreateSession(endpoint);
wireEvents(_legacySession);
return _legacySession;
}
catch (Exception error)
{
Console.WriteLine($"live: session setup failed: {error.Message}");
if (_legacySession is not null)
_operations.DisposeSession(_legacySession);
_legacySession = null;
return null;
}
}
}
} }

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@ -12,5 +12,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<InternalsVisibleTo Include="AcDream.Core.Net.Tests" /> <InternalsVisibleTo Include="AcDream.Core.Net.Tests" />
<InternalsVisibleTo Include="AcDream.App.Tests" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -10,6 +10,29 @@ using AcDream.Core.Net.Packets;
namespace AcDream.Core.Net; namespace AcDream.Core.Net;
internal interface IWorldSessionTransport : IDisposable
{
void Send(ReadOnlySpan<byte> datagram);
void Send(IPEndPoint remote, ReadOnlySpan<byte> datagram);
byte[]? Receive(TimeSpan timeout, out IPEndPoint? from);
}
internal sealed class NetClientWorldSessionTransport(IPEndPoint remote)
: IWorldSessionTransport
{
private readonly NetClient _client = new(remote);
public void Send(ReadOnlySpan<byte> datagram) => _client.Send(datagram);
public void Send(IPEndPoint endpoint, ReadOnlySpan<byte> datagram) =>
_client.Send(endpoint, datagram);
public byte[]? Receive(TimeSpan timeout, out IPEndPoint? from) =>
_client.Receive(timeout, out from);
public void Dispose() => _client.Dispose();
}
/// <summary> /// <summary>
/// High-level AC client session: owns a <see cref="NetClient"/>, drives /// High-level AC client session: owns a <see cref="NetClient"/>, drives
/// the full handshake + character-enter-world flow, and converts the /// the full handshake + character-enter-world flow, and converts the
@ -600,7 +623,7 @@ public sealed class WorldSession : IDisposable
public CharacterList.Parsed? Characters { get; private set; } public CharacterList.Parsed? Characters { get; private set; }
private readonly NetClient _net; private readonly IWorldSessionTransport _net;
private long _lastInboundPacketTicks = Stopwatch.GetTimestamp(); private long _lastInboundPacketTicks = Stopwatch.GetTimestamp();
private long _lastPingRequestTicks; private long _lastPingRequestTicks;
private long _lastPingRoundTripBits = BitConverter.DoubleToInt64Bits(double.NaN); private long _lastPingRoundTripBits = BitConverter.DoubleToInt64Bits(double.NaN);
@ -676,10 +699,34 @@ public sealed class WorldSession : IDisposable
private uint _gameActionSequence; private uint _gameActionSequence;
public WorldSession(IPEndPoint serverLogin) public WorldSession(IPEndPoint serverLogin)
: this(
serverLogin,
static endpoint => new NetClientWorldSessionTransport(endpoint))
{ {
}
internal WorldSession(
IPEndPoint serverLogin,
IWorldSessionTransport transport)
: this(serverLogin, _ => transport)
{
}
internal WorldSession(
IPEndPoint serverLogin,
Func<IPEndPoint, IWorldSessionTransport> transportFactory)
{
ArgumentNullException.ThrowIfNull(serverLogin);
ArgumentNullException.ThrowIfNull(transportFactory);
if (serverLogin.Port == ushort.MaxValue)
throw new ArgumentOutOfRangeException(
nameof(serverLogin),
"The login endpoint must leave room for the adjacent connect port.");
_loginEndpoint = serverLogin; _loginEndpoint = serverLogin;
_connectEndpoint = new IPEndPoint(serverLogin.Address, serverLogin.Port + 1); _connectEndpoint = new IPEndPoint(serverLogin.Address, serverLogin.Port + 1);
_net = new NetClient(serverLogin); _net = transportFactory(serverLogin)
?? throw new InvalidOperationException("The session transport factory returned null.");
// Phase I.6: SetTurbineChatChannels (0x0295) is a GameEvent // Phase I.6: SetTurbineChatChannels (0x0295) is a GameEvent
// sub-opcode of 0xF7B0, not a top-level opcode. Route it through // sub-opcode of 0xF7B0, not a top-level opcode. Route it through

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@ -0,0 +1,864 @@
using System.Net;
using AcDream.App.Net;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.UI.Abstractions;
namespace AcDream.App.Tests.Net;
public sealed class LiveSessionControllerTests
{
private sealed class TestTransport : IWorldSessionTransport
{
public void Send(ReadOnlySpan<byte> datagram) { }
public void Send(IPEndPoint remote, ReadOnlySpan<byte> datagram) { }
public byte[]? Receive(TimeSpan timeout, out IPEndPoint? from)
{
from = null;
return null;
}
public void Dispose() { }
}
private sealed class TestCommandBus : ICommandBus
{
public bool Active { get; set; }
public int PublishCount { get; private set; }
public void Publish<T>(T command) where T : notnull
{
if (Active)
PublishCount++;
}
}
private sealed class TestOperations(List<string> calls) : ILiveSessionOperations
{
public CharacterList.Parsed? Characters { get; set; } = AvailableCharacters();
public Action? OnResolve { get; set; }
public Action? OnCreate { get; set; }
public Action? OnConnect { get; set; }
public Action? OnCharacters { get; set; }
public Action? OnEnterWorld { get; set; }
public Action? OnTick { get; set; }
public Action? OnDispose { get; set; }
public bool ThrowOnConnect { get; set; }
public bool ThrowOnCreate { get; set; }
public bool ThrowOnCharacters { get; set; }
public bool ThrowOnEnterWorld { get; set; }
public bool ThrowOnTick { get; set; }
public bool FailDisposeOnce { get; set; }
public List<WorldSession> Sessions { get; } = [];
public Dictionary<WorldSession, int> DisposeCounts { get; } = [];
public int EnterWorldCount { get; private set; }
public int TickCount { get; private set; }
public IPEndPoint ResolveEndpoint(string host, int port)
{
calls.Add("resolve");
OnResolve?.Invoke();
return new IPEndPoint(IPAddress.Loopback, port);
}
public WorldSession CreateSession(IPEndPoint endpoint)
{
calls.Add("create");
OnCreate?.Invoke();
if (ThrowOnCreate)
throw new InvalidOperationException("create failure");
var session = new WorldSession(endpoint, new TestTransport());
Sessions.Add(session);
return session;
}
public void Connect(WorldSession session, string user, string password)
{
calls.Add("connect");
OnConnect?.Invoke();
if (ThrowOnConnect)
throw new InvalidOperationException("connect failure");
}
public CharacterList.Parsed? GetCharacters(WorldSession session)
{
OnCharacters?.Invoke();
if (ThrowOnCharacters)
throw new InvalidOperationException("characters failure");
return Characters;
}
public void EnterWorld(WorldSession session, int activeCharacterIndex)
{
calls.Add($"enter:{activeCharacterIndex}");
EnterWorldCount++;
OnEnterWorld?.Invoke();
if (ThrowOnEnterWorld)
throw new InvalidOperationException("enter failure");
}
public void Tick(WorldSession session)
{
calls.Add("tick");
TickCount++;
OnTick?.Invoke();
if (ThrowOnTick)
throw new InvalidOperationException("tick failure");
}
public void DisposeSession(WorldSession session)
{
calls.Add("dispose-session");
OnDispose?.Invoke();
if (FailDisposeOnce)
{
FailDisposeOnce = false;
throw new InvalidOperationException("dispose failure");
}
DisposeCounts[session] = DisposeCounts.GetValueOrDefault(session) + 1;
}
}
private sealed class TestHost(List<string> calls) : ILiveSessionLifecycleHost
{
public Action? OnBind { get; set; }
public Action? OnReset { get; set; }
public Action? OnConnecting { get; set; }
public Action? OnConnected { get; set; }
public Action? OnSelected { get; set; }
public Action? OnActivate { get; set; }
public Action? OnEntered { get; set; }
public Action? OnDetach { get; set; }
public bool FailResetOnce { get; set; }
public bool FailDetachOnce { get; set; }
public bool FailDeactivateOnce { get; set; }
public bool FailEventDetachOnce { get; set; }
public bool ThrowOnBind { get; set; }
public bool ThrowOnConnecting { get; set; }
public bool ThrowOnConnected { get; set; }
public bool ThrowOnSelected { get; set; }
public bool ThrowOnActivate { get; set; }
public bool ThrowOnEntered { get; set; }
public WorldSession? BindingSessionOverride { get; set; }
public int ResetCount { get; private set; }
public int DetachCount { get; private set; }
public int DeactivateCount { get; private set; }
public int EventDetachCount { get; private set; }
public int ActivateCount { get; private set; }
public List<TestCommandBus> CommandBuses { get; } = [];
public List<LiveSessionCharacterSelection> Selections { get; } = [];
public LiveSessionBinding BindSession(WorldSession session)
{
calls.Add("bind");
OnBind?.Invoke();
if (ThrowOnBind)
throw new InvalidOperationException("bind failure");
var commands = new TestCommandBus();
CommandBuses.Add(commands);
return new LiveSessionBinding(
BindingSessionOverride ?? session,
commands,
activateCommands: () =>
{
calls.Add("activate");
ActivateCount++;
commands.Active = true;
OnActivate?.Invoke();
if (ThrowOnActivate)
throw new InvalidOperationException("activate failure");
},
deactivateCommands: () =>
{
calls.Add("deactivate");
DeactivateCount++;
commands.Active = false;
if (FailDeactivateOnce)
{
FailDeactivateOnce = false;
throw new InvalidOperationException("deactivate failure");
}
},
detachEvents: () =>
{
calls.Add("detach-events");
EventDetachCount++;
if (FailEventDetachOnce)
{
FailEventDetachOnce = false;
throw new InvalidOperationException("event detach failure");
}
});
}
public void ResetSessionState()
{
calls.Add("reset");
ResetCount++;
OnReset?.Invoke();
if (FailResetOnce)
{
FailResetOnce = false;
throw new InvalidOperationException("reset failure");
}
}
public void ReportConnecting(string host, int port, string user)
{
calls.Add("report-connecting");
OnConnecting?.Invoke();
if (ThrowOnConnecting)
throw new InvalidOperationException("connecting failure");
}
public void ReportConnected()
{
calls.Add("report-connected");
OnConnected?.Invoke();
if (ThrowOnConnected)
throw new InvalidOperationException("connected failure");
}
public void ApplySelectedCharacter(LiveSessionCharacterSelection selection)
{
calls.Add("selected");
Selections.Add(selection);
OnSelected?.Invoke();
if (ThrowOnSelected)
throw new InvalidOperationException("selected failure");
}
public void ApplyEnteredWorld(LiveSessionCharacterSelection selection)
{
calls.Add("entered");
OnEntered?.Invoke();
if (ThrowOnEntered)
throw new InvalidOperationException("entered failure");
}
public void DetachSession(WorldSession session)
{
calls.Add("detach-session");
DetachCount++;
OnDetach?.Invoke();
if (FailDetachOnce)
{
FailDetachOnce = false;
throw new InvalidOperationException("detach failure");
}
}
}
public enum ReentrantStopPoint
{
Reset,
Resolve,
Create,
Bind,
Connecting,
Connect,
Connected,
Selected,
EnterWorld,
Activate,
Entered,
}
[Fact]
public void Start_BindsBeforeConnectAndPublishesCanonicalSelectionAfterEnterWorld()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
LiveSessionStartResult result = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Connected, result.Status);
Assert.Equal(
[
"reset", "resolve", "create", "bind", "report-connecting",
"connect", "report-connected", "selected", "enter:1",
"activate", "entered",
],
calls);
Assert.Equal(
new LiveSessionCharacterSelection(1, 0x50000002u, "Ready", "Canonical"),
result.Selection);
Assert.True(controller.IsInWorld);
Assert.Same(operations.Sessions[0], controller.CurrentSession);
Assert.Same(host.CommandBuses[0], controller.Commands);
Assert.True(host.CommandBuses[0].Active);
}
[Fact]
public void Start_DisabledAndMissingCredentialsResetButNeverConstructSession()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
Assert.Equal(
LiveSessionStartStatus.Disabled,
controller.Start(LiveOptions(live: false), host).Status);
Assert.Equal(
LiveSessionStartStatus.MissingCredentials,
controller.Start(LiveOptions(user: null), host).Status);
Assert.Equal(2, host.ResetCount);
Assert.Empty(operations.Sessions);
Assert.Equal(NullCommandBus.Instance, controller.Commands);
}
[Fact]
public void Start_NoAvailableCharacterTearsDownExactScope()
{
var calls = new List<string>();
var operations = new TestOperations(calls)
{
Characters = new CharacterList.Parsed(
0u,
[new CharacterList.Character(0x50000001u, "Grey", 5u)],
[],
11,
"Canonical",
true,
true),
};
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
LiveSessionStartResult result = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.NoCharacters, result.Status);
Assert.False(controller.IsInWorld);
Assert.Null(controller.CurrentSession);
Assert.Equal(1, host.DeactivateCount);
Assert.Equal(1, host.EventDetachCount);
Assert.Equal(1, host.DetachCount);
Assert.Equal(2, host.ResetCount);
Assert.Equal(1, operations.DisposeCounts[operations.Sessions[0]]);
}
[Fact]
public void Start_ConnectFailureConvergesOffline()
{
var calls = new List<string>();
var operations = new TestOperations(calls) { ThrowOnConnect = true };
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
LiveSessionStartResult result = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Failed, result.Status);
Assert.Contains("connect failure", result.Error!.ToString());
Assert.False(controller.IsInWorld);
Assert.Null(controller.CurrentSession);
Assert.Equal(1, operations.DisposeCounts[operations.Sessions[0]]);
Assert.Equal(1, host.DetachCount);
}
[Theory]
[InlineData("create")]
[InlineData("bind")]
[InlineData("enter")]
public void Start_OtherConstructionAndEntryFailuresConvergeOffline(string phase)
{
var calls = new List<string>();
var operations = new TestOperations(calls)
{
ThrowOnCreate = phase == "create",
ThrowOnEnterWorld = phase == "enter",
};
var host = new TestHost(calls) { ThrowOnBind = phase == "bind" };
var controller = new LiveSessionController(operations);
LiveSessionStartResult result = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Failed, result.Status);
Assert.Contains($"{phase} failure", result.Error!.ToString());
Assert.False(controller.IsInWorld);
Assert.Null(controller.CurrentSession);
if (phase == "create")
{
Assert.Empty(operations.Sessions);
Assert.Equal(1, host.ResetCount);
}
else
{
Assert.Single(operations.Sessions);
Assert.Equal(1, operations.DisposeCounts[operations.Sessions[0]]);
Assert.Equal(2, host.ResetCount);
}
Assert.Equal(phase == "enter" ? 1 : 0, host.DetachCount);
}
[Fact]
public void Start_HealthyDuplicateIsIdempotent()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
LiveSessionStartResult first = controller.Start(LiveOptions(), host);
LiveSessionStartResult duplicate = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Connected, duplicate.Status);
Assert.Equal(first.Selection, duplicate.Selection);
Assert.Single(operations.Sessions);
Assert.Equal(1, host.ResetCount);
Assert.Equal(1, host.ActivateCount);
}
[Fact]
public void Reconnect_QuiescesAThenDisposesDetachesResetsBeforeConstructingB()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
controller.Start(LiveOptions(), host);
WorldSession sessionA = operations.Sessions[0];
TestCommandBus commandsA = host.CommandBuses[0];
calls.Clear();
LiveSessionStartResult result = controller.Reconnect(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Connected, result.Status);
Assert.Equal(
[
"deactivate", "detach-events", "dispose-session", "detach-session",
"reset", "resolve", "create", "bind", "report-connecting",
"connect", "report-connected", "selected", "enter:1",
"activate", "entered",
],
calls);
commandsA.Publish(new object());
Assert.Equal(0, commandsA.PublishCount);
Assert.Equal(1, operations.DisposeCounts[sessionA]);
Assert.Equal(2, operations.Sessions.Count);
Assert.Same(operations.Sessions[1], controller.CurrentSession);
}
[Theory]
[InlineData("detach", "stop")]
[InlineData("detach", "dispose")]
[InlineData("detach", "reconnect")]
[InlineData("reset", "stop")]
[InlineData("reset", "dispose")]
[InlineData("reset", "reconnect")]
public void Reconnect_ReentrantTeardownRequestNeverPublishesSupersededB(
string callbackPhase,
string request)
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
controller.Start(LiveOptions(), host);
bool requested = false;
Action callback = () =>
{
if (requested)
return;
requested = true;
switch (request)
{
case "stop": controller.Stop(); break;
case "dispose": controller.Dispose(); break;
case "reconnect":
Assert.Equal(
LiveSessionStartStatus.Deferred,
controller.Reconnect(LiveOptions(), host).Status);
break;
}
};
if (callbackPhase == "detach")
host.OnDetach = callback;
else
host.OnReset = callback;
LiveSessionStartResult outer = controller.Reconnect(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Deferred, outer.Status);
Assert.Equal(request == "reconnect" ? 2 : 1, operations.Sessions.Count);
Assert.Equal(request == "reconnect", controller.IsInWorld);
if (request == "dispose")
Assert.Throws<ObjectDisposedException>(() => controller.Start(LiveOptions(), host));
controller.Dispose();
}
[Fact]
public void MismatchedBindingWithInterruptedDetachRetainsCleanupOwnershipForRetry()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
using var mismatchedSession = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9001),
new TestTransport());
var host = new TestHost(calls)
{
BindingSessionOverride = mismatchedSession,
FailEventDetachOnce = true,
};
var controller = new LiveSessionController(operations);
LiveSessionStartResult result = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Failed, result.Status);
Assert.Contains("different session", result.Error!.ToString());
Assert.Equal(0, operations.DisposeCounts.GetValueOrDefault(operations.Sessions[0]));
Assert.Equal(1, host.DeactivateCount);
Assert.Equal(1, host.EventDetachCount);
controller.Stop();
Assert.Equal(1, operations.DisposeCounts[operations.Sessions[0]]);
Assert.Equal(1, host.DeactivateCount);
Assert.Equal(2, host.EventDetachCount);
Assert.Equal(1, host.DetachCount);
controller.Dispose();
}
[Theory]
[InlineData(ReentrantStopPoint.Reset)]
[InlineData(ReentrantStopPoint.Resolve)]
[InlineData(ReentrantStopPoint.Create)]
[InlineData(ReentrantStopPoint.Bind)]
[InlineData(ReentrantStopPoint.Connecting)]
[InlineData(ReentrantStopPoint.Connect)]
[InlineData(ReentrantStopPoint.Connected)]
[InlineData(ReentrantStopPoint.Selected)]
[InlineData(ReentrantStopPoint.EnterWorld)]
[InlineData(ReentrantStopPoint.Activate)]
[InlineData(ReentrantStopPoint.Entered)]
public void ReentrantStop_InvalidatesOuterGenerationAndCannotResurrect(
ReentrantStopPoint point)
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
Action stop = controller.Stop;
switch (point)
{
case ReentrantStopPoint.Reset: host.OnReset = stop; break;
case ReentrantStopPoint.Resolve: operations.OnResolve = stop; break;
case ReentrantStopPoint.Create: operations.OnCreate = stop; break;
case ReentrantStopPoint.Bind: host.OnBind = stop; break;
case ReentrantStopPoint.Connecting: host.OnConnecting = stop; break;
case ReentrantStopPoint.Connect: operations.OnConnect = stop; break;
case ReentrantStopPoint.Connected: host.OnConnected = stop; break;
case ReentrantStopPoint.Selected: host.OnSelected = stop; break;
case ReentrantStopPoint.EnterWorld: operations.OnEnterWorld = stop; break;
case ReentrantStopPoint.Activate: host.OnActivate = stop; break;
case ReentrantStopPoint.Entered: host.OnEntered = stop; break;
}
LiveSessionStartResult result = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Deferred, result.Status);
Assert.False(controller.IsInWorld);
Assert.Null(controller.CurrentSession);
Assert.Same(NullCommandBus.Instance, controller.Commands);
if (operations.Sessions.Count == 0)
{
Assert.Contains(
point,
new[] { ReentrantStopPoint.Reset, ReentrantStopPoint.Resolve });
}
else
{
Assert.Equal(1, operations.DisposeCounts[operations.Sessions[0]]);
}
Assert.Equal(
point is ReentrantStopPoint.Reset
or ReentrantStopPoint.Resolve
or ReentrantStopPoint.Create
? 0
: 1,
host.DetachCount);
}
[Fact]
public void ReentrantDuplicateStartIsDeferredWithoutDisturbingOuterAttempt()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
LiveSessionStartResult? nested = null;
host.OnSelected = () => nested = controller.Start(LiveOptions(), host);
LiveSessionStartResult outer = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Deferred, nested!.Status);
Assert.Equal(LiveSessionStartStatus.Connected, outer.Status);
Assert.True(controller.IsInWorld);
Assert.Single(operations.Sessions);
}
[Fact]
public void ReentrantStartFromFailingEnteredCallbackCannotObserveUncommittedSession()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
LiveSessionStartResult? nested = null;
host.OnEntered = () =>
{
nested = controller.Start(LiveOptions(), host);
throw new InvalidOperationException("entered failure");
};
LiveSessionStartResult outer = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Deferred, nested!.Status);
Assert.Equal(LiveSessionStartStatus.Failed, outer.Status);
Assert.False(controller.IsInWorld);
Assert.Null(controller.CurrentSession);
controller.Dispose();
}
[Theory]
[InlineData("reconnect")]
[InlineData("dispose")]
public void ReentrantLifecycleRequestDuringActivationDoesNotLeakActiveCommands(
string request)
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
bool requested = false;
host.OnActivate = () =>
{
if (requested)
return;
requested = true;
if (request == "reconnect")
controller.Reconnect(LiveOptions(), host);
else
controller.Dispose();
};
LiveSessionStartResult outer = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Deferred, outer.Status);
Assert.False(host.CommandBuses[0].Active);
Assert.Equal(request == "reconnect" ? 2 : 1, operations.Sessions.Count);
Assert.Equal(request == "reconnect", controller.IsInWorld);
controller.Dispose();
}
[Theory]
[InlineData("connecting")]
[InlineData("connected")]
[InlineData("characters")]
[InlineData("selected")]
[InlineData("activate")]
[InlineData("entered")]
public void Start_CallbackFailureConvergesOffline(string phase)
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
switch (phase)
{
case "connecting": host.ThrowOnConnecting = true; break;
case "connected": host.ThrowOnConnected = true; break;
case "characters": operations.ThrowOnCharacters = true; break;
case "selected": host.ThrowOnSelected = true; break;
case "activate": host.ThrowOnActivate = true; break;
case "entered": host.ThrowOnEntered = true; break;
}
var controller = new LiveSessionController(operations);
LiveSessionStartResult result = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Failed, result.Status);
Assert.Contains($"{phase} failure", result.Error!.ToString());
Assert.False(controller.IsInWorld);
Assert.Null(controller.CurrentSession);
Assert.Equal(1, operations.DisposeCounts[operations.Sessions[0]]);
Assert.Same(NullCommandBus.Instance, controller.Commands);
controller.Dispose();
}
[Theory]
[InlineData("deactivate")]
[InlineData("events")]
[InlineData("session")]
[InlineData("detach")]
[InlineData("reset")]
public void Stop_RetriesExactFailedTeardownStageWithoutRepeatingCompletedWork(
string phase)
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
controller.Start(LiveOptions(), host);
WorldSession session = operations.Sessions[0];
switch (phase)
{
case "deactivate": host.FailDeactivateOnce = true; break;
case "events": host.FailEventDetachOnce = true; break;
case "session": operations.FailDisposeOnce = true; break;
case "detach": host.FailDetachOnce = true; break;
case "reset": host.FailResetOnce = true; break;
}
Assert.Throws<InvalidOperationException>(controller.Stop);
controller.Stop();
Assert.False(controller.IsInWorld);
Assert.Null(controller.CurrentSession);
Assert.Equal(1, operations.DisposeCounts[session]);
Assert.Equal(phase == "detach" ? 2 : 1, host.DetachCount);
Assert.Equal(phase == "reset" ? 3 : 2, host.ResetCount);
controller.Dispose();
}
[Fact]
public void ReconnectRequestedDuringTickRunsAfterTickAndReplacesExactGeneration()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
controller.Start(LiveOptions(), host);
WorldSession sessionA = operations.Sessions[0];
bool requested = false;
operations.OnTick = () =>
{
if (requested)
return;
requested = true;
LiveSessionStartResult nested = controller.Reconnect(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Deferred, nested.Status);
};
controller.Tick();
Assert.True(controller.IsInWorld);
Assert.Equal(2, operations.Sessions.Count);
Assert.Equal(1, operations.DisposeCounts[sessionA]);
Assert.Same(operations.Sessions[1], controller.CurrentSession);
}
[Fact]
public void ResetFailureBlocksConstructionUntilRetryConverges()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls) { FailResetOnce = true };
var controller = new LiveSessionController(operations);
LiveSessionStartResult first = controller.Start(LiveOptions(), host);
LiveSessionStartResult second = controller.Start(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Failed, first.Status);
Assert.Equal(LiveSessionStartStatus.Connected, second.Status);
Assert.Equal(2, host.ResetCount);
Assert.Single(operations.Sessions);
}
[Fact]
public void FailedDetachRetainsRetiredScopeAndBlocksBFactoryUntilRetry()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls) { FailDetachOnce = true };
var controller = new LiveSessionController(operations);
controller.Start(LiveOptions(), host);
WorldSession sessionA = operations.Sessions[0];
LiveSessionStartResult first = controller.Reconnect(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Failed, first.Status);
Assert.Single(operations.Sessions);
Assert.Equal(1, operations.DisposeCounts[sessionA]);
Assert.False(controller.IsInWorld);
LiveSessionStartResult retry = controller.Reconnect(LiveOptions(), host);
Assert.Equal(LiveSessionStartStatus.Connected, retry.Status);
Assert.Equal(2, operations.Sessions.Count);
Assert.Equal(1, operations.DisposeCounts[sessionA]);
Assert.Equal(2, host.DetachCount);
}
[Fact]
public void TickFailureCleansScopeBeforeRethrowing()
{
var calls = new List<string>();
var operations = new TestOperations(calls) { ThrowOnTick = true };
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
controller.Start(LiveOptions(), host);
WorldSession session = operations.Sessions[0];
Assert.Throws<InvalidOperationException>(controller.Tick);
Assert.False(controller.IsInWorld);
Assert.Null(controller.CurrentSession);
Assert.Equal(1, operations.DisposeCounts[session]);
}
[Fact]
public void DisposeIsIdempotentAndMakesOldCommandsInert()
{
var calls = new List<string>();
var operations = new TestOperations(calls);
var host = new TestHost(calls);
var controller = new LiveSessionController(operations);
controller.Start(LiveOptions(), host);
WorldSession session = operations.Sessions[0];
TestCommandBus commands = host.CommandBuses[0];
controller.Dispose();
controller.Dispose();
commands.Publish(new object());
Assert.Equal(1, operations.DisposeCounts[session]);
Assert.Equal(0, commands.PublishCount);
Assert.False(controller.IsInWorld);
Assert.Same(NullCommandBus.Instance, controller.Commands);
Assert.Throws<ObjectDisposedException>(() => controller.Start(LiveOptions(), host));
}
private static RuntimeOptions LiveOptions(
bool live = true,
string? user = "user")
{
var environment = new Dictionary<string, string?>
{
["ACDREAM_LIVE"] = live ? "1" : "0",
["ACDREAM_TEST_HOST"] = "127.0.0.1",
["ACDREAM_TEST_PORT"] = "9000",
["ACDREAM_TEST_USER"] = user,
["ACDREAM_TEST_PASS"] = "password",
};
return RuntimeOptions.Parse(
"dat",
name => environment.GetValueOrDefault(name));
}
private static CharacterList.Parsed AvailableCharacters() => new(
0u,
[
new CharacterList.Character(0x50000001u, "Grey", 10u),
new CharacterList.Character(0x50000002u, "Ready", 0u),
],
[new CharacterList.Character(0x50000003u, "Deleted", 0u)],
11,
"Canonical",
true,
true);
}

View file

@ -0,0 +1,41 @@
using System.Net;
namespace AcDream.Core.Net.Tests;
public sealed class WorldSessionConstructionTests
{
[Fact]
public void InvalidEndpointIsRejectedBeforeTransportAllocation()
{
int allocationCount = 0;
IWorldSessionTransport Allocate(IPEndPoint _)
{
allocationCount++;
return new TestTransport();
}
Assert.Throws<ArgumentNullException>(
() => new WorldSession(null!, Allocate));
Assert.Throws<ArgumentOutOfRangeException>(
() => new WorldSession(
new IPEndPoint(IPAddress.Loopback, ushort.MaxValue),
Allocate));
Assert.Equal(0, allocationCount);
}
private sealed class TestTransport : IWorldSessionTransport
{
public void Send(ReadOnlySpan<byte> datagram) { }
public void Send(IPEndPoint remote, ReadOnlySpan<byte> datagram) { }
public byte[]? Receive(TimeSpan timeout, out IPEndPoint? from)
{
from = null;
return null;
}
public void Dispose() { }
}
}