feat(streaming): shadow-publish flat collision assets
Carry one immutable prepared collision closure with each accepted near-tier generation and install graph plus flat views through the same retained publication receipt. Apply the same strict package-only rule to live entities, add exact sampled graph-authoritative comparison artifacts and lifecycle counters, and prove cancellation, demotion, rehydrate, revisit, teardown, reconnect, and the nine-stop route with 14,064 zero-mismatch samples. Co-authored-by: OpenAI Codex <codex@openai.com>
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32 changed files with 2777 additions and 92 deletions
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@ -21,6 +21,27 @@ namespace AcDream.Core.Physics;
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/// </summary>
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public static class PhysicsDiagnostics
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{
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/// <summary>
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/// Slice I5 graph/flat referee cadence. Zero disables the diagnostic;
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/// N samples every Nth collision-traversal entry. The graph path remains
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/// authoritative regardless of the comparison result.
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/// </summary>
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public static int CollisionShadowSampleEvery { get; set; } =
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ParsePositiveInt(
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Environment.GetEnvironmentVariable(
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"ACDREAM_COLLISION_SHADOW_EVERY"));
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/// <summary>
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/// Directory for deterministic Slice I5 mismatch artifacts.
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/// </summary>
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public static string CollisionShadowArtifactDirectory { get; set; } =
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Environment.GetEnvironmentVariable(
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"ACDREAM_COLLISION_SHADOW_DIR")
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?? Path.Combine(
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Environment.CurrentDirectory,
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".test-out",
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"collision-shadow");
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/// <summary>
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/// When true, <see cref="PhysicsEngine.ResolveWithTransition"/> emits
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/// one structured <c>[resolve]</c> line per call: input + target +
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@ -962,4 +983,14 @@ public static class PhysicsDiagnostics
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}
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return "?";
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}
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private static int ParsePositiveInt(string? value) =>
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int.TryParse(
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value,
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System.Globalization.NumberStyles.None,
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System.Globalization.CultureInfo.InvariantCulture,
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out int parsed)
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&& parsed > 0
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? parsed
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: 0;
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}
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