feat(streaming): shadow-publish flat collision assets
Carry one immutable prepared collision closure with each accepted near-tier generation and install graph plus flat views through the same retained publication receipt. Apply the same strict package-only rule to live entities, add exact sampled graph-authoritative comparison artifacts and lifecycle counters, and prove cancellation, demotion, rehydrate, revisit, teardown, reconnect, and the nine-stop route with 14,064 zero-mismatch samples. Co-authored-by: OpenAI Codex <codex@openai.com>
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32 changed files with 2777 additions and 92 deletions
555
src/AcDream.Core/Physics/CollisionShadowVerifier.cs
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src/AcDream.Core/Physics/CollisionShadowVerifier.cs
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using System.Globalization;
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using System.Numerics;
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using System.Text.Json;
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using DatReaderWriter.Types;
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namespace AcDream.Core.Physics;
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public readonly record struct CollisionShadowStats(
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long Queries,
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long Samples,
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long Matches,
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long Mismatches,
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long Faults);
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/// <summary>
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/// Slice I5 sampled graph/flat referee. The graph result always remains
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/// authoritative. One retained clone receives the flat query first; the
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/// canonical transition is then evaluated by the graph path and compared
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/// field-for-field with exact float bits.
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/// </summary>
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internal sealed class CollisionShadowVerifier
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{
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private readonly int _sampleEvery;
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private readonly string _artifactDirectory;
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private readonly Transition _shadowTransition = new();
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private long _queries;
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private long _samples;
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private long _matches;
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private long _mismatches;
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private long _faults;
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private bool _flatPass;
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public CollisionShadowVerifier(
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int sampleEvery,
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string artifactDirectory)
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{
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if (sampleEvery <= 0)
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throw new ArgumentOutOfRangeException(nameof(sampleEvery));
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ArgumentException.ThrowIfNullOrWhiteSpace(artifactDirectory);
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_sampleEvery = sampleEvery;
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_artifactDirectory = Path.GetFullPath(artifactDirectory);
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}
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internal bool IsFlatPass => _flatPass;
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internal CollisionShadowStats Stats => new(
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_queries,
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_samples,
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_matches,
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_mismatches,
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_faults);
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internal bool TrySample(out long sample)
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{
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if (_flatPass)
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{
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sample = 0;
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return false;
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}
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long query = ++_queries;
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if (query % _sampleEvery != 0)
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{
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sample = 0;
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return false;
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}
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sample = ++_samples;
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return true;
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}
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internal Transition PrepareShadow(Transition source)
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{
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_shadowTransition.CopyFrom(source);
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return _shadowTransition;
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}
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internal void BeginFlatPass()
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{
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if (_flatPass)
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throw new InvalidOperationException(
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"Collision shadow flat passes cannot overlap.");
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_flatPass = true;
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}
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internal void EndFlatPass()
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{
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if (!_flatPass)
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throw new InvalidOperationException(
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"No collision shadow flat pass is active.");
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_flatPass = false;
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}
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internal void RecordBoolean(
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long sample,
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string kind,
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uint sourceId,
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bool graph,
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bool flat,
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string input)
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{
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if (graph == flat)
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{
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_matches++;
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return;
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}
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RecordMismatch(
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sample,
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kind,
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sourceId,
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"Result",
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graph.ToString(),
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flat.ToString(),
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input);
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}
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internal void RecordSphere(
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long sample,
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string kind,
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uint sourceId,
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FlatCollisionSphere graph,
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FlatCollisionSphere flat)
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{
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if (Exact(graph.Origin, flat.Origin) &&
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Exact(graph.Radius, flat.Radius))
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{
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_matches++;
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return;
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}
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RecordMismatch(
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sample,
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kind,
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sourceId,
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"RootBoundingSphere",
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Format(graph),
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Format(flat),
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string.Empty);
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}
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internal void RecordTransition(
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long sample,
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string kind,
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uint sourceId,
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TransitionState graphState,
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TransitionState flatState,
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Transition graph,
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Transition flat,
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string input)
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{
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if (graphState != flatState)
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{
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RecordMismatch(
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sample,
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kind,
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sourceId,
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"TransitionState",
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graphState.ToString(),
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flatState.ToString(),
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input);
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return;
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}
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if (TransitionExactComparer.TryFindDifference(
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graph,
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flat,
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out string path,
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out string graphValue,
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out string flatValue))
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{
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RecordMismatch(
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sample,
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kind,
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sourceId,
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path,
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graphValue,
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flatValue,
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input);
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return;
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}
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_matches++;
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}
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internal void RecordFault(
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long sample,
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string kind,
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uint sourceId,
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Exception fault,
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string input)
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{
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_faults++;
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WriteArtifact(new CollisionShadowMismatchArtifact(
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1,
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sample,
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kind,
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$"0x{sourceId:X8}",
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"FlatFault",
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"graph-authoritative",
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$"{fault.GetType().FullName}: {fault.Message}",
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input));
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}
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private void RecordMismatch(
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long sample,
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string kind,
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uint sourceId,
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string difference,
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string graph,
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string flat,
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string input)
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{
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_mismatches++;
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WriteArtifact(new CollisionShadowMismatchArtifact(
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1,
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sample,
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kind,
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$"0x{sourceId:X8}",
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difference,
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graph,
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flat,
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input));
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}
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private void WriteArtifact(CollisionShadowMismatchArtifact artifact)
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{
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Directory.CreateDirectory(_artifactDirectory);
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string path = Path.Combine(
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_artifactDirectory,
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FormattableString.Invariant(
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$"collision-shadow-{artifact.Sample:D8}.json"));
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string json = JsonSerializer.Serialize(
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artifact,
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CollisionShadowJsonContext.Default
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.CollisionShadowMismatchArtifact);
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File.WriteAllText(path, json);
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}
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internal static string FormatInput(
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Vector3 center,
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float radius) =>
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$"center={Format(center)};radius={Bits(radius)}";
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internal static string FormatInput(
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Vector3 center,
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float radius,
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bool hasSphere1,
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Vector3 sphere1Center,
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float sphere1Radius,
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Vector3 currentCenter,
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Vector3 localSpaceZ,
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float scale,
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Quaternion localToWorld,
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Vector3 worldOrigin) =>
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$"sphere0={Format(center)}/{Bits(radius)};" +
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$"sphere1={(hasSphere1 ? Format(sphere1Center) : "none")}/" +
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$"{Bits(sphere1Radius)};current={Format(currentCenter)};" +
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$"localZ={Format(localSpaceZ)};scale={Bits(scale)};" +
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$"rotation={Format(localToWorld)};origin={Format(worldOrigin)}";
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private static string Format(FlatCollisionSphere sphere) =>
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$"{Format(sphere.Origin)}/{Bits(sphere.Radius)}";
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private static string Format(Vector3 value) =>
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$"{Bits(value.X)},{Bits(value.Y)},{Bits(value.Z)}";
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private static string Format(Quaternion value) =>
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$"{Bits(value.X)},{Bits(value.Y)},{Bits(value.Z)},{Bits(value.W)}";
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private static string Bits(float value) =>
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$"0x{BitConverter.SingleToInt32Bits(value):X8}";
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private static bool Exact(float left, float right) =>
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BitConverter.SingleToInt32Bits(left) ==
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BitConverter.SingleToInt32Bits(right);
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private static bool Exact(Vector3 left, Vector3 right) =>
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Exact(left.X, right.X) &&
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Exact(left.Y, right.Y) &&
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Exact(left.Z, right.Z);
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}
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internal sealed record CollisionShadowMismatchArtifact(
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int SchemaVersion,
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long Sample,
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string Kind,
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string SourceId,
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string Difference,
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string Graph,
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string Flat,
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string Input);
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[System.Text.Json.Serialization.JsonSerializable(
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typeof(CollisionShadowMismatchArtifact))]
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internal sealed partial class CollisionShadowJsonContext :
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System.Text.Json.Serialization.JsonSerializerContext;
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internal static class TransitionExactComparer
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{
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internal static bool TryFindDifference(
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Transition graph,
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Transition flat,
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out string path,
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out string graphValue,
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out string flatValue)
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{
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if (CompareObjectInfo(
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graph.ObjectInfo,
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flat.ObjectInfo,
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out path,
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out graphValue,
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out flatValue))
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{
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return true;
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}
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if (CompareSpherePath(
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graph.SpherePath,
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flat.SpherePath,
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out path,
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out graphValue,
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out flatValue))
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{
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return true;
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}
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return CompareCollisionInfo(
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graph.CollisionInfo,
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flat.CollisionInfo,
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out path,
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out graphValue,
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out flatValue);
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}
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private static bool CompareObjectInfo(
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ObjectInfo a,
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ObjectInfo b,
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out string path,
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out string av,
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out string bv)
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{
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if (Different("ObjectInfo.State", a.State, b.State, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.StepUpHeight", a.StepUpHeight, b.StepUpHeight, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.StepDownHeight", a.StepDownHeight, b.StepDownHeight, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.Ethereal", a.Ethereal, b.Ethereal, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.StepDown", a.StepDown, b.StepDown, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.Scale", a.Scale, b.Scale, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.MoverPhysicsState", a.MoverPhysicsState, b.MoverPhysicsState, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.TargetId", a.TargetId, b.TargetId, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.SelfEntityId", a.SelfEntityId, b.SelfEntityId, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.MoverHasGravity", a.MoverHasGravity, b.MoverHasGravity, out path, out av, out bv)) return true;
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if (Different("ObjectInfo.VelocityKilled", a.VelocityKilled, b.VelocityKilled, out path, out av, out bv)) return true;
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return Equal(out path, out av, out bv);
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}
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private static bool CompareCollisionInfo(
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CollisionInfo a,
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CollisionInfo b,
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out string path,
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out string av,
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out string bv)
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{
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if (Different("CollisionInfo.ContactPlaneValid", a.ContactPlaneValid, b.ContactPlaneValid, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.ContactPlane", a.ContactPlane, b.ContactPlane, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.ContactPlaneCellId", a.ContactPlaneCellId, b.ContactPlaneCellId, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.ContactPlaneIsWater", a.ContactPlaneIsWater, b.ContactPlaneIsWater, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.LastKnownContactPlaneValid", a.LastKnownContactPlaneValid, b.LastKnownContactPlaneValid, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.LastKnownContactPlane", a.LastKnownContactPlane, b.LastKnownContactPlane, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.LastKnownContactPlaneCellId", a.LastKnownContactPlaneCellId, b.LastKnownContactPlaneCellId, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.LastKnownContactPlaneIsWater", a.LastKnownContactPlaneIsWater, b.LastKnownContactPlaneIsWater, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.SlidingNormalValid", a.SlidingNormalValid, b.SlidingNormalValid, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.SlidingNormal", a.SlidingNormal, b.SlidingNormal, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.CollisionNormalValid", a.CollisionNormalValid, b.CollisionNormalValid, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.CollisionNormal", a.CollisionNormal, b.CollisionNormal, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.CollidedWithEnvironment", a.CollidedWithEnvironment, b.CollidedWithEnvironment, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.FramesStationaryFall", a.FramesStationaryFall, b.FramesStationaryFall, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.AdjustOffset", a.AdjustOffset, b.AdjustOffset, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.LastCollidedObjectGuid", a.LastCollidedObjectGuid, b.LastCollidedObjectGuid, out path, out av, out bv)) return true;
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if (Different("CollisionInfo.ContactPlaneWriteCount", a.ContactPlaneWriteCount, b.ContactPlaneWriteCount, out path, out av, out bv)) return true;
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if (DifferentList("CollisionInfo.CollideObjectGuids", a.CollideObjectGuids, b.CollideObjectGuids, out path, out av, out bv)) return true;
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return Equal(out path, out av, out bv);
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}
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private static bool CompareSpherePath(
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SpherePath a,
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SpherePath b,
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out string path,
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out string av,
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out string bv)
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{
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if (Different("SpherePath.NumSphere", a.NumSphere, b.NumSphere, out path, out av, out bv)) return true;
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if (DifferentSpheres("SpherePath.LocalSphere", a.LocalSphere, b.LocalSphere, out path, out av, out bv)) return true;
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if (DifferentSpheres("SpherePath.GlobalSphere", a.GlobalSphere, b.GlobalSphere, out path, out av, out bv)) return true;
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if (DifferentSpheres("SpherePath.GlobalCurrCenter", a.GlobalCurrCenter, b.GlobalCurrCenter, out path, out av, out bv)) return true;
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if (Different("SpherePath.BeginPos", a.BeginPos, b.BeginPos, out path, out av, out bv)) return true;
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if (Different("SpherePath.EndPos", a.EndPos, b.EndPos, out path, out av, out bv)) return true;
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if (Different("SpherePath.CurPos", a.CurPos, b.CurPos, out path, out av, out bv)) return true;
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if (Different("SpherePath.CheckPos", a.CheckPos, b.CheckPos, out path, out av, out bv)) return true;
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if (Different("SpherePath.BeginOrientation", a.BeginOrientation, b.BeginOrientation, out path, out av, out bv)) return true;
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if (Different("SpherePath.EndOrientation", a.EndOrientation, b.EndOrientation, out path, out av, out bv)) return true;
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if (Different("SpherePath.CurOrientation", a.CurOrientation, b.CurOrientation, out path, out av, out bv)) return true;
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if (Different("SpherePath.CheckOrientation", a.CheckOrientation, b.CheckOrientation, out path, out av, out bv)) return true;
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if (Different("SpherePath.CurCellId", a.CurCellId, b.CurCellId, out path, out av, out bv)) return true;
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if (Different("SpherePath.CheckCellId", a.CheckCellId, b.CheckCellId, out path, out av, out bv)) return true;
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if (Different("SpherePath.CarriedBlockOrigin", a.CarriedBlockOrigin, b.CarriedBlockOrigin, out path, out av, out bv)) return true;
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if (Different("SpherePath.GlobalOffset", a.GlobalOffset, b.GlobalOffset, out path, out av, out bv)) return true;
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if (Different("SpherePath.StepUp", a.StepUp, b.StepUp, out path, out av, out bv)) return true;
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if (Different("SpherePath.StepUpNormal", a.StepUpNormal, b.StepUpNormal, out path, out av, out bv)) return true;
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if (Different("SpherePath.Collide", a.Collide, b.Collide, out path, out av, out bv)) return true;
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if (Different("SpherePath.StepDown", a.StepDown, b.StepDown, out path, out av, out bv)) return true;
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if (Different("SpherePath.StepDownAmt", a.StepDownAmt, b.StepDownAmt, out path, out av, out bv)) return true;
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if (Different("SpherePath.WalkInterp", a.WalkInterp, b.WalkInterp, out path, out av, out bv)) return true;
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if (Different("SpherePath.WalkableValid", a.WalkableValid, b.WalkableValid, out path, out av, out bv)) return true;
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if (Different("SpherePath.WalkablePlane", a.WalkablePlane, b.WalkablePlane, out path, out av, out bv)) return true;
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if (DifferentVectors("SpherePath.WalkableVertices", a.WalkableVertices, b.WalkableVertices, out path, out av, out bv)) return true;
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if (Different("SpherePath.WalkableUp", a.WalkableUp, b.WalkableUp, out path, out av, out bv)) return true;
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if (Different("SpherePath.WalkableAllowance", a.WalkableAllowance, b.WalkableAllowance, out path, out av, out bv)) return true;
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if (Different("SpherePath.LastWalkableValid", a.LastWalkableValid, b.LastWalkableValid, out path, out av, out bv)) return true;
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if (Different("SpherePath.LastWalkablePlane", a.LastWalkablePlane, b.LastWalkablePlane, out path, out av, out bv)) return true;
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if (DifferentVectors("SpherePath.LastWalkableVertices", a.LastWalkableVertices, b.LastWalkableVertices, out path, out av, out bv)) return true;
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if (Different("SpherePath.LastWalkableUp", a.LastWalkableUp, b.LastWalkableUp, out path, out av, out bv)) return true;
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if (Different("SpherePath.BackupCheckPos", a.BackupCheckPos, b.BackupCheckPos, out path, out av, out bv)) return true;
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if (Different("SpherePath.BackupCheckCellId", a.BackupCheckCellId, b.BackupCheckCellId, out path, out av, out bv)) return true;
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if (Different("SpherePath.NegPolyHit", a.NegPolyHit, b.NegPolyHit, out path, out av, out bv)) return true;
|
||||
if (Different("SpherePath.NegStepUp", a.NegStepUp, b.NegStepUp, out path, out av, out bv)) return true;
|
||||
if (Different("SpherePath.NegCollisionNormal", a.NegCollisionNormal, b.NegCollisionNormal, out path, out av, out bv)) return true;
|
||||
if (Different("SpherePath.CheckWalkable", a.CheckWalkable, b.CheckWalkable, out path, out av, out bv)) return true;
|
||||
if (Different("SpherePath.InsertType", a.InsertType, b.InsertType, out path, out av, out bv)) return true;
|
||||
if (Different("SpherePath.PlacementAllowsSliding", a.PlacementAllowsSliding, b.PlacementAllowsSliding, out path, out av, out bv)) return true;
|
||||
if (Different("SpherePath.ObstructionEthereal", a.ObstructionEthereal, b.ObstructionEthereal, out path, out av, out bv)) return true;
|
||||
if (Different("SpherePath.BldgCheck", a.BldgCheck, b.BldgCheck, out path, out av, out bv)) return true;
|
||||
if (Different("SpherePath.HitsInteriorCell", a.HitsInteriorCell, b.HitsInteriorCell, out path, out av, out bv)) return true;
|
||||
if (DifferentList("SpherePath.CellCandidates", a.CellCandidates.OrderedIds, b.CellCandidates.OrderedIds, out path, out av, out bv)) return true;
|
||||
return Equal(out path, out av, out bv);
|
||||
}
|
||||
|
||||
private static bool DifferentSpheres(
|
||||
string pathPrefix,
|
||||
Sphere[] a,
|
||||
Sphere[] b,
|
||||
out string path,
|
||||
out string av,
|
||||
out string bv)
|
||||
{
|
||||
for (int i = 0; i < a.Length; i++)
|
||||
{
|
||||
if (Different($"{pathPrefix}[{i}].Origin", a[i].Origin, b[i].Origin, out path, out av, out bv)) return true;
|
||||
if (Different($"{pathPrefix}[{i}].Radius", a[i].Radius, b[i].Radius, out path, out av, out bv)) return true;
|
||||
}
|
||||
return Equal(out path, out av, out bv);
|
||||
}
|
||||
|
||||
private static bool DifferentVectors(
|
||||
string pathPrefix,
|
||||
Vector3[]? a,
|
||||
Vector3[]? b,
|
||||
out string path,
|
||||
out string av,
|
||||
out string bv)
|
||||
{
|
||||
if (a is null || b is null)
|
||||
{
|
||||
if (a is null && b is null)
|
||||
return Equal(out path, out av, out bv);
|
||||
return Difference(pathPrefix, a is null ? "null" : "array", b is null ? "null" : "array", out path, out av, out bv);
|
||||
}
|
||||
if (a.Length != b.Length)
|
||||
return Difference(pathPrefix + ".Length", a.Length.ToString(CultureInfo.InvariantCulture), b.Length.ToString(CultureInfo.InvariantCulture), out path, out av, out bv);
|
||||
for (int i = 0; i < a.Length; i++)
|
||||
if (Different($"{pathPrefix}[{i}]", a[i], b[i], out path, out av, out bv)) return true;
|
||||
return Equal(out path, out av, out bv);
|
||||
}
|
||||
|
||||
private static bool DifferentList<T>(
|
||||
string pathPrefix,
|
||||
IReadOnlyList<T> a,
|
||||
IReadOnlyList<T> b,
|
||||
out string path,
|
||||
out string av,
|
||||
out string bv)
|
||||
{
|
||||
if (a.Count != b.Count)
|
||||
return Difference(pathPrefix + ".Count", a.Count.ToString(CultureInfo.InvariantCulture), b.Count.ToString(CultureInfo.InvariantCulture), out path, out av, out bv);
|
||||
for (int i = 0; i < a.Count; i++)
|
||||
if (!EqualityComparer<T>.Default.Equals(a[i], b[i]))
|
||||
return Difference($"{pathPrefix}[{i}]", Format(a[i]), Format(b[i]), out path, out av, out bv);
|
||||
return Equal(out path, out av, out bv);
|
||||
}
|
||||
|
||||
private static bool Different<T>(
|
||||
string candidatePath,
|
||||
T a,
|
||||
T b,
|
||||
out string path,
|
||||
out string av,
|
||||
out string bv)
|
||||
{
|
||||
if (Exact(a, b))
|
||||
return Equal(out path, out av, out bv);
|
||||
return Difference(candidatePath, Format(a), Format(b), out path, out av, out bv);
|
||||
}
|
||||
|
||||
private static bool Exact<T>(T a, T b)
|
||||
{
|
||||
if (a is float af && b is float bf)
|
||||
return BitConverter.SingleToInt32Bits(af) == BitConverter.SingleToInt32Bits(bf);
|
||||
if (a is Vector3 av && b is Vector3 bv)
|
||||
return Exact(av.X, bv.X) && Exact(av.Y, bv.Y) && Exact(av.Z, bv.Z);
|
||||
if (a is Quaternion aq && b is Quaternion bq)
|
||||
return Exact(aq.X, bq.X) && Exact(aq.Y, bq.Y) &&
|
||||
Exact(aq.Z, bq.Z) && Exact(aq.W, bq.W);
|
||||
if (a is Plane ap && b is Plane bp)
|
||||
return Exact(ap.Normal, bp.Normal) && Exact(ap.D, bp.D);
|
||||
return EqualityComparer<T>.Default.Equals(a, b);
|
||||
}
|
||||
|
||||
private static string Format<T>(T value) => value switch
|
||||
{
|
||||
null => "null",
|
||||
float f => $"0x{BitConverter.SingleToInt32Bits(f):X8}",
|
||||
Vector3 v => $"{Format(v.X)},{Format(v.Y)},{Format(v.Z)}",
|
||||
Quaternion q => $"{Format(q.X)},{Format(q.Y)},{Format(q.Z)},{Format(q.W)}",
|
||||
Plane p => $"{Format(p.Normal)}/{Format(p.D)}",
|
||||
IFormattable formattable => formattable.ToString(
|
||||
null,
|
||||
CultureInfo.InvariantCulture),
|
||||
_ => value.ToString() ?? string.Empty,
|
||||
};
|
||||
|
||||
private static bool Difference(
|
||||
string candidatePath,
|
||||
string a,
|
||||
string b,
|
||||
out string path,
|
||||
out string av,
|
||||
out string bv)
|
||||
{
|
||||
path = candidatePath;
|
||||
av = a;
|
||||
bv = b;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool Equal(
|
||||
out string path,
|
||||
out string av,
|
||||
out string bv)
|
||||
{
|
||||
path = string.Empty;
|
||||
av = string.Empty;
|
||||
bv = string.Empty;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue