feat(streaming): shadow-publish flat collision assets
Carry one immutable prepared collision closure with each accepted near-tier generation and install graph plus flat views through the same retained publication receipt. Apply the same strict package-only rule to live entities, add exact sampled graph-authoritative comparison artifacts and lifecycle counters, and prove cancellation, demotion, rehydrate, revisit, teardown, reconnect, and the nine-stop route with 14,064 zero-mismatch samples. Co-authored-by: OpenAI Codex <codex@openai.com>
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CLAUDE.md
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CLAUDE.md
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@ -172,11 +172,17 @@ six-path moving-collision entry point has an integer-indexed flat shadow port.
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The exact referee passes 13 focused tests, 7,500 installed-DAT comparisons,
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1,200 complete resolver frames, and 10,000 warmed iterations at zero managed
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bytes with no mismatch. Release build and 8,384 solution tests / 5 skips pass.
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Production remains graph-authoritative until the connected shadow and cutover
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gates.
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Production remains graph-authoritative until the Slice I6 cutover.
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Slice I5 is complete: immutable near-build collision closures and strict live
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collision publication install graph and prepared-flat views under canonical
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ownership. Cancellation, demotion, rehydration, revisit, removal, and reset
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gates pass. The lifecycle/reconnect and nine-stop routes sampled 14,064 exact
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queries with zero mismatch, fault, or artifact; graph/flat cell residency
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matched at every stable checkpoint and teardown converged. Release build and
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8,396 solution tests / 5 skips pass.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is active at I5 from
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passes. Slice I is active at I6 from
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`docs/plans/2026-07-25-modern-runtime-slice-i.md`. The exact G4 visual rollback
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is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
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the portal-warmup corrections. Evidence:
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@ -185,7 +191,8 @@ the portal-warmup corrections. Evidence:
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`docs/research/2026-07-25-slice-i1-transition-scratch.md` and
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`docs/research/2026-07-25-slice-i2-flat-collision-schema.md` and
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`docs/research/2026-07-25-slice-i3-prepared-collision-package.md` and
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`docs/research/2026-07-25-slice-i4-flat-bsp-differential.md`.
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`docs/research/2026-07-25-slice-i4-flat-bsp-differential.md` and
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`docs/research/2026-07-25-slice-i5-dual-collision-shadow.md`.
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**Structural prerequisite before new M4 subsystem work:** all eight
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behavior-preserving `GameWindow` decomposition slices and the automated
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