fix(physics): seal collision generations before activation

This commit is contained in:
Erik 2026-07-31 15:53:05 +02:00
parent be94bc9b06
commit d94145e6b8
15 changed files with 1556 additions and 410 deletions

View file

@ -12,6 +12,7 @@ using AcDream.Headless.Platform;
using AcDream.Runtime;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Gameplay;
using AcDream.Runtime.Physics;
using AcDream.Runtime.Session;
using AcDream.Runtime.World;
@ -373,6 +374,72 @@ public sealed class HeadlessSessionHostTests
Assert.Equal(2, collision.CenterCount);
}
[Fact]
public void CollisionTransactionCancelsPostAdmissionFaultWithoutWithdrawingActiveWorld()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimePhysicsState physics = lifetime.Physics;
const uint landblockId = 0xA9B4FFFFu;
_ = HeadlessCollisionGenerationTransaction.Execute(
physics,
landblockId,
afterAdmission: null,
(admission, prepared) =>
physics.StageCollisionAssets(
admission,
prepared,
CollisionAssets(landblockId, 10f)));
Assert.Throws<FixtureCollisionPublicationException>(() =>
HeadlessCollisionGenerationTransaction.Execute(
physics,
landblockId,
_ => throw new FixtureCollisionPublicationException(),
(_, _) => throw new InvalidOperationException(
"Staging must not run after the injected admission fault.")));
Assert.Equal(10f, physics.Engine.SampleTerrainZ(1f, 1f));
RuntimePhysicsOwnershipSnapshot ownership = physics.CaptureOwnership();
Assert.Equal(1, ownership.LandblockCount);
Assert.Equal(0, ownership.CollisionAdmissionCount);
}
[Fact]
public void CollisionTransactionCancelsStagingFaultWithoutWithdrawingActiveWorld()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimePhysicsState physics = lifetime.Physics;
const uint landblockId = 0xA9B4FFFFu;
_ = HeadlessCollisionGenerationTransaction.Execute(
physics,
landblockId,
afterAdmission: null,
(admission, prepared) =>
physics.StageCollisionAssets(
admission,
prepared,
CollisionAssets(landblockId, 10f)));
Assert.Throws<FixtureCollisionPublicationException>(() =>
HeadlessCollisionGenerationTransaction.Execute(
physics,
landblockId,
afterAdmission: null,
(admission, prepared) =>
{
physics.StageCollisionAssets(
admission,
prepared,
CollisionAssets(landblockId, 25f));
throw new FixtureCollisionPublicationException();
}));
Assert.Equal(10f, physics.Engine.SampleTerrainZ(1f, 1f));
RuntimePhysicsOwnershipSnapshot ownership = physics.CaptureOwnership();
Assert.Equal(1, ownership.LandblockCount);
Assert.Equal(0, ownership.CollisionAdmissionCount);
}
private static HeadlessSessionDescriptor Descriptor(
HeadlessCredentialProviderKind provider =
HeadlessCredentialProviderKind.Environment,
@ -422,6 +489,25 @@ public sealed class HeadlessSessionHostTests
runtime.MovementOwner.Controller = controller;
}
private static RuntimeLandblockCollisionAssets CollisionAssets(
uint landblockId,
float terrainHeight)
{
var heights = new byte[81];
var table = new float[256];
table[0] = terrainHeight;
return new RuntimeLandblockCollisionAssets(
landblockId,
new TerrainSurface(heights, table),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
0f,
0f,
0u);
}
private sealed class FixtureCollisionPublicationException : Exception;
private static void AddFlatLandblock(PhysicsEngine engine)
{
var heights = new byte[81];