fix(physics): seal collision generations before activation
This commit is contained in:
parent
be94bc9b06
commit
d94145e6b8
15 changed files with 1556 additions and 410 deletions
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@ -21,6 +21,7 @@ public sealed class LandblockPhysicsPublication : IDisposable
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uint currentCellId,
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BuildingInfo[] buildings,
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uint[] priorStaticOwnerIds,
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RuntimePhysicsState physics,
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RuntimeCollisionAdmission collisionAdmission,
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PreparedLandblockCollisionGeneration preparedGeneration)
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{
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@ -30,6 +31,7 @@ public sealed class LandblockPhysicsPublication : IDisposable
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CurrentCellId = currentCellId;
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Buildings = buildings;
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PriorStaticOwnerIds = priorStaticOwnerIds;
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Physics = physics;
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CollisionAdmission = collisionAdmission;
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PreparedGeneration = preparedGeneration;
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}
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@ -39,6 +41,7 @@ public sealed class LandblockPhysicsPublication : IDisposable
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internal uint CurrentCellId { get; }
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internal BuildingInfo[] Buildings { get; }
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internal uint[] PriorStaticOwnerIds { get; }
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internal RuntimePhysicsState Physics { get; }
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internal RuntimeCollisionAdmission CollisionAdmission { get; }
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internal PreparedLandblockCollisionGeneration PreparedGeneration { get; }
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internal PhysicsDataCache StagingCache => PreparedGeneration.DataCache;
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@ -63,16 +66,19 @@ public sealed class LandblockPhysicsPublication : IDisposable
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internal int CylinderOwnerCount { get; set; }
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internal int NoCollisionCount { get; set; }
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internal int SceneryTried { get; set; }
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internal uint[]? RefloodOwnerIds { get; set; }
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internal IReadOnlyList<uint>? RefloodOwnerIds { get; set; }
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internal int RefloodCursor { get; set; }
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internal bool RefloodCommitted { get; set; }
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internal bool SealCommitted { get; set; }
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internal bool BeginCommitted { get; set; }
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internal bool CompletionCommitted { get; set; }
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public void Dispose()
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{
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if (!CompletionCommitted)
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PreparedGeneration.Dispose();
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Physics.CancelCollisionGeneration(
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CollisionAdmission,
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PreparedGeneration);
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}
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public uint LandblockId => Build.Landblock.LandblockId;
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@ -217,23 +223,34 @@ public sealed class LandblockPhysicsPublisher
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?? Array.Empty<BuildingInfo>();
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RuntimeCollisionAdmission collisionAdmission =
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_physics.BeginCollisionAdmission(build.Landblock.LandblockId);
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var publication = new LandblockPhysicsPublication(
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_receiptOwner,
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build,
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origin,
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_physicsDataCache.CellGraph.CurrCell?.Id ?? 0u,
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buildings,
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_physicsEngine.ShadowObjects.CaptureStaticOwnersForLandblock(
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build.Landblock.LandblockId),
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collisionAdmission,
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_physics.PrepareCollisionGeneration(collisionAdmission));
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publication.SetupObjectIds = build.Collisions is { } collisions
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? [.. collisions.SetupIds]
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: datBundle.Setups.Keys.Order().ToArray();
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publication.PreparedGeneration.SetAssetClosure(
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publication.GfxObjectIds,
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publication.SetupObjectIds);
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return publication;
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PreparedLandblockCollisionGeneration? prepared = null;
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try
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{
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prepared = _physics.PrepareCollisionGeneration(collisionAdmission);
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var publication = new LandblockPhysicsPublication(
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_receiptOwner,
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build,
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origin,
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_physicsDataCache.CellGraph.CurrCell?.Id ?? 0u,
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buildings,
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_physicsEngine.ShadowObjects.CaptureStaticOwnersForLandblock(
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build.Landblock.LandblockId),
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_physics,
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collisionAdmission,
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prepared);
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publication.SetupObjectIds = build.Collisions is { } collisions
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? [.. collisions.SetupIds]
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: datBundle.Setups.Keys.Order().ToArray();
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publication.PreparedGeneration.SetAssetClosure(
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publication.GfxObjectIds,
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publication.SetupObjectIds);
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return publication;
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}
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catch
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{
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_physics.CancelCollisionGeneration(collisionAdmission, prepared);
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throw;
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}
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}
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/// <summary>
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@ -481,15 +498,20 @@ public sealed class LandblockPhysicsPublisher
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}
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else if (publication.RefloodOwnerIds is null)
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{
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publication.RefloodOwnerIds =
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_physics.CaptureCollisionDynamicOwners(
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RuntimeCollisionOwnerCaptureStep capture =
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_physics.AdvanceCollisionRetainedOwnerCapture(
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publication.CollisionAdmission,
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publication.PreparedGeneration);
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if (capture.Completed)
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{
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publication.RefloodOwnerIds =
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publication.PreparedGeneration.RetainedOwnerIds;
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}
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}
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else if (publication.RefloodCursor
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< publication.RefloodOwnerIds.Length)
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< publication.RefloodOwnerIds.Count)
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{
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_physics.RefreshCollisionDynamicOwner(
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_physics.RefreshCollisionRetainedOwner(
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publication.CollisionAdmission,
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publication.PreparedGeneration,
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publication.RefloodOwnerIds[publication.RefloodCursor]);
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@ -507,6 +529,25 @@ public sealed class LandblockPhysicsPublisher
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LogMissingSceneryBounds(landblock, publication.StagingCache);
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publication.RefloodCommitted = true;
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}
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else if (!publication.SealCommitted)
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{
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RuntimeCollisionSealStep seal =
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_physics.AdvanceCollisionGenerationSeal(
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publication.CollisionAdmission,
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publication.PreparedGeneration);
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if (seal.WorkUnits > 1)
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{
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throw new InvalidOperationException(
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"Collision seal exceeded its one-unit publication budget.");
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}
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publication.SealCommitted = seal.Completed;
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if (seal.Restarted)
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{
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publication.RefloodOwnerIds = null;
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publication.RefloodCursor = 0;
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publication.RefloodCommitted = false;
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}
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}
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else
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{
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RuntimeCollisionGenerationCommit commit =
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@ -515,9 +556,13 @@ public sealed class LandblockPhysicsPublisher
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publication.PreparedGeneration);
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if (!commit.Committed)
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{
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publication.RefloodOwnerIds = commit.DirtyDynamicOwnerIds;
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_physics.RestartCollisionRetainedOwnerCapture(
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publication.CollisionAdmission,
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publication.PreparedGeneration);
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publication.RefloodOwnerIds = null;
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publication.RefloodCursor = 0;
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publication.RefloodCommitted = false;
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publication.SealCommitted = false;
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_completePublishTicks += Stopwatch.GetTimestamp() - started;
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return false;
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}
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@ -1011,5 +1056,11 @@ public sealed class LandblockPhysicsPublisher
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"The physics publication receipt belongs to another publisher.",
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nameof(publication));
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}
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if (!publication.CompletionCommitted)
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{
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ObjectDisposedException.ThrowIf(
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publication.PreparedGeneration.IsDisposed,
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publication);
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}
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}
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}
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@ -731,13 +731,15 @@ public sealed class LandblockPresentationPipeline
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< transaction.Build.Landblock.Entities.Count
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? 1
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: transaction.PhysicsPublication
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.RefloodOwnerIds is not null
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&& transaction.PhysicsPublication
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.RefloodOwnerIds is null
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|| transaction.PhysicsPublication
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.RefloodCursor
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< transaction.PhysicsPublication
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.RefloodOwnerIds.Length
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? 1
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: 0;
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.RefloodOwnerIds.Count
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|| !transaction.PhysicsPublication
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.SealCommitted
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? 1
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: 0;
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if (!TryRun(
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new StreamingWorkCost(
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EntityOperations: entityOperations),
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@ -121,31 +121,24 @@ public sealed class PhysicsDataCache
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return copy;
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}
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internal PreparedPhysicsDataCacheLandblock PrepareLandblockReplacement(
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internal LandblockReplacementBuilder CreateLandblockReplacementBuilder(
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PhysicsDataCache staging,
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uint landblockId,
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ReadOnlySpan<uint> gfxObjectIds,
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ReadOnlySpan<uint> setupIds)
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{
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uint prefix = landblockId & 0xFFFF0000u;
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return new PreparedPhysicsDataCacheLandblock(
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prefix,
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CaptureRequested(_gfxObj, gfxObjectIds),
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CaptureRequested(_visualBounds, gfxObjectIds),
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CaptureRequested(_flatGfxObj, gfxObjectIds),
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CaptureRequested(_setup, setupIds),
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CaptureRequested(_flatSetup, setupIds),
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CapturePrefix(_cellStruct, prefix),
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CapturePrefix(_flatCellStruct, prefix),
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CapturePrefix(_flatEnvCell, prefix),
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CapturePrefix(_buildings, prefix),
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CellGraph.PrepareLandblockReplacement(prefix));
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}
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uint[] gfxObjectIds,
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uint[] setupIds) => new(
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this,
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staging,
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landblockId,
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gfxObjectIds,
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setupIds);
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internal void CommitLandblockReplacement(
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PreparedPhysicsDataCacheLandblock replacement)
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{
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RemoveCellsForLandblock(replacement.LandblockPrefix);
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RemoveBuildingsForLandblock(replacement.LandblockPrefix);
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RemoveEntries(_cellStruct, replacement.CellIdsToRemove);
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RemoveEntries(_flatCellStruct, replacement.FlatCellIdsToRemove);
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RemoveEntries(_flatEnvCell, replacement.FlatEnvCellIdsToRemove);
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RemoveEntries(_buildings, replacement.BuildingIdsToRemove);
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CommitEntries(_gfxObj, replacement.GfxObjects, replace: false);
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CommitEntries(_visualBounds, replacement.VisualBounds, replace: false);
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CommitEntries(_flatGfxObj, replacement.FlatGfxObjects, replace: false);
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@ -166,34 +159,14 @@ public sealed class PhysicsDataCache
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destination.TryAdd(id, value);
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}
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private static KeyValuePair<uint, T>[] CaptureRequested<T>(
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ConcurrentDictionary<uint, T> source,
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ReadOnlySpan<uint> ids)
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{
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var result = new List<KeyValuePair<uint, T>>(ids.Length);
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for (int index = 0; index < ids.Length; index++)
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{
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uint id = ids[index];
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if (source.TryGetValue(id, out T? value))
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result.Add(new KeyValuePair<uint, T>(id, value));
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}
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return result.ToArray();
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}
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private static KeyValuePair<uint, T>[] CapturePrefix<T>(
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ConcurrentDictionary<uint, T> source,
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uint prefix) => source
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.Where(pair => (pair.Key & 0xFFFF0000u) == prefix)
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.OrderBy(static pair => pair.Key)
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.ToArray();
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private static void CommitEntries<T>(
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ConcurrentDictionary<uint, T> destination,
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KeyValuePair<uint, T>[] entries,
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IReadOnlyList<KeyValuePair<uint, T>> entries,
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bool replace)
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{
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foreach ((uint id, T value) in entries)
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for (int index = 0; index < entries.Count; index++)
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{
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(uint id, T value) = entries[index];
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if (replace)
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destination[id] = value;
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else
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@ -201,6 +174,14 @@ public sealed class PhysicsDataCache
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}
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}
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private static void RemoveEntries<T>(
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ConcurrentDictionary<uint, T> destination,
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IReadOnlyList<uint> ids)
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{
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for (int index = 0; index < ids.Count; index++)
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destination.TryRemove(ids[index], out _);
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}
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/// <summary>
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/// Extract and cache the physics BSP + polygon data from a GfxObj,
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/// PLUS always cache a visual AABB from the vertex data regardless of
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@ -1043,19 +1024,268 @@ public sealed class PhysicsDataCache
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/// <summary>Test helper, mirrors <see cref="RegisterCellStructForTest"/>.</summary>
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public void RegisterBuildingForTest(uint landcellId, BuildingPhysics b) => _buildings[landcellId] = b;
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internal sealed class LandblockReplacementBuilder : IDisposable
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{
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private readonly PhysicsDataCache _active;
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private readonly PhysicsDataCache _staging;
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private readonly uint _prefix;
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private readonly uint[] _gfxIds;
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private readonly uint[] _setupIds;
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private readonly List<KeyValuePair<uint, GfxObjPhysics>> _gfx = new();
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private readonly List<KeyValuePair<uint, GfxObjVisualBounds>> _bounds = new();
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private readonly List<KeyValuePair<uint, FlatGfxObjCollisionAsset>> _flatGfx = new();
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private readonly List<KeyValuePair<uint, SetupPhysics>> _setups = new();
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private readonly List<KeyValuePair<uint, FlatSetupCollision>> _flatSetups = new();
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private readonly List<KeyValuePair<uint, CellPhysics>> _cells = new();
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private readonly List<KeyValuePair<uint, FlatCellStructureCollisionAsset>> _flatCells = new();
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private readonly List<KeyValuePair<uint, FlatEnvCellTopology>> _flatEnvCells = new();
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private readonly List<KeyValuePair<uint, BuildingPhysics>> _buildings = new();
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private readonly HashSet<uint> _cellIds = new();
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private readonly HashSet<uint> _flatCellIds = new();
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private readonly HashSet<uint> _flatEnvCellIds = new();
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private readonly HashSet<uint> _buildingIds = new();
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private readonly List<uint> _removeCells = new();
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private readonly List<uint> _removeFlatCells = new();
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private readonly List<uint> _removeFlatEnvCells = new();
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private readonly List<uint> _removeBuildings = new();
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private readonly UcgCellGraph.LandblockReplacementBuilder _cellGraph;
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private IEnumerator<KeyValuePair<uint, CellPhysics>>? _cellEnumerator;
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private IEnumerator<KeyValuePair<uint, FlatCellStructureCollisionAsset>>? _flatCellEnumerator;
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private IEnumerator<KeyValuePair<uint, FlatEnvCellTopology>>? _flatEnvEnumerator;
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private IEnumerator<KeyValuePair<uint, BuildingPhysics>>? _buildingEnumerator;
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private int _phase;
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private int _cursor;
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internal LandblockReplacementBuilder(
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PhysicsDataCache active,
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PhysicsDataCache staging,
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uint landblockId,
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uint[] gfxIds,
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uint[] setupIds)
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{
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_active = active;
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_staging = staging;
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_prefix = landblockId & 0xFFFF0000u;
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_gfxIds = gfxIds;
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_setupIds = setupIds;
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_cellGraph = active.CellGraph.CreateLandblockReplacementBuilder(
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staging.CellGraph,
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_prefix);
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}
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internal int WorkUnits { get; private set; }
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internal PreparedPhysicsDataCacheLandblock? Prepared { get; private set; }
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internal bool Advance()
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{
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switch (_phase)
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{
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case 0:
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if (_cursor < _gfxIds.Length)
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{
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uint id = _gfxIds[_cursor++];
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Capture(_staging._gfxObj, id, _gfx);
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Capture(_staging._visualBounds, id, _bounds);
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Capture(_staging._flatGfxObj, id, _flatGfx);
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WorkUnits++;
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return false;
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}
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_cursor = 0;
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_phase++;
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return false;
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case 1:
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if (_cursor < _setupIds.Length)
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{
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uint id = _setupIds[_cursor++];
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Capture(_staging._setup, id, _setups);
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Capture(_staging._flatSetup, id, _flatSetups);
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WorkUnits++;
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return false;
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}
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_phase++;
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return false;
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case 2:
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_cellEnumerator ??= _staging._cellStruct.GetEnumerator();
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if (CapturePrefixOne(_cellEnumerator, _prefix, _cells, _cellIds))
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{
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WorkUnits++;
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return false;
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}
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_cellEnumerator.Dispose();
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_cellEnumerator = null;
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_phase++;
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return false;
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case 3:
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_cellEnumerator ??= _active._cellStruct.GetEnumerator();
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if (CaptureRemovalOne(_cellEnumerator, _prefix, _cellIds, _removeCells))
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{
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WorkUnits++;
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return false;
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}
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_cellEnumerator.Dispose();
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_cellEnumerator = null;
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_phase++;
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return false;
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case 4:
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_flatCellEnumerator ??= _staging._flatCellStruct.GetEnumerator();
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if (CapturePrefixOne(_flatCellEnumerator, _prefix, _flatCells, _flatCellIds))
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{
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WorkUnits++;
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return false;
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}
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_flatCellEnumerator.Dispose();
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_flatCellEnumerator = null;
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_phase++;
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return false;
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case 5:
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_flatCellEnumerator ??= _active._flatCellStruct.GetEnumerator();
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if (CaptureRemovalOne(_flatCellEnumerator, _prefix, _flatCellIds, _removeFlatCells))
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{
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WorkUnits++;
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return false;
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}
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_flatCellEnumerator.Dispose();
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_flatCellEnumerator = null;
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_phase++;
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return false;
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case 6:
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_flatEnvEnumerator ??= _staging._flatEnvCell.GetEnumerator();
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if (CapturePrefixOne(_flatEnvEnumerator, _prefix, _flatEnvCells, _flatEnvCellIds))
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{
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WorkUnits++;
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return false;
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}
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_flatEnvEnumerator.Dispose();
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_flatEnvEnumerator = null;
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_phase++;
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return false;
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case 7:
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_flatEnvEnumerator ??= _active._flatEnvCell.GetEnumerator();
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if (CaptureRemovalOne(_flatEnvEnumerator, _prefix, _flatEnvCellIds, _removeFlatEnvCells))
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{
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WorkUnits++;
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return false;
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}
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_flatEnvEnumerator.Dispose();
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_flatEnvEnumerator = null;
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_phase++;
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return false;
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case 8:
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_buildingEnumerator ??= _staging._buildings.GetEnumerator();
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if (CapturePrefixOne(_buildingEnumerator, _prefix, _buildings, _buildingIds))
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{
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WorkUnits++;
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return false;
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}
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_buildingEnumerator.Dispose();
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_buildingEnumerator = null;
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_phase++;
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return false;
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case 9:
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_buildingEnumerator ??= _active._buildings.GetEnumerator();
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if (CaptureRemovalOne(_buildingEnumerator, _prefix, _buildingIds, _removeBuildings))
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{
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WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_buildingEnumerator.Dispose();
|
||||
_buildingEnumerator = null;
|
||||
_phase++;
|
||||
return false;
|
||||
case 10:
|
||||
WorkUnits++;
|
||||
if (!_cellGraph.Advance())
|
||||
return false;
|
||||
Prepared = new PreparedPhysicsDataCacheLandblock(
|
||||
_prefix,
|
||||
_gfx,
|
||||
_bounds,
|
||||
_flatGfx,
|
||||
_setups,
|
||||
_flatSetups,
|
||||
_removeCells,
|
||||
_cells,
|
||||
_removeFlatCells,
|
||||
_flatCells,
|
||||
_removeFlatEnvCells,
|
||||
_flatEnvCells,
|
||||
_removeBuildings,
|
||||
_buildings,
|
||||
_cellGraph.Prepared!);
|
||||
_phase++;
|
||||
return true;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Capture<T>(
|
||||
ConcurrentDictionary<uint, T> source,
|
||||
uint id,
|
||||
List<KeyValuePair<uint, T>> destination)
|
||||
{
|
||||
if (source.TryGetValue(id, out T? value))
|
||||
destination.Add(new KeyValuePair<uint, T>(id, value));
|
||||
}
|
||||
|
||||
private static bool CapturePrefixOne<T>(
|
||||
IEnumerator<KeyValuePair<uint, T>> enumerator,
|
||||
uint prefix,
|
||||
List<KeyValuePair<uint, T>> destination,
|
||||
HashSet<uint> ids)
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
return false;
|
||||
KeyValuePair<uint, T> pair = enumerator.Current;
|
||||
if ((pair.Key & 0xFFFF0000u) == prefix)
|
||||
{
|
||||
destination.Add(pair);
|
||||
ids.Add(pair.Key);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool CaptureRemovalOne<T>(
|
||||
IEnumerator<KeyValuePair<uint, T>> enumerator,
|
||||
uint prefix,
|
||||
HashSet<uint> retained,
|
||||
List<uint> destination)
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
return false;
|
||||
uint id = enumerator.Current.Key;
|
||||
if ((id & 0xFFFF0000u) == prefix && !retained.Contains(id))
|
||||
destination.Add(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_cellEnumerator?.Dispose();
|
||||
_flatCellEnumerator?.Dispose();
|
||||
_flatEnvEnumerator?.Dispose();
|
||||
_buildingEnumerator?.Dispose();
|
||||
_cellGraph.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed record PreparedPhysicsDataCacheLandblock(
|
||||
uint LandblockPrefix,
|
||||
KeyValuePair<uint, GfxObjPhysics>[] GfxObjects,
|
||||
KeyValuePair<uint, GfxObjVisualBounds>[] VisualBounds,
|
||||
KeyValuePair<uint, FlatGfxObjCollisionAsset>[] FlatGfxObjects,
|
||||
KeyValuePair<uint, SetupPhysics>[] Setups,
|
||||
KeyValuePair<uint, FlatSetupCollision>[] FlatSetups,
|
||||
KeyValuePair<uint, CellPhysics>[] Cells,
|
||||
KeyValuePair<uint, FlatCellStructureCollisionAsset>[] FlatCells,
|
||||
KeyValuePair<uint, FlatEnvCellTopology>[] FlatEnvCells,
|
||||
KeyValuePair<uint, BuildingPhysics>[] Buildings,
|
||||
IReadOnlyList<KeyValuePair<uint, GfxObjPhysics>> GfxObjects,
|
||||
IReadOnlyList<KeyValuePair<uint, GfxObjVisualBounds>> VisualBounds,
|
||||
IReadOnlyList<KeyValuePair<uint, FlatGfxObjCollisionAsset>> FlatGfxObjects,
|
||||
IReadOnlyList<KeyValuePair<uint, SetupPhysics>> Setups,
|
||||
IReadOnlyList<KeyValuePair<uint, FlatSetupCollision>> FlatSetups,
|
||||
IReadOnlyList<uint> CellIdsToRemove,
|
||||
IReadOnlyList<KeyValuePair<uint, CellPhysics>> Cells,
|
||||
IReadOnlyList<uint> FlatCellIdsToRemove,
|
||||
IReadOnlyList<KeyValuePair<uint, FlatCellStructureCollisionAsset>> FlatCells,
|
||||
IReadOnlyList<uint> FlatEnvCellIdsToRemove,
|
||||
IReadOnlyList<KeyValuePair<uint, FlatEnvCellTopology>> FlatEnvCells,
|
||||
IReadOnlyList<uint> BuildingIdsToRemove,
|
||||
IReadOnlyList<KeyValuePair<uint, BuildingPhysics>> Buildings,
|
||||
PreparedCellGraphLandblock CellGraph);
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -182,12 +182,12 @@ public sealed class PhysicsEngine
|
|||
return staging;
|
||||
}
|
||||
|
||||
internal PreparedPhysicsEngineLandblock PrepareLandblockReplacement(
|
||||
internal LandblockReplacementBuilder CreateLandblockReplacementBuilder(
|
||||
PhysicsEngine staging,
|
||||
uint landblockId,
|
||||
ReadOnlySpan<uint> gfxObjectIds,
|
||||
ReadOnlySpan<uint> setupIds,
|
||||
IReadOnlyDictionary<uint, ulong> expectedDynamicVersions)
|
||||
uint[] gfxObjectIds,
|
||||
uint[] setupIds,
|
||||
IReadOnlyDictionary<uint, ulong> expectedRetainedVersions)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(staging);
|
||||
uint canonical = (landblockId & 0xFFFF0000u) | 0xFFFFu;
|
||||
|
|
@ -201,31 +201,25 @@ public sealed class PhysicsEngine
|
|||
PhysicsDataCache stagingCache = staging.DataCache
|
||||
?? throw new InvalidOperationException(
|
||||
"Staging collision engine has no data cache.");
|
||||
return new PreparedPhysicsEngineLandblock(
|
||||
return new LandblockReplacementBuilder(
|
||||
canonical,
|
||||
landblock,
|
||||
stagingCache.PrepareLandblockReplacement(
|
||||
(DataCache ?? throw new InvalidOperationException(
|
||||
"Active collision engine has no data cache."))
|
||||
.CreateLandblockReplacementBuilder(
|
||||
stagingCache,
|
||||
canonical,
|
||||
gfxObjectIds,
|
||||
setupIds),
|
||||
ShadowObjects.PrepareLandblockReplacement(
|
||||
ShadowObjects.CreateLandblockReplacementBuilder(
|
||||
staging.ShadowObjects,
|
||||
canonical,
|
||||
expectedDynamicVersions));
|
||||
expectedRetainedVersions));
|
||||
}
|
||||
|
||||
internal bool ValidateLandblockReplacement(
|
||||
PreparedPhysicsEngineLandblock replacement) =>
|
||||
ShadowObjects.ValidateLandblockReplacement(replacement.Shadows);
|
||||
|
||||
internal void CommitLandblockReplacement(
|
||||
PreparedPhysicsEngineLandblock replacement)
|
||||
{
|
||||
if (!ValidateLandblockReplacement(replacement))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Collision generation changed after it was sealed.");
|
||||
}
|
||||
(DataCache ?? throw new InvalidOperationException(
|
||||
"Active collision engine has no data cache."))
|
||||
.CommitLandblockReplacement(replacement.DataCache);
|
||||
|
|
@ -253,6 +247,64 @@ public sealed class PhysicsEngine
|
|||
internal ShadowObjectRegistry.PreparedLandblockShadowReplacement Shadows { get; }
|
||||
}
|
||||
|
||||
internal sealed class LandblockReplacementBuilder : IDisposable
|
||||
{
|
||||
private readonly uint _landblockId;
|
||||
private readonly LandblockPhysics _landblock;
|
||||
private readonly PhysicsDataCache.LandblockReplacementBuilder _data;
|
||||
private readonly ShadowObjectRegistry.LandblockReplacementBuilder _shadows;
|
||||
private int _phase;
|
||||
|
||||
internal LandblockReplacementBuilder(
|
||||
uint landblockId,
|
||||
LandblockPhysics landblock,
|
||||
PhysicsDataCache.LandblockReplacementBuilder data,
|
||||
ShadowObjectRegistry.LandblockReplacementBuilder shadows)
|
||||
{
|
||||
_landblockId = landblockId;
|
||||
_landblock = landblock;
|
||||
_data = data;
|
||||
_shadows = shadows;
|
||||
}
|
||||
|
||||
internal int WorkUnits => _data.WorkUnits + _shadows.WorkUnits;
|
||||
internal bool IsStable => _shadows.IsStable;
|
||||
internal PreparedPhysicsEngineLandblock? Prepared { get; private set; }
|
||||
|
||||
internal bool Advance()
|
||||
{
|
||||
if (_phase == 0)
|
||||
{
|
||||
if (!_data.Advance())
|
||||
return false;
|
||||
_phase++;
|
||||
return false;
|
||||
}
|
||||
if (_phase == 1)
|
||||
{
|
||||
if (!_shadows.Advance())
|
||||
return false;
|
||||
if (IsStable && _data.Prepared is not null
|
||||
&& _shadows.Prepared is not null)
|
||||
{
|
||||
Prepared = new PreparedPhysicsEngineLandblock(
|
||||
_landblockId,
|
||||
_landblock,
|
||||
_data.Prepared,
|
||||
_shadows.Prepared);
|
||||
}
|
||||
_phase++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_data.Dispose();
|
||||
_shadows.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a landblock with its terrain surface, indoor cells, portal
|
||||
/// planes, and world-space origin offset.
|
||||
|
|
|
|||
|
|
@ -52,6 +52,7 @@ public sealed class ShadowObjectRegistry
|
|||
/// </summary>
|
||||
private readonly Dictionary<uint, RegistrationRecord> _entityReg = new();
|
||||
private readonly Dictionary<uint, ulong> _ownerVersions = new();
|
||||
private ulong _mutationVersion;
|
||||
|
||||
internal sealed record RegistrationRecord(
|
||||
uint SeedCellId,
|
||||
|
|
@ -76,8 +77,88 @@ public sealed class ShadowObjectRegistry
|
|||
private void BumpOwnerVersion(uint entityId)
|
||||
{
|
||||
_ownerVersions[entityId] = checked(GetOwnerVersion(entityId) + 1UL);
|
||||
_mutationVersion = checked(_mutationVersion + 1UL);
|
||||
}
|
||||
|
||||
internal ulong MutationVersion => _mutationVersion;
|
||||
|
||||
internal RetainedRefloodOwnerScan CreateRetainedRefloodOwnerScan(
|
||||
uint landblockId) => new(this, landblockId & 0xFFFF0000u);
|
||||
|
||||
internal sealed class RetainedRefloodOwnerScan : IDisposable
|
||||
{
|
||||
private readonly ShadowObjectRegistry _owner;
|
||||
private readonly uint _prefix;
|
||||
private readonly ulong _sourceMutationVersion;
|
||||
private Dictionary<uint, RegistrationRecord>.Enumerator _enumerator;
|
||||
private bool _completed;
|
||||
|
||||
internal RetainedRefloodOwnerScan(
|
||||
ShadowObjectRegistry owner,
|
||||
uint prefix)
|
||||
{
|
||||
_owner = owner;
|
||||
_prefix = prefix;
|
||||
_sourceMutationVersion = owner.MutationVersion;
|
||||
_enumerator = owner._entityReg.GetEnumerator();
|
||||
}
|
||||
|
||||
internal RetainedRefloodOwnerScanStep Advance()
|
||||
{
|
||||
if (_completed)
|
||||
{
|
||||
return new RetainedRefloodOwnerScanStep(
|
||||
Completed: true,
|
||||
Stable: _owner.MutationVersion == _sourceMutationVersion,
|
||||
HasOwner: false,
|
||||
OwnerId: 0u,
|
||||
SourceMutationVersion: _sourceMutationVersion);
|
||||
}
|
||||
if (_owner.MutationVersion != _sourceMutationVersion)
|
||||
{
|
||||
_completed = true;
|
||||
return new RetainedRefloodOwnerScanStep(
|
||||
Completed: true,
|
||||
Stable: false,
|
||||
HasOwner: false,
|
||||
OwnerId: 0u,
|
||||
SourceMutationVersion: _sourceMutationVersion);
|
||||
}
|
||||
if (!_enumerator.MoveNext())
|
||||
{
|
||||
_completed = true;
|
||||
return new RetainedRefloodOwnerScanStep(
|
||||
Completed: true,
|
||||
Stable: true,
|
||||
HasOwner: false,
|
||||
OwnerId: 0u,
|
||||
SourceMutationVersion: _sourceMutationVersion);
|
||||
}
|
||||
|
||||
(uint ownerId, RegistrationRecord registration) =
|
||||
_enumerator.Current;
|
||||
bool retained = !_owner._suspendedEntities.Contains(ownerId)
|
||||
&& (!registration.IsStatic
|
||||
|| (registration.SeedCellId & 0xFFFF0000u) != _prefix)
|
||||
&& _owner.OwnerTouchesLandblock(ownerId, _prefix);
|
||||
return new RetainedRefloodOwnerScanStep(
|
||||
Completed: false,
|
||||
Stable: true,
|
||||
HasOwner: retained,
|
||||
OwnerId: retained ? ownerId : 0u,
|
||||
SourceMutationVersion: _sourceMutationVersion);
|
||||
}
|
||||
|
||||
public void Dispose() => _enumerator.Dispose();
|
||||
}
|
||||
|
||||
internal readonly record struct RetainedRefloodOwnerScanStep(
|
||||
bool Completed,
|
||||
bool Stable,
|
||||
bool HasOwner,
|
||||
uint OwnerId,
|
||||
ulong SourceMutationVersion);
|
||||
|
||||
/// <summary>
|
||||
/// The flood's data source (cells, buildings, terrain origins). Wired by
|
||||
/// <see cref="PhysicsEngine"/> when its own <c>DataCache</c> is set.
|
||||
|
|
@ -624,8 +705,14 @@ public sealed class ShadowObjectRegistry
|
|||
{
|
||||
// Suspended dynamic objects have no cell rows, but their retained
|
||||
// registration must still receive authoritative state changes.
|
||||
if (_entityReg.TryGetValue(entityId, out var retainedRegistration))
|
||||
_entityReg[entityId] = retainedRegistration with { State = newState };
|
||||
bool retained = _entityReg.TryGetValue(
|
||||
entityId,
|
||||
out RegistrationRecord? retainedRegistration);
|
||||
if (retained)
|
||||
{
|
||||
_entityReg[entityId] = retainedRegistration! with { State = newState };
|
||||
BumpOwnerVersion(entityId);
|
||||
}
|
||||
|
||||
if (!_entityToCells.TryGetValue(entityId, out var cellIds))
|
||||
return; // not registered — no-op
|
||||
|
|
@ -640,9 +727,6 @@ public sealed class ShadowObjectRegistry
|
|||
}
|
||||
}
|
||||
|
||||
if (_entityReg.TryGetValue(entityId, out var reg))
|
||||
_entityReg[entityId] = reg with { State = newState };
|
||||
BumpOwnerVersion(entityId);
|
||||
}
|
||||
|
||||
/// <summary>Remove an entity from all cells it was registered in.</summary>
|
||||
|
|
@ -657,7 +741,7 @@ public sealed class ShadowObjectRegistry
|
|||
foreach (var cellId in cellIds)
|
||||
{
|
||||
if (_cells.TryGetValue(cellId, out var list))
|
||||
list.RemoveAll(e => e.EntityId == entityId);
|
||||
RemoveOwnerRows(list, entityId);
|
||||
}
|
||||
_entityToCells.Remove(entityId);
|
||||
}
|
||||
|
|
@ -669,6 +753,17 @@ public sealed class ShadowObjectRegistry
|
|||
BumpOwnerVersion(entityId);
|
||||
}
|
||||
|
||||
private static void RemoveOwnerRows(
|
||||
List<ShadowEntry> entries,
|
||||
uint entityId)
|
||||
{
|
||||
for (int index = entries.Count - 1; index >= 0; index--)
|
||||
{
|
||||
if (entries[index].EntityId == entityId)
|
||||
entries.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Logically tear down every static object owned by a landblock, including
|
||||
/// shadow rows flooded into adjacent landblocks. Dynamic/server-live owners
|
||||
|
|
@ -824,6 +919,11 @@ public sealed class ShadowObjectRegistry
|
|||
/// <summary>Suspended logical registrations awaiting spatial re-entry.</summary>
|
||||
public int SuspendedRegistrationCount => _suspendedEntities.Count;
|
||||
|
||||
public bool HasOwnerRowsInLandblock(uint ownerId, uint landblockId) =>
|
||||
_entityToCells.TryGetValue(ownerId, out List<uint>? cells)
|
||||
&& cells.Exists(cell =>
|
||||
(cell & 0xFFFF0000u) == (landblockId & 0xFFFF0000u));
|
||||
|
||||
/// <summary>
|
||||
/// Copies the committed registry into an off-side collision generation.
|
||||
/// All mutable lists and sets are cloned; immutable registration and shape
|
||||
|
|
@ -860,16 +960,7 @@ public sealed class ShadowObjectRegistry
|
|||
}
|
||||
foreach ((uint ownerId, ulong version) in source._ownerVersions)
|
||||
_ownerVersions[ownerId] = version;
|
||||
}
|
||||
|
||||
internal uint[] CaptureDynamicRefloodOwnersForLandblock(
|
||||
uint landblockId)
|
||||
{
|
||||
uint[] owners = CaptureRefloodOwnersForLandblock(landblockId);
|
||||
return owners.Where(ownerId =>
|
||||
_entityReg.TryGetValue(ownerId, out RegistrationRecord? record)
|
||||
&& !record.IsStatic)
|
||||
.ToArray();
|
||||
_mutationVersion = source._mutationVersion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -877,7 +968,7 @@ public sealed class ShadowObjectRegistry
|
|||
/// it against the staging generation's complete cell graph. The returned
|
||||
/// source version is the commit-time freshness token.
|
||||
/// </summary>
|
||||
internal bool RefreshDynamicOwnerFrom(
|
||||
internal bool RefreshRetainedOwnerFrom(
|
||||
ShadowObjectRegistry source,
|
||||
uint entityId,
|
||||
uint landblockId,
|
||||
|
|
@ -889,8 +980,10 @@ public sealed class ShadowObjectRegistry
|
|||
if (!source._entityReg.TryGetValue(
|
||||
entityId,
|
||||
out RegistrationRecord? registration)
|
||||
|| registration.IsStatic
|
||||
|| source._suspendedEntities.Contains(entityId)
|
||||
|| (registration.IsStatic
|
||||
&& (registration.SeedCellId & 0xFFFF0000u)
|
||||
== (landblockId & 0xFFFF0000u))
|
||||
|| !source.OwnerTouchesLandblock(entityId, landblockId))
|
||||
{
|
||||
return false;
|
||||
|
|
@ -912,7 +1005,7 @@ public sealed class ShadowObjectRegistry
|
|||
0f,
|
||||
landblockId,
|
||||
registration.SeedCellId,
|
||||
isStatic: false);
|
||||
isStatic: registration.IsStatic);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -931,92 +1024,42 @@ public sealed class ShadowObjectRegistry
|
|||
registration.State,
|
||||
registration.Flags,
|
||||
registration.SeedCellId,
|
||||
isStatic: false);
|
||||
isStatic: registration.IsStatic);
|
||||
}
|
||||
|
||||
if (source._withdrawnPrefixesByOwner.TryGetValue(
|
||||
entityId,
|
||||
out HashSet<uint>? sourceWithdrawn))
|
||||
{
|
||||
var retainedWithdrawn = new HashSet<uint>(sourceWithdrawn);
|
||||
uint prefix = landblockId & 0xFFFF0000u;
|
||||
if (_entityToCells.TryGetValue(entityId, out List<uint>? cells)
|
||||
&& cells.Exists(cell => (cell & 0xFFFF0000u) == prefix))
|
||||
{
|
||||
retainedWithdrawn.Remove(prefix);
|
||||
}
|
||||
if (retainedWithdrawn.Count != 0)
|
||||
_withdrawnPrefixesByOwner[entityId] = retainedWithdrawn;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
internal uint[] FindDirtyDynamicOwners(
|
||||
uint landblockId,
|
||||
IReadOnlyDictionary<uint, ulong> expectedVersions)
|
||||
{
|
||||
var dirty = new HashSet<uint>(
|
||||
CaptureDynamicRefloodOwnersForLandblock(landblockId));
|
||||
dirty.UnionWith(expectedVersions.Keys);
|
||||
dirty.RemoveWhere(ownerId =>
|
||||
expectedVersions.TryGetValue(ownerId, out ulong expected)
|
||||
&& OwnerTouchesLandblock(ownerId, landblockId)
|
||||
&& GetOwnerVersion(ownerId) == expected);
|
||||
uint[] result = dirty.ToArray();
|
||||
Array.Sort(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
internal PreparedLandblockShadowReplacement PrepareLandblockReplacement(
|
||||
internal LandblockReplacementBuilder CreateLandblockReplacementBuilder(
|
||||
ShadowObjectRegistry staging,
|
||||
uint landblockId,
|
||||
IReadOnlyDictionary<uint, ulong> expectedDynamicVersions)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(staging);
|
||||
uint[] dirty = FindDirtyDynamicOwners(
|
||||
IReadOnlyDictionary<uint, ulong> expectedRetainedVersions) => new(
|
||||
this,
|
||||
staging,
|
||||
landblockId,
|
||||
expectedDynamicVersions);
|
||||
if (dirty.Length != 0)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Dynamic shadow owners changed before collision generation sealing.");
|
||||
}
|
||||
|
||||
var owners = new HashSet<uint>(CaptureStaticOwnersForLandblock(landblockId));
|
||||
owners.UnionWith(staging.CaptureStaticOwnersForLandblock(landblockId));
|
||||
owners.UnionWith(expectedDynamicVersions.Keys);
|
||||
uint[] ownerIds = owners.ToArray();
|
||||
Array.Sort(ownerIds);
|
||||
var states = new List<PreparedShadowOwnerState>(ownerIds.Length);
|
||||
foreach (uint ownerId in ownerIds)
|
||||
{
|
||||
if (staging.TryCaptureOwnerState(ownerId, out PreparedShadowOwnerState? state)
|
||||
&& state is not null)
|
||||
states.Add(state);
|
||||
}
|
||||
return new PreparedLandblockShadowReplacement(
|
||||
landblockId & 0xFFFF0000u,
|
||||
ownerIds,
|
||||
states.ToArray(),
|
||||
expectedDynamicVersions.ToDictionary(
|
||||
static pair => pair.Key,
|
||||
static pair => pair.Value));
|
||||
}
|
||||
|
||||
internal bool ValidateLandblockReplacement(
|
||||
PreparedLandblockShadowReplacement replacement)
|
||||
{
|
||||
foreach ((uint ownerId, ulong version) in replacement.DynamicVersions)
|
||||
{
|
||||
if (GetOwnerVersion(ownerId) != version
|
||||
|| !OwnerTouchesLandblock(ownerId, replacement.LandblockPrefix))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return CaptureDynamicRefloodOwnersForLandblock(
|
||||
replacement.LandblockPrefix)
|
||||
.SequenceEqual(replacement.DynamicVersions.Keys.Order());
|
||||
}
|
||||
expectedRetainedVersions);
|
||||
|
||||
internal void CommitLandblockReplacement(
|
||||
PreparedLandblockShadowReplacement replacement)
|
||||
{
|
||||
if (!ValidateLandblockReplacement(replacement))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Dynamic shadow owners changed before collision generation commit.");
|
||||
}
|
||||
|
||||
foreach (uint ownerId in replacement.OwnerIds)
|
||||
Deregister(ownerId);
|
||||
foreach (PreparedShadowOwnerState state in replacement.OwnerStates)
|
||||
InstallOwnerState(state);
|
||||
for (int index = 0; index < replacement.OwnerIds.Count; index++)
|
||||
Deregister(replacement.OwnerIds[index]);
|
||||
for (int index = 0; index < replacement.OwnerStates.Count; index++)
|
||||
InstallOwnerState(replacement.OwnerStates[index]);
|
||||
}
|
||||
|
||||
private bool OwnerTouchesLandblock(uint entityId, uint landblockId)
|
||||
|
|
@ -1071,10 +1114,10 @@ public sealed class ShadowObjectRegistry
|
|||
entityId,
|
||||
registration,
|
||||
shapes,
|
||||
cells?.ToArray() ?? Array.Empty<uint>(),
|
||||
rows.ToArray(),
|
||||
cells is null ? null : new List<uint>(cells),
|
||||
rows,
|
||||
_suspendedEntities.Contains(entityId),
|
||||
withdrawn?.ToArray() ?? Array.Empty<uint>());
|
||||
withdrawn is null ? null : new HashSet<uint>(withdrawn));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -1085,49 +1128,194 @@ public sealed class ShadowObjectRegistry
|
|||
_entityShapes[state.EntityId] = state.Shapes;
|
||||
if (state.Suspended)
|
||||
_suspendedEntities.Add(state.EntityId);
|
||||
if (state.WithdrawnPrefixes.Length != 0)
|
||||
if (state.WithdrawnPrefixes is not null)
|
||||
{
|
||||
_withdrawnPrefixesByOwner[state.EntityId] =
|
||||
new HashSet<uint>(state.WithdrawnPrefixes);
|
||||
_withdrawnPrefixesByOwner[state.EntityId] = state.WithdrawnPrefixes;
|
||||
}
|
||||
if (state.CellIds.Length != 0)
|
||||
_entityToCells[state.EntityId] = new List<uint>(state.CellIds);
|
||||
foreach (PreparedShadowCellRows row in state.Rows)
|
||||
if (state.CellIds is not null)
|
||||
_entityToCells[state.EntityId] = state.CellIds;
|
||||
for (int rowIndex = 0; rowIndex < state.Rows.Count; rowIndex++)
|
||||
{
|
||||
foreach (ShadowEntry entry in row.Entries)
|
||||
AddEntryToCell(entry, row.CellId);
|
||||
PreparedShadowCellRows row = state.Rows[rowIndex];
|
||||
for (int entryIndex = 0; entryIndex < row.Entries.Length; entryIndex++)
|
||||
AddEntryToCell(row.Entries[entryIndex], row.CellId);
|
||||
}
|
||||
BumpOwnerVersion(state.EntityId);
|
||||
}
|
||||
|
||||
internal sealed class LandblockReplacementBuilder : IDisposable
|
||||
{
|
||||
private readonly ShadowObjectRegistry _active;
|
||||
private readonly ShadowObjectRegistry _staging;
|
||||
private readonly uint _prefix;
|
||||
private readonly ulong _sourceMutationVersion;
|
||||
private readonly HashSet<uint> _owners = new();
|
||||
private readonly List<uint> _ownerIds = new();
|
||||
private readonly List<PreparedShadowOwnerState> _states = new();
|
||||
private IEnumerator<KeyValuePair<uint, ulong>>? _expectedEnumerator;
|
||||
private Dictionary<uint, RegistrationRecord>.Enumerator _registrationEnumerator;
|
||||
private HashSet<uint>.Enumerator _ownerEnumerator;
|
||||
private int _phase;
|
||||
|
||||
internal LandblockReplacementBuilder(
|
||||
ShadowObjectRegistry active,
|
||||
ShadowObjectRegistry staging,
|
||||
uint landblockId,
|
||||
IReadOnlyDictionary<uint, ulong> expected)
|
||||
{
|
||||
_active = active;
|
||||
_staging = staging;
|
||||
_prefix = landblockId & 0xFFFF0000u;
|
||||
_sourceMutationVersion = active.MutationVersion;
|
||||
_expectedEnumerator = expected.GetEnumerator();
|
||||
}
|
||||
|
||||
internal int WorkUnits { get; private set; }
|
||||
internal bool IsStable =>
|
||||
_active.MutationVersion == _sourceMutationVersion;
|
||||
internal PreparedLandblockShadowReplacement? Prepared { get; private set; }
|
||||
|
||||
internal bool Advance()
|
||||
{
|
||||
if (!IsStable)
|
||||
return true;
|
||||
switch (_phase)
|
||||
{
|
||||
case 0:
|
||||
if (_expectedEnumerator!.MoveNext())
|
||||
{
|
||||
(uint ownerId, ulong version) = _expectedEnumerator.Current;
|
||||
if (_active.GetOwnerVersion(ownerId) != version
|
||||
|| !_active.IsRetainedRefloodOwner(ownerId, _prefix))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
AddOwner(ownerId);
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_expectedEnumerator.Dispose();
|
||||
_expectedEnumerator = null;
|
||||
_registrationEnumerator = _active._entityReg.GetEnumerator();
|
||||
_phase++;
|
||||
return false;
|
||||
case 1:
|
||||
if (_registrationEnumerator.MoveNext())
|
||||
{
|
||||
(uint ownerId, RegistrationRecord registration) =
|
||||
_registrationEnumerator.Current;
|
||||
if (registration.IsStatic
|
||||
&& (registration.SeedCellId & 0xFFFF0000u) == _prefix)
|
||||
{
|
||||
AddOwner(ownerId);
|
||||
}
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_registrationEnumerator.Dispose();
|
||||
_registrationEnumerator = _staging._entityReg.GetEnumerator();
|
||||
_phase++;
|
||||
return false;
|
||||
case 2:
|
||||
if (_registrationEnumerator.MoveNext())
|
||||
{
|
||||
(uint ownerId, RegistrationRecord registration) =
|
||||
_registrationEnumerator.Current;
|
||||
if (registration.IsStatic
|
||||
&& (registration.SeedCellId & 0xFFFF0000u) == _prefix)
|
||||
{
|
||||
AddOwner(ownerId);
|
||||
}
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_registrationEnumerator.Dispose();
|
||||
_ownerEnumerator = _owners.GetEnumerator();
|
||||
_phase++;
|
||||
return false;
|
||||
case 3:
|
||||
if (_ownerEnumerator.MoveNext())
|
||||
{
|
||||
uint ownerId = _ownerEnumerator.Current;
|
||||
if (_staging.TryCaptureOwnerState(
|
||||
ownerId,
|
||||
out PreparedShadowOwnerState? state)
|
||||
&& state is not null)
|
||||
{
|
||||
_states.Add(state);
|
||||
}
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_ownerEnumerator.Dispose();
|
||||
if (IsStable)
|
||||
{
|
||||
Prepared = new PreparedLandblockShadowReplacement(
|
||||
_prefix,
|
||||
_ownerIds,
|
||||
_states);
|
||||
}
|
||||
_phase++;
|
||||
return true;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddOwner(uint ownerId)
|
||||
{
|
||||
if (_owners.Add(ownerId))
|
||||
_ownerIds.Add(ownerId);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_expectedEnumerator?.Dispose();
|
||||
if (_phase is 1 or 2)
|
||||
_registrationEnumerator.Dispose();
|
||||
if (_phase == 3)
|
||||
_ownerEnumerator.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsRetainedRefloodOwner(uint ownerId, uint landblockId)
|
||||
{
|
||||
if (!_entityReg.TryGetValue(ownerId, out RegistrationRecord? registration)
|
||||
|| _suspendedEntities.Contains(ownerId)
|
||||
|| (registration.IsStatic
|
||||
&& (registration.SeedCellId & 0xFFFF0000u)
|
||||
== (landblockId & 0xFFFF0000u)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return OwnerTouchesLandblock(ownerId, landblockId);
|
||||
}
|
||||
|
||||
internal sealed class PreparedLandblockShadowReplacement
|
||||
{
|
||||
internal PreparedLandblockShadowReplacement(
|
||||
uint landblockPrefix,
|
||||
uint[] ownerIds,
|
||||
PreparedShadowOwnerState[] ownerStates,
|
||||
Dictionary<uint, ulong> dynamicVersions)
|
||||
IReadOnlyList<uint> ownerIds,
|
||||
IReadOnlyList<PreparedShadowOwnerState> ownerStates)
|
||||
{
|
||||
LandblockPrefix = landblockPrefix;
|
||||
OwnerIds = ownerIds;
|
||||
OwnerStates = ownerStates;
|
||||
DynamicVersions = dynamicVersions;
|
||||
}
|
||||
|
||||
internal uint LandblockPrefix { get; }
|
||||
internal uint[] OwnerIds { get; }
|
||||
internal PreparedShadowOwnerState[] OwnerStates { get; }
|
||||
internal Dictionary<uint, ulong> DynamicVersions { get; }
|
||||
internal IReadOnlyList<uint> OwnerIds { get; }
|
||||
internal IReadOnlyList<PreparedShadowOwnerState> OwnerStates { get; }
|
||||
}
|
||||
|
||||
internal sealed record PreparedShadowOwnerState(
|
||||
uint EntityId,
|
||||
RegistrationRecord Registration,
|
||||
IReadOnlyList<ShadowShape>? Shapes,
|
||||
uint[] CellIds,
|
||||
PreparedShadowCellRows[] Rows,
|
||||
List<uint>? CellIds,
|
||||
IReadOnlyList<PreparedShadowCellRows> Rows,
|
||||
bool Suspended,
|
||||
uint[] WithdrawnPrefixes);
|
||||
HashSet<uint>? WithdrawnPrefixes);
|
||||
|
||||
internal sealed record PreparedShadowCellRows(
|
||||
uint CellId,
|
||||
|
|
@ -1146,6 +1334,7 @@ public sealed class ShadowObjectRegistry
|
|||
_entityShapes.Clear();
|
||||
_entityReg.Clear();
|
||||
_ownerVersions.Clear();
|
||||
_mutationVersion = 0UL;
|
||||
_fallback = null;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ namespace AcDream.Core.World.Cells;
|
|||
public sealed class CellGraph
|
||||
{
|
||||
private readonly ConcurrentDictionary<uint, EnvCell> _envCells = new();
|
||||
private readonly ConcurrentDictionary<uint, (TerrainSurface Terrain, Vector3 Origin)> _terrain = new();
|
||||
private readonly ConcurrentDictionary<uint, CellGraphTerrain> _terrain = new();
|
||||
|
||||
/// <summary>The player's current cell — the render/lighting root. Written ONLY at the
|
||||
/// player chokepoint <see cref="AcDream.Core.Physics.PhysicsEngine.UpdatePlayerCurrCell"/>
|
||||
|
|
@ -34,7 +34,8 @@ public sealed class CellGraph
|
|||
|
||||
/// <param name="landblockPrefix">Any id in the cell's landblock; masked to (id & 0xFFFF0000).</param>
|
||||
public void RegisterTerrain(uint landblockPrefix, TerrainSurface terrain, Vector3 worldOrigin)
|
||||
=> _terrain[landblockPrefix & 0xFFFF0000u] = (terrain, worldOrigin);
|
||||
=> _terrain[landblockPrefix & 0xFFFF0000u] =
|
||||
new CellGraphTerrain(terrain, worldOrigin);
|
||||
|
||||
/// <summary>
|
||||
/// World origin (SW corner) of the landblock containing <paramref name="id"/>,
|
||||
|
|
@ -137,46 +138,36 @@ public sealed class CellGraph
|
|||
var copy = new CellGraph { CurrCell = CurrCell };
|
||||
foreach ((uint id, EnvCell cell) in _envCells)
|
||||
copy._envCells.TryAdd(id, cell);
|
||||
foreach ((uint id, (TerrainSurface Terrain, Vector3 Origin) terrain) in
|
||||
_terrain)
|
||||
foreach ((uint id, CellGraphTerrain terrain) in _terrain)
|
||||
{
|
||||
copy._terrain.TryAdd(id, terrain);
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
|
||||
internal PreparedCellGraphLandblock PrepareLandblockReplacement(
|
||||
uint landblockId)
|
||||
{
|
||||
uint prefix = landblockId & 0xFFFF0000u;
|
||||
KeyValuePair<uint, EnvCell>[] envCells = _envCells
|
||||
.Where(static pair => (pair.Key & 0xFFFFu) >= 0x0100u)
|
||||
.Where(pair => (pair.Key & 0xFFFF0000u) == prefix)
|
||||
.OrderBy(static pair => pair.Key)
|
||||
.ToArray();
|
||||
bool hasTerrain = _terrain.TryGetValue(prefix, out var terrain);
|
||||
return new PreparedCellGraphLandblock(
|
||||
prefix,
|
||||
envCells,
|
||||
hasTerrain,
|
||||
terrain.Terrain,
|
||||
terrain.Origin,
|
||||
CurrCell?.Id ?? 0u);
|
||||
}
|
||||
internal LandblockReplacementBuilder CreateLandblockReplacementBuilder(
|
||||
CellGraph staging,
|
||||
uint landblockId) => new(this, staging, landblockId);
|
||||
|
||||
internal void CommitLandblockReplacement(
|
||||
PreparedCellGraphLandblock replacement)
|
||||
{
|
||||
uint currentCellId = CurrCell?.Id ?? 0u;
|
||||
RemoveLandblock(replacement.LandblockPrefix);
|
||||
for (int index = 0; index < replacement.EnvCellIdsToRemove.Count; index++)
|
||||
_envCells.TryRemove(replacement.EnvCellIdsToRemove[index], out _);
|
||||
if (replacement.HasTerrain)
|
||||
{
|
||||
_terrain[replacement.LandblockPrefix] = (
|
||||
replacement.Terrain!,
|
||||
replacement.Origin);
|
||||
_terrain[replacement.LandblockPrefix] = replacement.Terrain!;
|
||||
}
|
||||
foreach ((uint id, EnvCell cell) in replacement.EnvCells)
|
||||
else
|
||||
{
|
||||
_terrain.TryRemove(replacement.LandblockPrefix, out _);
|
||||
}
|
||||
for (int index = 0; index < replacement.EnvCells.Count; index++)
|
||||
{
|
||||
(uint id, EnvCell cell) = replacement.EnvCells[index];
|
||||
_envCells[id] = cell;
|
||||
}
|
||||
|
||||
uint desiredCurrentCellId =
|
||||
(currentCellId & 0xFFFF0000u) == replacement.LandblockPrefix
|
||||
|
|
@ -188,13 +179,101 @@ public sealed class CellGraph
|
|||
: 0u;
|
||||
if (desiredCurrentCellId != 0u)
|
||||
CurrCell = GetVisible(desiredCurrentCellId);
|
||||
else if ((currentCellId & 0xFFFF0000u)
|
||||
== replacement.LandblockPrefix)
|
||||
CurrCell = null;
|
||||
}
|
||||
|
||||
internal sealed class LandblockReplacementBuilder : IDisposable
|
||||
{
|
||||
private readonly CellGraph _active;
|
||||
private readonly CellGraph _staging;
|
||||
private readonly uint _prefix;
|
||||
private readonly List<KeyValuePair<uint, EnvCell>> _envCells = new();
|
||||
private readonly HashSet<uint> _stagingIds = new();
|
||||
private readonly List<uint> _removeIds = new();
|
||||
private IEnumerator<KeyValuePair<uint, EnvCell>>? _enumerator;
|
||||
private int _phase;
|
||||
|
||||
internal LandblockReplacementBuilder(
|
||||
CellGraph active,
|
||||
CellGraph staging,
|
||||
uint landblockId)
|
||||
{
|
||||
_active = active;
|
||||
_staging = staging;
|
||||
_prefix = landblockId & 0xFFFF0000u;
|
||||
_enumerator = staging._envCells.GetEnumerator();
|
||||
}
|
||||
|
||||
internal bool Advance()
|
||||
{
|
||||
if (_phase == 0)
|
||||
{
|
||||
if (_enumerator!.MoveNext())
|
||||
{
|
||||
KeyValuePair<uint, EnvCell> pair = _enumerator.Current;
|
||||
if ((pair.Key & 0xFFFF0000u) == _prefix
|
||||
&& (pair.Key & 0xFFFFu) >= 0x0100u)
|
||||
{
|
||||
_envCells.Add(pair);
|
||||
_stagingIds.Add(pair.Key);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
_enumerator.Dispose();
|
||||
_enumerator = _active._envCells.GetEnumerator();
|
||||
_phase = 1;
|
||||
return false;
|
||||
}
|
||||
if (_phase == 1)
|
||||
{
|
||||
if (_enumerator!.MoveNext())
|
||||
{
|
||||
uint id = _enumerator.Current.Key;
|
||||
if ((id & 0xFFFF0000u) == _prefix
|
||||
&& (id & 0xFFFFu) >= 0x0100u
|
||||
&& !_stagingIds.Contains(id))
|
||||
{
|
||||
_removeIds.Add(id);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
_enumerator.Dispose();
|
||||
_enumerator = null;
|
||||
bool hasTerrain = _staging._terrain.TryGetValue(
|
||||
_prefix,
|
||||
out var terrain);
|
||||
Prepared = new PreparedCellGraphLandblock(
|
||||
_prefix,
|
||||
_removeIds,
|
||||
_envCells,
|
||||
hasTerrain,
|
||||
terrain,
|
||||
_staging.CurrCell?.Id ?? 0u);
|
||||
_phase = 2;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
internal PreparedCellGraphLandblock? Prepared { get; private set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_enumerator?.Dispose();
|
||||
_enumerator = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed record PreparedCellGraphLandblock(
|
||||
uint LandblockPrefix,
|
||||
KeyValuePair<uint, EnvCell>[] EnvCells,
|
||||
IReadOnlyList<uint> EnvCellIdsToRemove,
|
||||
IReadOnlyList<KeyValuePair<uint, EnvCell>> EnvCells,
|
||||
bool HasTerrain,
|
||||
TerrainSurface? Terrain,
|
||||
Vector3 Origin,
|
||||
CellGraphTerrain? Terrain,
|
||||
uint CurrentCellId);
|
||||
|
||||
internal sealed record CellGraphTerrain(
|
||||
TerrainSurface Terrain,
|
||||
Vector3 Origin);
|
||||
|
|
|
|||
|
|
@ -18,6 +18,77 @@ internal interface IHeadlessCollisionNeighborhood
|
|||
bool IsReady(uint fullCellId);
|
||||
}
|
||||
|
||||
internal static class HeadlessCollisionGenerationTransaction
|
||||
{
|
||||
internal static RuntimeCollisionGenerationCommit Execute(
|
||||
RuntimePhysicsState physics,
|
||||
uint landblockId,
|
||||
Action<RuntimeCollisionAdmission>? afterAdmission,
|
||||
Action<RuntimeCollisionAdmission,
|
||||
PreparedLandblockCollisionGeneration> stage)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(physics);
|
||||
ArgumentNullException.ThrowIfNull(stage);
|
||||
|
||||
RuntimeCollisionAdmission admission =
|
||||
physics.BeginCollisionAdmission(landblockId);
|
||||
PreparedLandblockCollisionGeneration? prepared = null;
|
||||
bool committed = false;
|
||||
try
|
||||
{
|
||||
// This hook exists so the exact post-admission/pre-prepare failure
|
||||
// boundary remains covered. Production does not install one.
|
||||
afterAdmission?.Invoke(admission);
|
||||
prepared = physics.PrepareCollisionGeneration(admission);
|
||||
stage(admission, prepared);
|
||||
|
||||
RuntimeCollisionOwnerCaptureStep ownerCapture;
|
||||
do
|
||||
{
|
||||
ownerCapture = physics.AdvanceCollisionRetainedOwnerCapture(
|
||||
admission,
|
||||
prepared);
|
||||
}
|
||||
while (!ownerCapture.Completed);
|
||||
foreach (uint ownerId in prepared.RetainedOwnerIds)
|
||||
{
|
||||
physics.RefreshCollisionRetainedOwner(
|
||||
admission,
|
||||
prepared,
|
||||
ownerId);
|
||||
}
|
||||
RuntimeCollisionSealStep seal;
|
||||
do
|
||||
{
|
||||
seal = physics.AdvanceCollisionGenerationSeal(
|
||||
admission,
|
||||
prepared);
|
||||
}
|
||||
while (!seal.Completed && !seal.Restarted);
|
||||
if (!seal.Completed)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Headless collision owner set changed during synchronous sealing.");
|
||||
}
|
||||
|
||||
RuntimeCollisionGenerationCommit result =
|
||||
physics.CommitCollisionGeneration(admission, prepared);
|
||||
if (!result.Committed)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Headless collision generation changed during synchronous publication.");
|
||||
}
|
||||
committed = true;
|
||||
return result;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!committed)
|
||||
physics.CancelCollisionGeneration(admission, prepared);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Per-session mutable collision publication over process-shared immutable
|
||||
/// DAT and pak inputs. Every session retains its own engine, data cache,
|
||||
|
|
@ -172,81 +243,58 @@ internal sealed class HeadlessCollisionNeighborhood
|
|||
_content.PreparedCollision,
|
||||
landblock);
|
||||
|
||||
RuntimePhysicsState physics =
|
||||
_runtime.EntityObjects.Physics;
|
||||
RuntimeCollisionAdmission admission =
|
||||
physics.BeginCollisionAdmission(landblockId);
|
||||
using PreparedLandblockCollisionGeneration prepared =
|
||||
physics.PrepareCollisionGeneration(admission);
|
||||
prepared.SetAssetClosure(
|
||||
[.. collisions.GfxObjIds],
|
||||
[.. collisions.SetupIds]);
|
||||
PhysicsDataCache cache = prepared.DataCache;
|
||||
TerrainSurface terrain =
|
||||
LandblockPhysicsContentBuilder.BuildTerrainSurface(
|
||||
landblock,
|
||||
_content.HeightTable.AsSpan());
|
||||
var cellSurfaces = new List<CellSurface>();
|
||||
var portalPlanes = new List<PortalPlane>();
|
||||
LandblockPhysicsContentBuilder.PublishPreparedCells(
|
||||
cache,
|
||||
landblock,
|
||||
collisions,
|
||||
origin,
|
||||
cellSurfaces,
|
||||
portalPlanes);
|
||||
LandblockPhysicsContentBuilder.CacheBuildings(
|
||||
cache,
|
||||
landblock,
|
||||
terrain,
|
||||
origin);
|
||||
LandblockPhysicsContentBuilder.CachePreparedObjects(
|
||||
cache,
|
||||
collisions);
|
||||
|
||||
try
|
||||
{
|
||||
physics.StageCollisionAssets(
|
||||
admission,
|
||||
prepared,
|
||||
new RuntimeLandblockCollisionAssets(
|
||||
landblockId,
|
||||
terrain,
|
||||
cellSurfaces,
|
||||
portalPlanes,
|
||||
origin.X,
|
||||
origin.Y,
|
||||
currentCellId));
|
||||
_ = LandblockPhysicsContentBuilder
|
||||
.PublishStaticCollision(
|
||||
prepared.Engine,
|
||||
RuntimePhysicsState physics = _runtime.EntityObjects.Physics;
|
||||
_ = HeadlessCollisionGenerationTransaction.Execute(
|
||||
physics,
|
||||
landblockId,
|
||||
afterAdmission: null,
|
||||
(admission, prepared) =>
|
||||
{
|
||||
prepared.SetAssetClosure(
|
||||
[.. collisions.GfxObjIds],
|
||||
[.. collisions.SetupIds]);
|
||||
PhysicsDataCache cache = prepared.DataCache;
|
||||
TerrainSurface terrain =
|
||||
LandblockPhysicsContentBuilder.BuildTerrainSurface(
|
||||
landblock,
|
||||
_content.HeightTable.AsSpan());
|
||||
var cellSurfaces = new List<CellSurface>();
|
||||
var portalPlanes = new List<PortalPlane>();
|
||||
LandblockPhysicsContentBuilder.PublishPreparedCells(
|
||||
cache,
|
||||
landblock,
|
||||
collisions,
|
||||
origin,
|
||||
cellSurfaces,
|
||||
portalPlanes);
|
||||
LandblockPhysicsContentBuilder.CacheBuildings(
|
||||
cache,
|
||||
landblock,
|
||||
terrain,
|
||||
origin);
|
||||
foreach (uint ownerId in physics.CaptureCollisionDynamicOwners(
|
||||
admission,
|
||||
prepared))
|
||||
{
|
||||
physics.RefreshCollisionDynamicOwner(
|
||||
LandblockPhysicsContentBuilder.CachePreparedObjects(
|
||||
cache,
|
||||
collisions);
|
||||
physics.StageCollisionAssets(
|
||||
admission,
|
||||
prepared,
|
||||
ownerId);
|
||||
}
|
||||
RuntimeCollisionGenerationCommit commit =
|
||||
physics.CommitCollisionGeneration(admission, prepared);
|
||||
if (!commit.Committed)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Headless collision generation changed during synchronous publication.");
|
||||
}
|
||||
_resident.Add(CanonicalLandblock(landblockId));
|
||||
}
|
||||
catch
|
||||
{
|
||||
_ = physics.WithdrawCollision(landblockId);
|
||||
throw;
|
||||
}
|
||||
new RuntimeLandblockCollisionAssets(
|
||||
landblockId,
|
||||
terrain,
|
||||
cellSurfaces,
|
||||
portalPlanes,
|
||||
origin.X,
|
||||
origin.Y,
|
||||
currentCellId));
|
||||
_ = LandblockPhysicsContentBuilder
|
||||
.PublishStaticCollision(
|
||||
prepared.Engine,
|
||||
cache,
|
||||
landblock,
|
||||
collisions,
|
||||
origin);
|
||||
});
|
||||
_resident.Add(CanonicalLandblock(landblockId));
|
||||
}
|
||||
|
||||
private void RetireAll()
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@ public readonly record struct RuntimeCollisionAcknowledgement(
|
|||
|
||||
public readonly record struct RuntimeCollisionGenerationCommit(
|
||||
RuntimeCollisionAcknowledgement Acknowledgement,
|
||||
uint[] DirtyDynamicOwnerIds)
|
||||
uint[] DirtyRetainedOwnerIds)
|
||||
{
|
||||
public bool Committed => Acknowledgement.Ready;
|
||||
}
|
||||
|
|
@ -87,7 +87,11 @@ internal sealed class PreparedLandblockCollisionGeneration : IDisposable
|
|||
{
|
||||
private readonly RuntimePhysicsState _owner;
|
||||
private readonly RuntimeCollisionAdmission _admission;
|
||||
private readonly Dictionary<uint, ulong> _dynamicOwnerVersions = new();
|
||||
private readonly Dictionary<uint, ulong> _retainedOwnerVersions = new();
|
||||
private readonly List<uint> _retainedOwnerIds = new();
|
||||
private ShadowObjectRegistry.RetainedRefloodOwnerScan? _retainedOwnerScan;
|
||||
private PhysicsEngine.LandblockReplacementBuilder? _sealBuilder;
|
||||
private PhysicsEngine.PreparedPhysicsEngineLandblock? _sealedReplacement;
|
||||
private bool _disposed;
|
||||
|
||||
internal PreparedLandblockCollisionGeneration(
|
||||
|
|
@ -106,9 +110,13 @@ internal sealed class PreparedLandblockCollisionGeneration : IDisposable
|
|||
internal PhysicsEngine Engine { get; }
|
||||
internal uint[] GfxObjectIds { get; private set; } = Array.Empty<uint>();
|
||||
internal uint[] SetupIds { get; private set; } = Array.Empty<uint>();
|
||||
internal IReadOnlyDictionary<uint, ulong> DynamicOwnerVersions =>
|
||||
_dynamicOwnerVersions;
|
||||
internal IReadOnlyDictionary<uint, ulong> RetainedOwnerVersions =>
|
||||
_retainedOwnerVersions;
|
||||
internal bool IsDisposed => _disposed;
|
||||
internal bool RetainedOwnerCaptureComplete { get; private set; }
|
||||
internal ulong RetainedOwnerCaptureMutationVersion { get; private set; }
|
||||
internal bool IsSealed => _sealedReplacement is not null;
|
||||
internal ulong SealedShadowMutationVersion { get; private set; }
|
||||
|
||||
internal bool Matches(
|
||||
RuntimePhysicsState owner,
|
||||
|
|
@ -123,26 +131,155 @@ internal sealed class PreparedLandblockCollisionGeneration : IDisposable
|
|||
SetupIds = setupIds ?? throw new ArgumentNullException(nameof(setupIds));
|
||||
}
|
||||
|
||||
internal void RefreshDynamicOwner(uint ownerId)
|
||||
internal void RefreshRetainedOwner(uint ownerId)
|
||||
{
|
||||
EnsureUsable();
|
||||
bool retained = Engine.ShadowObjects.RefreshDynamicOwnerFrom(
|
||||
bool retained = Engine.ShadowObjects.RefreshRetainedOwnerFrom(
|
||||
_owner.Engine.ShadowObjects,
|
||||
ownerId,
|
||||
_admission.LandblockId,
|
||||
out ulong version);
|
||||
if (retained)
|
||||
_dynamicOwnerVersions[ownerId] = version;
|
||||
_retainedOwnerVersions[ownerId] = version;
|
||||
else
|
||||
_dynamicOwnerVersions.Remove(ownerId);
|
||||
_retainedOwnerVersions.Remove(ownerId);
|
||||
}
|
||||
|
||||
internal uint[] FindDirtyDynamicOwners()
|
||||
internal RuntimeCollisionOwnerCaptureStep AdvanceRetainedOwnerCapture()
|
||||
{
|
||||
EnsureUsable();
|
||||
return _owner.Engine.ShadowObjects.FindDirtyDynamicOwners(
|
||||
if (RetainedOwnerCaptureComplete)
|
||||
{
|
||||
return new RuntimeCollisionOwnerCaptureStep(
|
||||
Completed: true,
|
||||
Restarted: false,
|
||||
HasOwner: false,
|
||||
OwnerId: 0u);
|
||||
}
|
||||
_retainedOwnerScan ??= _owner.Engine.ShadowObjects
|
||||
.CreateRetainedRefloodOwnerScan(_admission.LandblockId);
|
||||
ShadowObjectRegistry.RetainedRefloodOwnerScanStep step =
|
||||
_retainedOwnerScan.Advance();
|
||||
if (step.Completed && !step.Stable)
|
||||
{
|
||||
ResetRetainedOwnerCapture();
|
||||
return new RuntimeCollisionOwnerCaptureStep(
|
||||
Completed: false,
|
||||
Restarted: true,
|
||||
HasOwner: false,
|
||||
OwnerId: 0u);
|
||||
}
|
||||
if (step.HasOwner)
|
||||
_retainedOwnerIds.Add(step.OwnerId);
|
||||
if (step.Completed)
|
||||
{
|
||||
_retainedOwnerScan.Dispose();
|
||||
_retainedOwnerScan = null;
|
||||
RetainedOwnerCaptureMutationVersion = step.SourceMutationVersion;
|
||||
RetainedOwnerCaptureComplete = true;
|
||||
}
|
||||
return new RuntimeCollisionOwnerCaptureStep(
|
||||
RetainedOwnerCaptureComplete,
|
||||
Restarted: false,
|
||||
step.HasOwner,
|
||||
step.OwnerId);
|
||||
}
|
||||
|
||||
internal IReadOnlyList<uint> RetainedOwnerIds
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureUsable();
|
||||
if (!RetainedOwnerCaptureComplete)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Retained collision-owner capture is incomplete.");
|
||||
}
|
||||
return _retainedOwnerIds;
|
||||
}
|
||||
}
|
||||
|
||||
internal void ResetRetainedOwnerCapture()
|
||||
{
|
||||
EnsureUsable();
|
||||
_retainedOwnerScan?.Dispose();
|
||||
_retainedOwnerScan = null;
|
||||
_retainedOwnerIds.Clear();
|
||||
_retainedOwnerVersions.Clear();
|
||||
RetainedOwnerCaptureComplete = false;
|
||||
RetainedOwnerCaptureMutationVersion = 0UL;
|
||||
_sealedReplacement = null;
|
||||
_sealBuilder?.Dispose();
|
||||
_sealBuilder = null;
|
||||
SealedShadowMutationVersion = 0UL;
|
||||
}
|
||||
|
||||
internal RuntimeCollisionSealStep AdvanceSeal()
|
||||
{
|
||||
EnsureUsable();
|
||||
if (!RetainedOwnerCaptureComplete)
|
||||
{
|
||||
return new RuntimeCollisionSealStep(
|
||||
Completed: false,
|
||||
Restarted: true,
|
||||
WorkUnits: 0);
|
||||
}
|
||||
if (_owner.Engine.ShadowObjects.MutationVersion
|
||||
!= RetainedOwnerCaptureMutationVersion)
|
||||
{
|
||||
ResetRetainedOwnerCapture();
|
||||
return new RuntimeCollisionSealStep(
|
||||
Completed: false,
|
||||
Restarted: true,
|
||||
WorkUnits: 0);
|
||||
}
|
||||
if (_retainedOwnerVersions.Count != _retainedOwnerIds.Count)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Every retained collision owner must refresh before sealing.");
|
||||
}
|
||||
|
||||
_sealBuilder ??= _owner.Engine.CreateLandblockReplacementBuilder(
|
||||
Engine,
|
||||
_admission.LandblockId,
|
||||
_dynamicOwnerVersions);
|
||||
GfxObjectIds,
|
||||
SetupIds,
|
||||
_retainedOwnerVersions);
|
||||
int before = _sealBuilder.WorkUnits;
|
||||
bool completed = _sealBuilder.Advance();
|
||||
int workUnits = _sealBuilder.WorkUnits - before;
|
||||
if (!completed)
|
||||
{
|
||||
return new RuntimeCollisionSealStep(
|
||||
Completed: false,
|
||||
Restarted: false,
|
||||
workUnits);
|
||||
}
|
||||
if (!_sealBuilder.IsStable || _sealBuilder.Prepared is null)
|
||||
{
|
||||
ResetRetainedOwnerCapture();
|
||||
return new RuntimeCollisionSealStep(
|
||||
Completed: false,
|
||||
Restarted: true,
|
||||
workUnits);
|
||||
}
|
||||
_sealedReplacement = _sealBuilder.Prepared;
|
||||
_sealBuilder.Dispose();
|
||||
_sealBuilder = null;
|
||||
SealedShadowMutationVersion =
|
||||
_owner.Engine.ShadowObjects.MutationVersion;
|
||||
return new RuntimeCollisionSealStep(
|
||||
Completed: true,
|
||||
Restarted: false,
|
||||
workUnits);
|
||||
}
|
||||
|
||||
internal PhysicsEngine.PreparedPhysicsEngineLandblock TakeSealedReplacement()
|
||||
{
|
||||
EnsureUsable();
|
||||
return _sealedReplacement
|
||||
?? throw new InvalidOperationException(
|
||||
"Collision generation must be sealed before activation.");
|
||||
}
|
||||
|
||||
internal void MarkCommitted()
|
||||
|
|
@ -156,7 +293,14 @@ internal sealed class PreparedLandblockCollisionGeneration : IDisposable
|
|||
if (_disposed)
|
||||
return;
|
||||
Engine.Clear();
|
||||
_dynamicOwnerVersions.Clear();
|
||||
_retainedOwnerScan?.Dispose();
|
||||
_retainedOwnerScan = null;
|
||||
_retainedOwnerIds.Clear();
|
||||
_retainedOwnerVersions.Clear();
|
||||
_sealBuilder?.Dispose();
|
||||
_sealBuilder = null;
|
||||
_sealedReplacement = null;
|
||||
SealedShadowMutationVersion = 0UL;
|
||||
_disposed = true;
|
||||
}
|
||||
|
||||
|
|
@ -167,6 +311,17 @@ internal sealed class PreparedLandblockCollisionGeneration : IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
internal readonly record struct RuntimeCollisionOwnerCaptureStep(
|
||||
bool Completed,
|
||||
bool Restarted,
|
||||
bool HasOwner,
|
||||
uint OwnerId);
|
||||
|
||||
internal readonly record struct RuntimeCollisionSealStep(
|
||||
bool Completed,
|
||||
bool Restarted,
|
||||
int WorkUnits);
|
||||
|
||||
/// <summary>
|
||||
/// Presentation-free mutable physics world for one Runtime/session owner.
|
||||
/// Immutable prepared collision inputs may be supplied by a graphical or
|
||||
|
|
@ -1001,6 +1156,43 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
stagingEngine);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cancels only the named unpublished generation. The currently active
|
||||
/// collision world is never withdrawn. A stale receipt may dispose its
|
||||
/// own staging storage but cannot invalidate a newer admission.
|
||||
/// </summary>
|
||||
internal void CancelCollisionGeneration(
|
||||
RuntimeCollisionAdmission admission,
|
||||
PreparedLandblockCollisionGeneration? prepared = null)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
EnsureCollisionMutationThread();
|
||||
ArgumentNullException.ThrowIfNull(admission);
|
||||
if (!ReferenceEquals(admission.Owner, this))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"Collision admission belongs to another Runtime.",
|
||||
nameof(admission));
|
||||
}
|
||||
if (prepared is not null && !prepared.Matches(this, admission))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"Prepared collision generation belongs to another admission.",
|
||||
nameof(prepared));
|
||||
}
|
||||
|
||||
prepared?.Dispose();
|
||||
if (_collisionAdmissions.TryGetValue(
|
||||
admission.LandblockId,
|
||||
out RuntimeCollisionAdmission? current)
|
||||
&& ReferenceEquals(current, admission))
|
||||
{
|
||||
_collisionAdmissions.Remove(admission.LandblockId);
|
||||
_collisionGenerations[admission.LandblockId] = checked(
|
||||
admission.Generation + 1UL);
|
||||
}
|
||||
}
|
||||
|
||||
internal void StageCollisionAssets(
|
||||
RuntimeCollisionAdmission admission,
|
||||
PreparedLandblockCollisionGeneration prepared,
|
||||
|
|
@ -1043,18 +1235,17 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
admission.AssetsPrepared = true;
|
||||
}
|
||||
|
||||
internal uint[] CaptureCollisionDynamicOwners(
|
||||
internal RuntimeCollisionOwnerCaptureStep AdvanceCollisionRetainedOwnerCapture(
|
||||
RuntimeCollisionAdmission admission,
|
||||
PreparedLandblockCollisionGeneration prepared)
|
||||
{
|
||||
ValidateAdmission(admission);
|
||||
EnsureCollisionMutationThread();
|
||||
ValidatePreparedGeneration(admission, prepared);
|
||||
return Engine.ShadowObjects.CaptureDynamicRefloodOwnersForLandblock(
|
||||
admission.LandblockId);
|
||||
return prepared.AdvanceRetainedOwnerCapture();
|
||||
}
|
||||
|
||||
internal void RefreshCollisionDynamicOwner(
|
||||
internal void RefreshCollisionRetainedOwner(
|
||||
RuntimeCollisionAdmission admission,
|
||||
PreparedLandblockCollisionGeneration prepared,
|
||||
uint ownerId)
|
||||
|
|
@ -1062,7 +1253,32 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
ValidateAdmission(admission);
|
||||
EnsureCollisionMutationThread();
|
||||
ValidatePreparedGeneration(admission, prepared);
|
||||
prepared.RefreshDynamicOwner(ownerId);
|
||||
prepared.RefreshRetainedOwner(ownerId);
|
||||
}
|
||||
|
||||
internal void RestartCollisionRetainedOwnerCapture(
|
||||
RuntimeCollisionAdmission admission,
|
||||
PreparedLandblockCollisionGeneration prepared)
|
||||
{
|
||||
ValidateAdmission(admission);
|
||||
EnsureCollisionMutationThread();
|
||||
ValidatePreparedGeneration(admission, prepared);
|
||||
prepared.ResetRetainedOwnerCapture();
|
||||
}
|
||||
|
||||
internal RuntimeCollisionSealStep AdvanceCollisionGenerationSeal(
|
||||
RuntimeCollisionAdmission admission,
|
||||
PreparedLandblockCollisionGeneration prepared)
|
||||
{
|
||||
ValidateAdmission(admission);
|
||||
EnsureCollisionMutationThread();
|
||||
ValidatePreparedGeneration(admission, prepared);
|
||||
if (!admission.AssetsPrepared)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Collision generation cannot seal before its assets are prepared.");
|
||||
}
|
||||
return prepared.AdvanceSeal();
|
||||
}
|
||||
|
||||
internal RuntimeCollisionGenerationCommit CommitCollisionGeneration(
|
||||
|
|
@ -1083,38 +1299,25 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
"Collision generation has already completed.");
|
||||
}
|
||||
|
||||
uint[] dirtyOwners = prepared.FindDirtyDynamicOwners();
|
||||
if (dirtyOwners.Length != 0)
|
||||
if (!prepared.IsSealed)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Collision generation cannot activate before sealing.");
|
||||
}
|
||||
if (Engine.ShadowObjects.MutationVersion
|
||||
!= prepared.SealedShadowMutationVersion)
|
||||
{
|
||||
prepared.ResetRetainedOwnerCapture();
|
||||
return new RuntimeCollisionGenerationCommit(
|
||||
new RuntimeCollisionAcknowledgement(
|
||||
admission.LandblockId,
|
||||
admission.Generation,
|
||||
Engine.IsLandblockTerrainResident(admission.LandblockId),
|
||||
Ready: false),
|
||||
dirtyOwners);
|
||||
Array.Empty<uint>());
|
||||
}
|
||||
|
||||
PhysicsEngine.PreparedPhysicsEngineLandblock replacement =
|
||||
Engine.PrepareLandblockReplacement(
|
||||
prepared.Engine,
|
||||
admission.LandblockId,
|
||||
prepared.GfxObjectIds,
|
||||
prepared.SetupIds,
|
||||
prepared.DynamicOwnerVersions);
|
||||
if (!Engine.ValidateLandblockReplacement(replacement))
|
||||
{
|
||||
dirtyOwners = prepared.FindDirtyDynamicOwners();
|
||||
return new RuntimeCollisionGenerationCommit(
|
||||
new RuntimeCollisionAcknowledgement(
|
||||
admission.LandblockId,
|
||||
admission.Generation,
|
||||
Engine.IsLandblockTerrainResident(admission.LandblockId),
|
||||
Ready: false),
|
||||
dirtyOwners);
|
||||
}
|
||||
|
||||
Engine.CommitLandblockReplacement(replacement);
|
||||
Engine.CommitLandblockReplacement(prepared.TakeSealedReplacement());
|
||||
admission.Completed = true;
|
||||
_collisionAdmissions.Remove(admission.LandblockId);
|
||||
prepared.MarkCommitted();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue