feat(physics): define deterministic flat collision assets
Add immutable indexed physics and containment BSP records, exact-bit polygon and Setup payloads, separated CellStruct/topology ownership, and iterative positive-before-negative flattening. Reject malformed graphs and ranges, and prove source identity over synthetic edge cases and installed retail DAT samples without cutting production traversal over.
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11 changed files with 2094 additions and 21 deletions
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using System.Numerics;
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using AcDream.Core.Physics;
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using AcDream.Core.Tests.Conformance;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Options;
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using DatReaderWriter.Types;
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using Xunit.Abstractions;
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namespace AcDream.Core.Tests.Physics;
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public sealed class FlatCollisionInstalledDatTests
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{
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private readonly ITestOutputHelper _output;
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public FlatCollisionInstalledDatTests(ITestOutputHelper output) =>
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_output = output;
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[Fact]
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public void InstalledCells_FlattenVerbatimAndDeterministically()
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{
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string? datDir = ConformanceDats.ResolveDatDir();
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if (datDir is null)
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{
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_output.WriteLine("SKIP: installed retail DAT directory is unavailable.");
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return;
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}
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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foreach (uint cellId in new[]
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{
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0x8A02_016Eu, // Facility Hub corridor
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0x8A02_017Au, // asymmetric adjoining corridor
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0xA9B4_013Fu, // Holtburg cottage
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})
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{
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var cache = new PhysicsDataCache();
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ConformanceDats.LoadEnvCell(dats, cache, cellId);
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CellPhysics source = Assert.IsType<CellPhysics>(
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cache.GetCellStruct(cellId));
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FlatCellCollisionAsset first =
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FlatCollisionAssetBuilder.FlattenCell(source);
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FlatCellCollisionAsset second =
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FlatCollisionAssetBuilder.FlattenCell(source);
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AssertPhysicsSourceMatches(source.BSP?.Root, source.Resolved, first.Structure.PhysicsBsp);
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AssertContainmentSourceMatches(
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source.CellBSP?.Root,
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first.Structure.ContainmentBsp);
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FlatCollisionAssetBuilderTests.AssertFlatPhysicsEqual(
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first.Structure.PhysicsBsp,
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second.Structure.PhysicsBsp);
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Assert.Equal(
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first.Structure.ContainmentBsp.Nodes.AsEnumerable(),
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second.Structure.ContainmentBsp.Nodes.AsEnumerable());
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Assert.Equal(
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first.Topology.Portals.AsEnumerable(),
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second.Topology.Portals.AsEnumerable());
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Assert.Equal(
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first.Topology.VisibleCellIds.AsEnumerable(),
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second.Topology.VisibleCellIds.AsEnumerable());
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_output.WriteLine(
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$"cell 0x{cellId:X8}: physicsNodes={first.Structure.PhysicsBsp.Nodes.Length}, " +
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$"physicsPolygons={first.Structure.PhysicsBsp.PolygonTable.Polygons.Length}, " +
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$"containmentNodes={first.Structure.ContainmentBsp.Nodes.Length}, " +
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$"portals={first.Topology.Portals.Length}");
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}
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}
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[Fact]
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public void InstalledGfxObjsAndSetups_FlattenVerbatim()
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{
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string? datDir = ConformanceDats.ResolveDatDir();
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if (datDir is null)
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{
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_output.WriteLine("SKIP: installed retail DAT directory is unavailable.");
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return;
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}
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var cache = new PhysicsDataCache();
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foreach (uint gfxObjId in new[]
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{
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0x0100_0A2Bu, // Holtburg cottage shell
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0x0100_0AC5u, // outdoor stair/ramp fixture
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0x0100_44B5u, // multipart door shell
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})
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{
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GfxObj gfxObj = Assert.IsType<GfxObj>(dats.Get<GfxObj>(gfxObjId));
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cache.CacheGfxObj(gfxObjId, gfxObj);
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GfxObjPhysics source = Assert.IsType<GfxObjPhysics>(
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cache.GetGfxObj(gfxObjId));
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FlatGfxObjCollisionAsset flat =
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FlatCollisionAssetBuilder.FlattenGfxObj(
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source,
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cache.GetVisualBounds(gfxObjId));
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AssertPhysicsSourceMatches(
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source.BSP.Root,
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source.Resolved,
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flat.PhysicsBsp);
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AssertNullableSphereBits(source.BoundingSphere, flat.BoundingSphere);
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Assert.NotNull(flat.VisualBounds);
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AssertVisualBoundsBits(
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Assert.IsType<GfxObjVisualBounds>(cache.GetVisualBounds(gfxObjId)),
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flat.VisualBounds!.Value);
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_output.WriteLine(
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$"gfx 0x{gfxObjId:X8}: nodes={flat.PhysicsBsp.Nodes.Length}, " +
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$"polygons={flat.PhysicsBsp.PolygonTable.Polygons.Length}");
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}
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foreach (uint setupId in new[]
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{
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0x0200_0001u, // player
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0x0200_19E3u, // wide low collision family
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0x0200_19FFu, // multipart door
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})
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{
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Setup setup = Assert.IsType<Setup>(dats.Get<Setup>(setupId));
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cache.CacheSetup(setupId, setup);
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SetupPhysics source = Assert.IsType<SetupPhysics>(
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cache.GetSetup(setupId));
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FlatSetupCollision flat =
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FlatCollisionAssetBuilder.FlattenSetup(source);
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AssertSetupSourceMatches(source, flat);
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_output.WriteLine(
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$"setup 0x{setupId:X8}: cylinders={flat.Cylinders.Length}, " +
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$"spheres={flat.Spheres.Length}");
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}
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}
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private static void AssertPhysicsSourceMatches(
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PhysicsBSPNode? root,
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IReadOnlyDictionary<ushort, ResolvedPolygon> resolved,
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FlatPhysicsBsp flat)
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{
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if (root is null)
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{
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Assert.Equal(-1, flat.RootIndex);
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Assert.Empty(flat.Nodes);
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return;
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}
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var ordered = new List<PhysicsBSPNode>();
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var indices = new Dictionary<PhysicsBSPNode, int>(
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ReferenceEqualityComparer.Instance);
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var stack = new Stack<PhysicsBSPNode>();
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stack.Push(root);
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while (stack.Count != 0)
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{
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PhysicsBSPNode source = stack.Pop();
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indices.Add(source, ordered.Count);
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ordered.Add(source);
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if (source.NegNode is not null)
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stack.Push(source.NegNode);
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if (source.PosNode is not null)
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stack.Push(source.PosNode);
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}
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Assert.Equal(flat.Nodes.Length, ordered.Count);
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for (int flatIndex = 0; flatIndex < ordered.Count; flatIndex++)
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{
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PhysicsBSPNode source = ordered[flatIndex];
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FlatPhysicsBspNode row = flat.Nodes[flatIndex];
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Assert.Equal(source.Type, row.Type);
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FlatCollisionAssetBuilderTests.AssertPlaneBits(
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source.SplittingPlane,
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row.SplittingPlane);
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Assert.Equal(source.LeafIndex, row.LeafIndex);
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Assert.Equal(source.Solid, row.Solid);
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FlatCollisionAssetBuilderTests.AssertVectorBits(
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source.BoundingSphere.Origin,
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row.BoundingSphere.Origin);
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FlatCollisionAssetBuilderTests.AssertFloatBits(
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source.BoundingSphere.Radius,
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row.BoundingSphere.Radius);
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Assert.Equal(
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source.PosNode is null ? -1 : indices[source.PosNode],
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row.PositiveChildIndex);
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Assert.Equal(
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source.NegNode is null ? -1 : indices[source.NegNode],
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row.NegativeChildIndex);
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Assert.Equal(source.Polygons.Count, row.PolygonIndexRange.Count);
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for (int i = 0; i < source.Polygons.Count; i++)
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{
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int streamIndex = row.PolygonIndexRange.Start + i;
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int polygonIndex = flat.PolygonIndexStream[streamIndex];
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Assert.Equal(
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source.Polygons[i],
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flat.PolygonTable.Polygons[polygonIndex].Id);
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}
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}
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Assert.Equal(resolved.Count, flat.PolygonTable.Polygons.Length);
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foreach ((ushort id, ResolvedPolygon source) in resolved)
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{
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Assert.True(flat.PolygonTable.TryFindPolygonIndex(id, out int polygonIndex));
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FlatCollisionPolygon row = flat.PolygonTable.Polygons[polygonIndex];
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Assert.Equal(source.Id, row.Id);
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Assert.Equal(source.NumPoints, row.NumPoints);
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Assert.Equal(source.SidesType, row.SidesType);
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FlatCollisionAssetBuilderTests.AssertPlaneBits(source.Plane, row.Plane);
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for (int i = 0; i < source.Vertices.Length; i++)
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{
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FlatCollisionAssetBuilderTests.AssertVectorBits(
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source.Vertices[i],
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flat.PolygonTable.Vertices[row.VertexRange.Start + i]);
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}
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}
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}
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private static void AssertContainmentSourceMatches(
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CellBSPNode? root,
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FlatCellContainmentBsp flat)
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{
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if (root is null)
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{
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Assert.Equal(-1, flat.RootIndex);
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Assert.Empty(flat.Nodes);
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return;
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}
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var ordered = new List<CellBSPNode>();
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var indices = new Dictionary<CellBSPNode, int>(
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ReferenceEqualityComparer.Instance);
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var stack = new Stack<CellBSPNode>();
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stack.Push(root);
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while (stack.Count != 0)
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{
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CellBSPNode source = stack.Pop();
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indices.Add(source, ordered.Count);
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ordered.Add(source);
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if (source.NegNode is not null)
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stack.Push(source.NegNode);
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if (source.PosNode is not null)
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stack.Push(source.PosNode);
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}
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Assert.Equal(flat.Nodes.Length, ordered.Count);
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for (int flatIndex = 0; flatIndex < ordered.Count; flatIndex++)
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{
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CellBSPNode source = ordered[flatIndex];
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FlatCellBspNode row = flat.Nodes[flatIndex];
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Assert.Equal(source.Type, row.Type);
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Assert.Equal(source.LeafIndex, row.LeafIndex);
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FlatCollisionAssetBuilderTests.AssertPlaneBits(
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source.SplittingPlane,
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row.SplittingPlane);
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Assert.Equal(
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source.PosNode is null ? -1 : indices[source.PosNode],
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row.PositiveChildIndex);
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Assert.Equal(
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source.NegNode is null ? -1 : indices[source.NegNode],
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row.NegativeChildIndex);
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}
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}
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private static void AssertSetupSourceMatches(
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SetupPhysics source,
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FlatSetupCollision flat)
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{
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Assert.Equal(source.CylSpheres.Count, flat.Cylinders.Length);
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Assert.Equal(source.Spheres.Count, flat.Spheres.Length);
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for (int i = 0; i < source.CylSpheres.Count; i++)
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{
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FlatCollisionAssetBuilderTests.AssertVectorBits(
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source.CylSpheres[i].Origin,
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flat.Cylinders[i].Origin);
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FlatCollisionAssetBuilderTests.AssertFloatBits(
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source.CylSpheres[i].Radius,
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flat.Cylinders[i].Radius);
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FlatCollisionAssetBuilderTests.AssertFloatBits(
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source.CylSpheres[i].Height,
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flat.Cylinders[i].Height);
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}
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for (int i = 0; i < source.Spheres.Count; i++)
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{
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FlatCollisionAssetBuilderTests.AssertVectorBits(
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source.Spheres[i].Origin,
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flat.Spheres[i].Origin);
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FlatCollisionAssetBuilderTests.AssertFloatBits(
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source.Spheres[i].Radius,
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flat.Spheres[i].Radius);
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}
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FlatCollisionAssetBuilderTests.AssertFloatBits(source.Height, flat.Height);
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FlatCollisionAssetBuilderTests.AssertFloatBits(source.Radius, flat.Radius);
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FlatCollisionAssetBuilderTests.AssertFloatBits(
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source.StepUpHeight,
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flat.StepUpHeight);
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FlatCollisionAssetBuilderTests.AssertFloatBits(
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source.StepDownHeight,
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flat.StepDownHeight);
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}
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private static void AssertNullableSphereBits(
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Sphere? source,
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FlatCollisionSphere? flat)
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{
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Assert.Equal(source is null, flat is null);
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if (source is null || flat is null)
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return;
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FlatCollisionAssetBuilderTests.AssertVectorBits(
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source.Origin,
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flat.Value.Origin);
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FlatCollisionAssetBuilderTests.AssertFloatBits(
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source.Radius,
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flat.Value.Radius);
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}
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private static void AssertVisualBoundsBits(
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GfxObjVisualBounds source,
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FlatGfxObjVisualBounds flat)
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{
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FlatCollisionAssetBuilderTests.AssertVectorBits(source.Min, flat.Min);
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FlatCollisionAssetBuilderTests.AssertVectorBits(source.Max, flat.Max);
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FlatCollisionAssetBuilderTests.AssertVectorBits(source.Center, flat.Center);
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FlatCollisionAssetBuilderTests.AssertFloatBits(source.Radius, flat.Radius);
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FlatCollisionAssetBuilderTests.AssertVectorBits(
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source.HalfExtents,
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flat.HalfExtents);
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}
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}
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