feat(physics): define deterministic flat collision assets
Add immutable indexed physics and containment BSP records, exact-bit polygon and Setup payloads, separated CellStruct/topology ownership, and iterative positive-before-negative flattening. Reject malformed graphs and ranges, and prove source identity over synthetic edge cases and installed retail DAT samples without cutting production traversal over.
This commit is contained in:
parent
16d182c2f0
commit
d9300c7854
11 changed files with 2094 additions and 21 deletions
|
|
@ -118,10 +118,14 @@ ordinary production profile pass. The final stable production minute sustains
|
|||
519.7 FPS with CPU/GPU p50 1.869/1.096 ms and 22.34 KiB/frame allocation.
|
||||
Slice I1 subsequently removes the isolated per-resolve owner: player, remote,
|
||||
projectile, camera, and grounded walkable-publication profiles are all
|
||||
0 B/resolve with bit-identical fresh-vs-reused outcomes. The complete I1
|
||||
Release gate is 3,826 App tests / 3 skips and 8,342 solution tests / 5 skips.
|
||||
0 B/resolve with bit-identical fresh-vs-reused outcomes. Slice I2 adds
|
||||
deterministic immutable physics/containment BSP, polygon, Setup, bounds, and
|
||||
EnvCell-topology records without cutting traversal over. Synthetic corruption
|
||||
gates and representative installed-DAT source identity pass bit-for-bit. The
|
||||
complete I2 Release gate is 3,826 App tests / 3 skips and 8,355 solution tests
|
||||
/ 5 skips.
|
||||
Slice H is complete: retained UI/frame work, exact bounded light selection,
|
||||
and pooled/borrowed/direct network I/O pass. Slice I is active at I2 under
|
||||
and pooled/borrowed/direct network I/O pass. Slice I is active at I3 under
|
||||
[`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md).
|
||||
The historical exact G4 visual rollback remains
|
||||
`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue