feat(rendering): pack scene dispatcher inputs
Capture immutable presentation payloads in the render scene, flatten unique entity and mesh-part records into the borrowed frame arena, and compare every routed dispatcher input tuple without changing the production draw source.
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13 changed files with 593 additions and 24 deletions
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@ -105,6 +105,18 @@ internal sealed class StaticRenderProjectionJournal :
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PreviousTransform = new PreviousRenderTransform(
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retained.Record.Transform.LocalToWorld),
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};
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if (accepted.Source.GeometryFingerprint
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== retained.Record.Source.GeometryFingerprint
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&& accepted.Source.AppearanceFingerprint
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== retained.Record.Source.AppearanceFingerprint
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&& accepted.EntityPayload.IsBuildingShell
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== retained.Record.EntityPayload.IsBuildingShell)
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{
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accepted = accepted with
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{
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EntityPayload = retained.Record.EntityPayload,
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};
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}
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if (accepted.ProjectionClass
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!= retained.Record.ProjectionClass)
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{
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