feat(rendering): pack scene dispatcher inputs

Capture immutable presentation payloads in the render scene, flatten unique entity and mesh-part records into the borrowed frame arena, and compare every routed dispatcher input tuple without changing the production draw source.
This commit is contained in:
Erik 2026-07-25 00:44:58 +02:00
parent 720578592b
commit d8d9897376
13 changed files with 593 additions and 24 deletions

View file

@ -68,6 +68,7 @@ internal sealed class RenderProjectionJournal
if (prior.MeshSet != current.MeshSet
|| prior.Material != current.Material
|| prior.DegradeState != current.DegradeState
|| prior.EntityPayload != current.EntityPayload
|| prior.Source.GeometryFingerprint
!= current.Source.GeometryFingerprint
|| prior.Source.AppearanceFingerprint