feat(rendering): pack scene dispatcher inputs
Capture immutable presentation payloads in the render scene, flatten unique entity and mesh-part records into the borrowed frame arena, and compare every routed dispatcher input tuple without changing the production draw source.
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13 changed files with 593 additions and 24 deletions
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@ -257,6 +257,8 @@ public sealed class RetailPViewRenderer
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_lookInFrames,
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drawableCells,
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ctx.Cells,
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ctx.AnimatedEntityIds,
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ctx.PlayerLandblockId ?? 0,
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ctx.RootCell.IsOutdoorNode);
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return result;
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}
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