feat(rendering): pack scene dispatcher inputs

Capture immutable presentation payloads in the render scene, flatten unique entity and mesh-part records into the borrowed frame arena, and compare every routed dispatcher input tuple without changing the production draw source.
This commit is contained in:
Erik 2026-07-25 00:44:58 +02:00
parent 720578592b
commit d8d9897376
13 changed files with 593 additions and 24 deletions

View file

@ -257,6 +257,8 @@ public sealed class RetailPViewRenderer
_lookInFrames,
drawableCells,
ctx.Cells,
ctx.AnimatedEntityIds,
ctx.PlayerLandblockId ?? 0,
ctx.RootCell.IsOutdoorNode);
return result;
}