docs(render): finalize Campaign AR machine-local gate

This commit is contained in:
Erik 2026-08-22 14:14:40 +02:00
parent d78ce100d6
commit d84edf0ceb
3 changed files with 53 additions and 24 deletions

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@ -2070,7 +2070,7 @@ Native macOS graphical support is not committed by this track. The current
mandatory renderer requires modern OpenGL capabilities beyond Apple's native mandatory renderer requires modern OpenGL capabilities beyond Apple's native
OpenGL ceiling; revisit macOS only if a supported graphics backend is chosen. OpenGL ceiling; revisit macOS only if a supported graphics backend is chosen.
**Future / unscheduled — Campaign AR:** the opt-in [Atmospheric Rendering / Shader Packs campaign](2026-08-21-atmospheric-rendering.md) makes moving authored sun-and-moon directional shadows from trees, monsters, players, and buildings its Tier-2 headline while preserving acdream's current retail-faithful renderer as the default and leaving physics, collision, gameplay, and network behavior unchanged; the project owner assigned Campaign AR on 2026-08-22 without displacing active M4 gameplay work. The [celestial source contract](../research/2026-08-22-dereth-celestial-shadow-sources.md) selects sun, dominant moon, then secondary moon by rendered direction while retaining AC's single authored directional-energy channel; sun rays and volumetrics remain sun-only. The previously referenced #268 + TS-8 package is complete and retired. Stage 1's automated correctness, performance, lifetime, locked-restore, Release, evidence, documentation, and project-owner live gates completed on 2026-08-22 after the opt-in exposure correction. The [Stage 2 connected and closeout gate](../research/2026-08-22-atmospheric-stage2-connected-gate.md) now closes every available machine-local ACE, dense A/B, long-lifetime, graphical-package, shader, Release, and complete-test row. A second-client remote-player row, unavailable physical GPU classes, and final project-owner pack-off/pack-on acceptance remain external gates; Campaign AR is not yet declared shipped. **Future / unscheduled — Campaign AR:** the opt-in [Atmospheric Rendering / Shader Packs campaign](2026-08-21-atmospheric-rendering.md) makes moving authored sun-and-moon directional shadows from trees, monsters, players, and buildings its Tier-2 headline while preserving acdream's current retail-faithful renderer as the default and leaving physics, collision, gameplay, and network behavior unchanged; the project owner assigned Campaign AR on 2026-08-22 without displacing active M4 gameplay work. The [celestial source contract](../research/2026-08-22-dereth-celestial-shadow-sources.md) selects sun, dominant moon, then secondary moon by rendered direction while retaining AC's single authored directional-energy channel; sun rays and volumetrics remain sun-only. The previously referenced #268 + TS-8 package is complete and retired. Stage 1's automated correctness, performance, lifetime, locked-restore, Release, evidence, documentation, and project-owner live gates completed on 2026-08-22 after the opt-in exposure correction. The [Stage 2 connected and closeout gate](../research/2026-08-22-atmospheric-stage2-connected-gate.md) now closes every available machine-local ACE, dense A/B, long-lifetime, graphical-package, shader, Release, and complete-test row. The implemented two-client gate proved that ACE rejects two concurrent characters on the one available account and is ready for separate observer credentials without recording secrets. A distinct-account remote-player row, unavailable physical GPU classes, and final project-owner pack-off/pack-on acceptance remain external gates; Campaign AR is not yet declared shipped.
--- ---

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@ -4,9 +4,10 @@
**Status:** MACHINE-LOCAL STAGE 2 COMPLETE — the authored sun-and-moon **Status:** MACHINE-LOCAL STAGE 2 COMPLETE — the authored sun-and-moon
shadow-source extension, Stage 1 owner gate, connected ACE matrix, dense A/B, shadow-source extension, Stage 1 owner gate, connected ACE matrix, dense A/B,
long lifetime, graphical package lifecycle, shader, locked-restore, Release, long lifetime, graphical package lifecycle, shader, locked-restore, Release,
and complete-test gates pass. A second-client remote-player row, unavailable and complete-test gates pass. A distinct-account second-client remote-player
physical GPU classes, and final project-owner pack-off/pack-on acceptance remain row, unavailable physical GPU classes, and final project-owner pack-off/pack-on
external closeout gates; the campaign is not yet declared shipped. acceptance remain external closeout gates; the campaign is not yet declared
shipped.
**Phase id:** **Campaign AR** — assigned by the project owner on 2026-08-22 **Phase id:** **Campaign AR** — assigned by the project owner on 2026-08-22
**Scheduling:** originally held for the post-M7 rendering-polish pass; the **Scheduling:** originally held for the post-M7 rendering-polish pass; the
project owner explicitly authorized implementation on 2026-08-21. This project owner explicitly authorized implementation on 2026-08-21. This
@ -30,9 +31,9 @@ source selection, and finished every automated gate that did not require the
project owner's physical-display judgment. The owner accepted the subsequent project owner's physical-display judgment. The owner accepted the subsequent
live visual/performance round on 2026-08-22 after the default Atmospheric live visual/performance round on 2026-08-22 after the default Atmospheric
exposure was corrected from 1.0 to 0.80. The machine-local Stage 2 rows are now exposure was corrected from 1.0 to 0.80. The machine-local Stage 2 rows are now
complete. Remaining closeout is limited to a second connected remote player, complete. Remaining closeout is limited to a second connected remote player on
unavailable physical-hardware rows, and final owner acceptance; it does not add a distinct ACE account, unavailable physical-hardware rows, and final owner
another renderer feature tier. acceptance; it does not add another renderer feature tier.
Stage 1's dense-scene regression is pinned by the connected failures already Stage 1's dense-scene regression is pinned by the connected failures already
captured on 2026-08-22: Atmospheric fell back at 68,395, 67,581, and even captured on 2026-08-22: Atmospheric fell back at 68,395, 67,581, and even
@ -503,8 +504,11 @@ The exact commands, commits, metrics, artifacts, and evidence limits are in the
transitions and weather, and transitions and weather, and
fresh-process renderer/context/device-recreation assertions against a real fresh-process renderer/context/device-recreation assertions against a real
ACE session, proving exact resource convergence and no stale maps/owners. ACE session, proving exact resource convergence and no stale maps/owners.
Remote-player diagnostics remained zero because only one account/client was The implemented two-client gate proved the observer login and movement, but
available; a second connected client must close that evidence row. ACE rejected the concurrent primary login when both used the available
account. The gate now accepts separate primary and observer credentials and
keeps them out of its artifacts; a distinct-account connected run must close
the authoritative nonzero `RemotePlayers` row.
2. **EXTERNAL HARDWARE GATE.** Repeat the current clean-source RX 9070 XT 2. **EXTERNAL HARDWARE GATE.** Repeat the current clean-source RX 9070 XT
pack-off/Low/Medium/High/Auto × 1080p/1440p/4K × capped/uncapped matrix on pack-off/Low/Medium/High/Auto × 1080p/1440p/4K × capped/uncapped matrix on
every other supported physical GPU class. The integrated-AMD Auto-to-retail every other supported physical GPU class. The integrated-AMD Auto-to-retail
@ -684,9 +688,9 @@ gate passed on 2026-08-22. The v1
manifest schema, semantic binding table, compatibility/failure guide, manifest schema, semantic binding table, compatibility/failure guide,
validator, built-in pack, and three buildable external samples are present and validator, built-in pack, and three buildable external samples are present and
automated. Connected graphical package lifecycle and long-run convergence pass. automated. Connected graphical package lifecycle and long-run convergence pass.
The second-client remote-player row, remaining physical GPU classes, and final The distinct-account second-client remote-player row, remaining physical GPU
project-owner acceptance remain open; the 30-row RX 9070 XT reference matrix is classes, and final project-owner acceptance remain open; the 30-row RX 9070 XT
complete. reference matrix is complete.
Publish the manifest/schema, semantic binding table, sample no-op pack, Publish the manifest/schema, semantic binding table, sample no-op pack,
Atmospheric pack, compatibility diagnostics, authoring/validation tool, and Atmospheric pack, compatibility diagnostics, authoring/validation tool, and
@ -926,9 +930,9 @@ and adds the current renderer's ownership and lifecycle boundaries.
The design, implementation, Stage 1 owner gate, and every available The design, implementation, Stage 1 owner gate, and every available
machine-local Stage 2 connected, performance, lifetime, package, shader, build, machine-local Stage 2 connected, performance, lifetime, package, shader, build,
and complete-test gate are complete. The campaign becomes **shipped** only and complete-test gate are complete. The campaign becomes **shipped** only
after the second-client remote-player row, remaining physical-hardware rows, after the distinct-account second-client remote-player row, remaining physical-
and final visual gates above pass and the project owner accepts both sides of hardware rows, and final visual gates above pass and the project owner accepts
the final matrix: both sides of the final matrix:
- **pack off:** unchanged output, performance, ownership, and lifecycle from - **pack off:** unchanged output, performance, ownership, and lifecycle from
acdream's authoritative default retail-faithful renderer; and acdream's authoritative default retail-faithful renderer; and

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@ -1,9 +1,9 @@
# Campaign AR Stage 2 connected and closeout gate # Campaign AR Stage 2 connected and closeout gate
**Date:** 2026-08-22 **Date:** 2026-08-22
**Verdict:** PASS for every machine-local Stage 2 row; external hardware, **Verdict:** PASS for every machine-local Stage 2 row that the available
second-client remote-player evidence, and final project-owner acceptance remain credentials and hardware can exercise; a distinct-account remote-player row,
explicit gates external hardware, and final project-owner acceptance remain explicit gates
## Scope and evidence boundary ## Scope and evidence boundary
@ -113,28 +113,53 @@ Every process connected, entered world, captured its render-pack metadata,
disconnected, and exited with code zero. Failure rows created no half-active disconnected, and exited with code zero. Failure rows created no half-active
pack and recovery required an explicit corrected selection. pack and recovery required an explicit corrected selection.
## Remote-player gate availability
The connected remote-player gate was exercised on exact commit `a861510a`:
[`artifacts/atmospheric-rendering/connected-remote-player-20260822-140355/report.json`](../../artifacts/atmospheric-rendering/connected-remote-player-20260822-140355/report.json).
The observer entered the world and moved at the target location. The concurrent
primary client then timed out waiting for `CharacterList`: ACE did not permit a
second simultaneous character from the same account. Both clients were closed
cleanly, and the failed row is not represented as renderer evidence.
The gate now accepts a separate observer account and password, keeps credentials
out of its report, fails fast on session failure, and records whether distinct
accounts were configured. The authoritative nonzero `RemotePlayers` caster row
and visible moving remote-player shadow therefore require only access to a
second account; no missing renderer or test-harness implementation remains.
## Final automated gate ## Final automated gate
On clean exact code commit `f92479ac`: On clean exact code commit `d78ce100`:
- managed shader regeneration compiled **24/24** Vulkan pairs and produced no - managed shader regeneration compiled **24/24** Vulkan pairs and produced no
tracked SPIR-V difference; tracked SPIR-V difference;
- forced locked restore passed; - forced locked restore passed;
- the complete Release solution built with **0 warnings and 0 errors**; and - the complete Release solution built with **0 warnings and 0 errors**; and
- the repository-owned fresh-process gate passed **15,178/15,178** tests with - the repository-owned fresh-process gate passed **15,179/15,179** tests with
zero skips or failures across 14 assemblies. App contributed **5,950/5,950**. zero skips or failures across 14 assemblies. App contributed **5,951/5,951**.
The complete logs, TRX files, environment inventory, hashes, and aggregate The complete logs, TRX files, environment inventory, hashes, and aggregate
summary are under summary are under
[`artifacts/atmospheric-rendering/stage2-closeout-release-gate-f92479ac/`](../../artifacts/atmospheric-rendering/stage2-closeout-release-gate-f92479ac/). [`artifacts/atmospheric-rendering/stage2-closeout-release-gate-d78ce100/`](../../artifacts/atmospheric-rendering/stage2-closeout-release-gate-d78ce100/).
An earlier rerun exposed that the dense-shadow allocation assertion had only a
single warmup frame and could include tiered-JIT work under full-suite parallel
load. Commit `d78ce100` changes that test fixture only: it performs a complete
64-frame dense warm window before measurement. The focused test passed 12
fresh-process repeats, the complete App assembly passed, and the final gate
above is the authority; production renderer behavior was not changed by this
hardening.
## Remaining external gates ## Remaining external gates
Campaign AR is not declared shipped by this report. Three evidence classes are Campaign AR is not declared shipped by this report. Three evidence classes are
not available to this machine-local run: not available to this machine-local run:
1. A second connected client/account must produce a nonzero authoritative 1. A second connected client using a distinct account must produce a nonzero
`RemotePlayers` caster row and a visible moving remote-player shadow. authoritative `RemotePlayers` caster row and a visible moving remote-player
shadow. The connected gate is implemented; the available single account was
rejected by ACE for concurrent play as recorded above.
2. Supported physical GPU classes other than the installed Radeon RX 9070 XT 2. Supported physical GPU classes other than the installed Radeon RX 9070 XT
and integrated AMD adapter must repeat the required pack-off/Low/Medium/ and integrated AMD adapter must repeat the required pack-off/Low/Medium/
High/Auto resolution and pacing rows. The integrated adapter currently High/Auto resolution and pacing rows. The integrated adapter currently