docs(render): finalize Campaign AR machine-local gate

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Erik 2026-08-22 14:14:40 +02:00
parent d78ce100d6
commit d84edf0ceb
3 changed files with 53 additions and 24 deletions

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@ -4,9 +4,10 @@
**Status:** MACHINE-LOCAL STAGE 2 COMPLETE — the authored sun-and-moon
shadow-source extension, Stage 1 owner gate, connected ACE matrix, dense A/B,
long lifetime, graphical package lifecycle, shader, locked-restore, Release,
and complete-test gates pass. A second-client remote-player row, unavailable
physical GPU classes, and final project-owner pack-off/pack-on acceptance remain
external closeout gates; the campaign is not yet declared shipped.
and complete-test gates pass. A distinct-account second-client remote-player
row, unavailable physical GPU classes, and final project-owner pack-off/pack-on
acceptance remain external closeout gates; the campaign is not yet declared
shipped.
**Phase id:** **Campaign AR** — assigned by the project owner on 2026-08-22
**Scheduling:** originally held for the post-M7 rendering-polish pass; the
project owner explicitly authorized implementation on 2026-08-21. This
@ -30,9 +31,9 @@ source selection, and finished every automated gate that did not require the
project owner's physical-display judgment. The owner accepted the subsequent
live visual/performance round on 2026-08-22 after the default Atmospheric
exposure was corrected from 1.0 to 0.80. The machine-local Stage 2 rows are now
complete. Remaining closeout is limited to a second connected remote player,
unavailable physical-hardware rows, and final owner acceptance; it does not add
another renderer feature tier.
complete. Remaining closeout is limited to a second connected remote player on
a distinct ACE account, unavailable physical-hardware rows, and final owner
acceptance; it does not add another renderer feature tier.
Stage 1's dense-scene regression is pinned by the connected failures already
captured on 2026-08-22: Atmospheric fell back at 68,395, 67,581, and even
@ -503,8 +504,11 @@ The exact commands, commits, metrics, artifacts, and evidence limits are in the
transitions and weather, and
fresh-process renderer/context/device-recreation assertions against a real
ACE session, proving exact resource convergence and no stale maps/owners.
Remote-player diagnostics remained zero because only one account/client was
available; a second connected client must close that evidence row.
The implemented two-client gate proved the observer login and movement, but
ACE rejected the concurrent primary login when both used the available
account. The gate now accepts separate primary and observer credentials and
keeps them out of its artifacts; a distinct-account connected run must close
the authoritative nonzero `RemotePlayers` row.
2. **EXTERNAL HARDWARE GATE.** Repeat the current clean-source RX 9070 XT
pack-off/Low/Medium/High/Auto × 1080p/1440p/4K × capped/uncapped matrix on
every other supported physical GPU class. The integrated-AMD Auto-to-retail
@ -684,9 +688,9 @@ gate passed on 2026-08-22. The v1
manifest schema, semantic binding table, compatibility/failure guide,
validator, built-in pack, and three buildable external samples are present and
automated. Connected graphical package lifecycle and long-run convergence pass.
The second-client remote-player row, remaining physical GPU classes, and final
project-owner acceptance remain open; the 30-row RX 9070 XT reference matrix is
complete.
The distinct-account second-client remote-player row, remaining physical GPU
classes, and final project-owner acceptance remain open; the 30-row RX 9070 XT
reference matrix is complete.
Publish the manifest/schema, semantic binding table, sample no-op pack,
Atmospheric pack, compatibility diagnostics, authoring/validation tool, and
@ -926,9 +930,9 @@ and adds the current renderer's ownership and lifecycle boundaries.
The design, implementation, Stage 1 owner gate, and every available
machine-local Stage 2 connected, performance, lifetime, package, shader, build,
and complete-test gate are complete. The campaign becomes **shipped** only
after the second-client remote-player row, remaining physical-hardware rows,
and final visual gates above pass and the project owner accepts both sides of
the final matrix:
after the distinct-account second-client remote-player row, remaining physical-
hardware rows, and final visual gates above pass and the project owner accepts
both sides of the final matrix:
- **pack off:** unchanged output, performance, ownership, and lifecycle from
acdream's authoritative default retail-faithful renderer; and