docs(render): finalize Campaign AR machine-local gate

This commit is contained in:
Erik 2026-08-22 14:14:40 +02:00
parent d78ce100d6
commit d84edf0ceb
3 changed files with 53 additions and 24 deletions

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@ -2070,7 +2070,7 @@ Native macOS graphical support is not committed by this track. The current
mandatory renderer requires modern OpenGL capabilities beyond Apple's native
OpenGL ceiling; revisit macOS only if a supported graphics backend is chosen.
**Future / unscheduled — Campaign AR:** the opt-in [Atmospheric Rendering / Shader Packs campaign](2026-08-21-atmospheric-rendering.md) makes moving authored sun-and-moon directional shadows from trees, monsters, players, and buildings its Tier-2 headline while preserving acdream's current retail-faithful renderer as the default and leaving physics, collision, gameplay, and network behavior unchanged; the project owner assigned Campaign AR on 2026-08-22 without displacing active M4 gameplay work. The [celestial source contract](../research/2026-08-22-dereth-celestial-shadow-sources.md) selects sun, dominant moon, then secondary moon by rendered direction while retaining AC's single authored directional-energy channel; sun rays and volumetrics remain sun-only. The previously referenced #268 + TS-8 package is complete and retired. Stage 1's automated correctness, performance, lifetime, locked-restore, Release, evidence, documentation, and project-owner live gates completed on 2026-08-22 after the opt-in exposure correction. The [Stage 2 connected and closeout gate](../research/2026-08-22-atmospheric-stage2-connected-gate.md) now closes every available machine-local ACE, dense A/B, long-lifetime, graphical-package, shader, Release, and complete-test row. A second-client remote-player row, unavailable physical GPU classes, and final project-owner pack-off/pack-on acceptance remain external gates; Campaign AR is not yet declared shipped.
**Future / unscheduled — Campaign AR:** the opt-in [Atmospheric Rendering / Shader Packs campaign](2026-08-21-atmospheric-rendering.md) makes moving authored sun-and-moon directional shadows from trees, monsters, players, and buildings its Tier-2 headline while preserving acdream's current retail-faithful renderer as the default and leaving physics, collision, gameplay, and network behavior unchanged; the project owner assigned Campaign AR on 2026-08-22 without displacing active M4 gameplay work. The [celestial source contract](../research/2026-08-22-dereth-celestial-shadow-sources.md) selects sun, dominant moon, then secondary moon by rendered direction while retaining AC's single authored directional-energy channel; sun rays and volumetrics remain sun-only. The previously referenced #268 + TS-8 package is complete and retired. Stage 1's automated correctness, performance, lifetime, locked-restore, Release, evidence, documentation, and project-owner live gates completed on 2026-08-22 after the opt-in exposure correction. The [Stage 2 connected and closeout gate](../research/2026-08-22-atmospheric-stage2-connected-gate.md) now closes every available machine-local ACE, dense A/B, long-lifetime, graphical-package, shader, Release, and complete-test row. The implemented two-client gate proved that ACE rejects two concurrent characters on the one available account and is ready for separate observer credentials without recording secrets. A distinct-account remote-player row, unavailable physical GPU classes, and final project-owner pack-off/pack-on acceptance remain external gates; Campaign AR is not yet declared shipped.
---

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@ -4,9 +4,10 @@
**Status:** MACHINE-LOCAL STAGE 2 COMPLETE — the authored sun-and-moon
shadow-source extension, Stage 1 owner gate, connected ACE matrix, dense A/B,
long lifetime, graphical package lifecycle, shader, locked-restore, Release,
and complete-test gates pass. A second-client remote-player row, unavailable
physical GPU classes, and final project-owner pack-off/pack-on acceptance remain
external closeout gates; the campaign is not yet declared shipped.
and complete-test gates pass. A distinct-account second-client remote-player
row, unavailable physical GPU classes, and final project-owner pack-off/pack-on
acceptance remain external closeout gates; the campaign is not yet declared
shipped.
**Phase id:** **Campaign AR** — assigned by the project owner on 2026-08-22
**Scheduling:** originally held for the post-M7 rendering-polish pass; the
project owner explicitly authorized implementation on 2026-08-21. This
@ -30,9 +31,9 @@ source selection, and finished every automated gate that did not require the
project owner's physical-display judgment. The owner accepted the subsequent
live visual/performance round on 2026-08-22 after the default Atmospheric
exposure was corrected from 1.0 to 0.80. The machine-local Stage 2 rows are now
complete. Remaining closeout is limited to a second connected remote player,
unavailable physical-hardware rows, and final owner acceptance; it does not add
another renderer feature tier.
complete. Remaining closeout is limited to a second connected remote player on
a distinct ACE account, unavailable physical-hardware rows, and final owner
acceptance; it does not add another renderer feature tier.
Stage 1's dense-scene regression is pinned by the connected failures already
captured on 2026-08-22: Atmospheric fell back at 68,395, 67,581, and even
@ -503,8 +504,11 @@ The exact commands, commits, metrics, artifacts, and evidence limits are in the
transitions and weather, and
fresh-process renderer/context/device-recreation assertions against a real
ACE session, proving exact resource convergence and no stale maps/owners.
Remote-player diagnostics remained zero because only one account/client was
available; a second connected client must close that evidence row.
The implemented two-client gate proved the observer login and movement, but
ACE rejected the concurrent primary login when both used the available
account. The gate now accepts separate primary and observer credentials and
keeps them out of its artifacts; a distinct-account connected run must close
the authoritative nonzero `RemotePlayers` row.
2. **EXTERNAL HARDWARE GATE.** Repeat the current clean-source RX 9070 XT
pack-off/Low/Medium/High/Auto × 1080p/1440p/4K × capped/uncapped matrix on
every other supported physical GPU class. The integrated-AMD Auto-to-retail
@ -684,9 +688,9 @@ gate passed on 2026-08-22. The v1
manifest schema, semantic binding table, compatibility/failure guide,
validator, built-in pack, and three buildable external samples are present and
automated. Connected graphical package lifecycle and long-run convergence pass.
The second-client remote-player row, remaining physical GPU classes, and final
project-owner acceptance remain open; the 30-row RX 9070 XT reference matrix is
complete.
The distinct-account second-client remote-player row, remaining physical GPU
classes, and final project-owner acceptance remain open; the 30-row RX 9070 XT
reference matrix is complete.
Publish the manifest/schema, semantic binding table, sample no-op pack,
Atmospheric pack, compatibility diagnostics, authoring/validation tool, and
@ -926,9 +930,9 @@ and adds the current renderer's ownership and lifecycle boundaries.
The design, implementation, Stage 1 owner gate, and every available
machine-local Stage 2 connected, performance, lifetime, package, shader, build,
and complete-test gate are complete. The campaign becomes **shipped** only
after the second-client remote-player row, remaining physical-hardware rows,
and final visual gates above pass and the project owner accepts both sides of
the final matrix:
after the distinct-account second-client remote-player row, remaining physical-
hardware rows, and final visual gates above pass and the project owner accepts
both sides of the final matrix:
- **pack off:** unchanged output, performance, ownership, and lifecycle from
acdream's authoritative default retail-faithful renderer; and

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@ -1,9 +1,9 @@
# Campaign AR Stage 2 connected and closeout gate
**Date:** 2026-08-22
**Verdict:** PASS for every machine-local Stage 2 row; external hardware,
second-client remote-player evidence, and final project-owner acceptance remain
explicit gates
**Verdict:** PASS for every machine-local Stage 2 row that the available
credentials and hardware can exercise; a distinct-account remote-player row,
external hardware, and final project-owner acceptance remain explicit gates
## Scope and evidence boundary
@ -113,28 +113,53 @@ Every process connected, entered world, captured its render-pack metadata,
disconnected, and exited with code zero. Failure rows created no half-active
pack and recovery required an explicit corrected selection.
## Remote-player gate availability
The connected remote-player gate was exercised on exact commit `a861510a`:
[`artifacts/atmospheric-rendering/connected-remote-player-20260822-140355/report.json`](../../artifacts/atmospheric-rendering/connected-remote-player-20260822-140355/report.json).
The observer entered the world and moved at the target location. The concurrent
primary client then timed out waiting for `CharacterList`: ACE did not permit a
second simultaneous character from the same account. Both clients were closed
cleanly, and the failed row is not represented as renderer evidence.
The gate now accepts a separate observer account and password, keeps credentials
out of its report, fails fast on session failure, and records whether distinct
accounts were configured. The authoritative nonzero `RemotePlayers` caster row
and visible moving remote-player shadow therefore require only access to a
second account; no missing renderer or test-harness implementation remains.
## Final automated gate
On clean exact code commit `f92479ac`:
On clean exact code commit `d78ce100`:
- managed shader regeneration compiled **24/24** Vulkan pairs and produced no
tracked SPIR-V difference;
- forced locked restore passed;
- the complete Release solution built with **0 warnings and 0 errors**; and
- the repository-owned fresh-process gate passed **15,178/15,178** tests with
zero skips or failures across 14 assemblies. App contributed **5,950/5,950**.
- the repository-owned fresh-process gate passed **15,179/15,179** tests with
zero skips or failures across 14 assemblies. App contributed **5,951/5,951**.
The complete logs, TRX files, environment inventory, hashes, and aggregate
summary are under
[`artifacts/atmospheric-rendering/stage2-closeout-release-gate-f92479ac/`](../../artifacts/atmospheric-rendering/stage2-closeout-release-gate-f92479ac/).
[`artifacts/atmospheric-rendering/stage2-closeout-release-gate-d78ce100/`](../../artifacts/atmospheric-rendering/stage2-closeout-release-gate-d78ce100/).
An earlier rerun exposed that the dense-shadow allocation assertion had only a
single warmup frame and could include tiered-JIT work under full-suite parallel
load. Commit `d78ce100` changes that test fixture only: it performs a complete
64-frame dense warm window before measurement. The focused test passed 12
fresh-process repeats, the complete App assembly passed, and the final gate
above is the authority; production renderer behavior was not changed by this
hardening.
## Remaining external gates
Campaign AR is not declared shipped by this report. Three evidence classes are
not available to this machine-local run:
1. A second connected client/account must produce a nonzero authoritative
`RemotePlayers` caster row and a visible moving remote-player shadow.
1. A second connected client using a distinct account must produce a nonzero
authoritative `RemotePlayers` caster row and a visible moving remote-player
shadow. The connected gate is implemented; the available single account was
rejected by ACE for concurrent play as recorded above.
2. Supported physical GPU classes other than the installed Radeon RX 9070 XT
and integrated AMD adapter must repeat the required pack-off/Low/Medium/
High/Auto resolution and pacing rows. The integrated adapter currently