docs(render): finalize Campaign AR machine-local gate
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3 changed files with 53 additions and 24 deletions
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@ -2070,7 +2070,7 @@ Native macOS graphical support is not committed by this track. The current
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mandatory renderer requires modern OpenGL capabilities beyond Apple's native
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OpenGL ceiling; revisit macOS only if a supported graphics backend is chosen.
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**Future / unscheduled — Campaign AR:** the opt-in [Atmospheric Rendering / Shader Packs campaign](2026-08-21-atmospheric-rendering.md) makes moving authored sun-and-moon directional shadows from trees, monsters, players, and buildings its Tier-2 headline while preserving acdream's current retail-faithful renderer as the default and leaving physics, collision, gameplay, and network behavior unchanged; the project owner assigned Campaign AR on 2026-08-22 without displacing active M4 gameplay work. The [celestial source contract](../research/2026-08-22-dereth-celestial-shadow-sources.md) selects sun, dominant moon, then secondary moon by rendered direction while retaining AC's single authored directional-energy channel; sun rays and volumetrics remain sun-only. The previously referenced #268 + TS-8 package is complete and retired. Stage 1's automated correctness, performance, lifetime, locked-restore, Release, evidence, documentation, and project-owner live gates completed on 2026-08-22 after the opt-in exposure correction. The [Stage 2 connected and closeout gate](../research/2026-08-22-atmospheric-stage2-connected-gate.md) now closes every available machine-local ACE, dense A/B, long-lifetime, graphical-package, shader, Release, and complete-test row. A second-client remote-player row, unavailable physical GPU classes, and final project-owner pack-off/pack-on acceptance remain external gates; Campaign AR is not yet declared shipped.
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**Future / unscheduled — Campaign AR:** the opt-in [Atmospheric Rendering / Shader Packs campaign](2026-08-21-atmospheric-rendering.md) makes moving authored sun-and-moon directional shadows from trees, monsters, players, and buildings its Tier-2 headline while preserving acdream's current retail-faithful renderer as the default and leaving physics, collision, gameplay, and network behavior unchanged; the project owner assigned Campaign AR on 2026-08-22 without displacing active M4 gameplay work. The [celestial source contract](../research/2026-08-22-dereth-celestial-shadow-sources.md) selects sun, dominant moon, then secondary moon by rendered direction while retaining AC's single authored directional-energy channel; sun rays and volumetrics remain sun-only. The previously referenced #268 + TS-8 package is complete and retired. Stage 1's automated correctness, performance, lifetime, locked-restore, Release, evidence, documentation, and project-owner live gates completed on 2026-08-22 after the opt-in exposure correction. The [Stage 2 connected and closeout gate](../research/2026-08-22-atmospheric-stage2-connected-gate.md) now closes every available machine-local ACE, dense A/B, long-lifetime, graphical-package, shader, Release, and complete-test row. The implemented two-client gate proved that ACE rejects two concurrent characters on the one available account and is ready for separate observer credentials without recording secrets. A distinct-account remote-player row, unavailable physical GPU classes, and final project-owner pack-off/pack-on acceptance remain external gates; Campaign AR is not yet declared shipped.
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---
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@ -4,9 +4,10 @@
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**Status:** MACHINE-LOCAL STAGE 2 COMPLETE — the authored sun-and-moon
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shadow-source extension, Stage 1 owner gate, connected ACE matrix, dense A/B,
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long lifetime, graphical package lifecycle, shader, locked-restore, Release,
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and complete-test gates pass. A second-client remote-player row, unavailable
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physical GPU classes, and final project-owner pack-off/pack-on acceptance remain
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external closeout gates; the campaign is not yet declared shipped.
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and complete-test gates pass. A distinct-account second-client remote-player
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row, unavailable physical GPU classes, and final project-owner pack-off/pack-on
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acceptance remain external closeout gates; the campaign is not yet declared
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shipped.
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**Phase id:** **Campaign AR** — assigned by the project owner on 2026-08-22
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**Scheduling:** originally held for the post-M7 rendering-polish pass; the
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project owner explicitly authorized implementation on 2026-08-21. This
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@ -30,9 +31,9 @@ source selection, and finished every automated gate that did not require the
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project owner's physical-display judgment. The owner accepted the subsequent
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live visual/performance round on 2026-08-22 after the default Atmospheric
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exposure was corrected from 1.0 to 0.80. The machine-local Stage 2 rows are now
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complete. Remaining closeout is limited to a second connected remote player,
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unavailable physical-hardware rows, and final owner acceptance; it does not add
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another renderer feature tier.
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complete. Remaining closeout is limited to a second connected remote player on
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a distinct ACE account, unavailable physical-hardware rows, and final owner
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acceptance; it does not add another renderer feature tier.
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Stage 1's dense-scene regression is pinned by the connected failures already
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captured on 2026-08-22: Atmospheric fell back at 68,395, 67,581, and even
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@ -503,8 +504,11 @@ The exact commands, commits, metrics, artifacts, and evidence limits are in the
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transitions and weather, and
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fresh-process renderer/context/device-recreation assertions against a real
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ACE session, proving exact resource convergence and no stale maps/owners.
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Remote-player diagnostics remained zero because only one account/client was
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available; a second connected client must close that evidence row.
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The implemented two-client gate proved the observer login and movement, but
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ACE rejected the concurrent primary login when both used the available
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account. The gate now accepts separate primary and observer credentials and
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keeps them out of its artifacts; a distinct-account connected run must close
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the authoritative nonzero `RemotePlayers` row.
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2. **EXTERNAL HARDWARE GATE.** Repeat the current clean-source RX 9070 XT
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pack-off/Low/Medium/High/Auto × 1080p/1440p/4K × capped/uncapped matrix on
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every other supported physical GPU class. The integrated-AMD Auto-to-retail
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@ -684,9 +688,9 @@ gate passed on 2026-08-22. The v1
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manifest schema, semantic binding table, compatibility/failure guide,
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validator, built-in pack, and three buildable external samples are present and
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automated. Connected graphical package lifecycle and long-run convergence pass.
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The second-client remote-player row, remaining physical GPU classes, and final
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project-owner acceptance remain open; the 30-row RX 9070 XT reference matrix is
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complete.
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The distinct-account second-client remote-player row, remaining physical GPU
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classes, and final project-owner acceptance remain open; the 30-row RX 9070 XT
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reference matrix is complete.
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Publish the manifest/schema, semantic binding table, sample no-op pack,
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Atmospheric pack, compatibility diagnostics, authoring/validation tool, and
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@ -926,9 +930,9 @@ and adds the current renderer's ownership and lifecycle boundaries.
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The design, implementation, Stage 1 owner gate, and every available
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machine-local Stage 2 connected, performance, lifetime, package, shader, build,
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and complete-test gate are complete. The campaign becomes **shipped** only
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after the second-client remote-player row, remaining physical-hardware rows,
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and final visual gates above pass and the project owner accepts both sides of
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the final matrix:
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after the distinct-account second-client remote-player row, remaining physical-
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hardware rows, and final visual gates above pass and the project owner accepts
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both sides of the final matrix:
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- **pack off:** unchanged output, performance, ownership, and lifecycle from
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acdream's authoritative default retail-faithful renderer; and
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@ -1,9 +1,9 @@
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# Campaign AR Stage 2 connected and closeout gate
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**Date:** 2026-08-22
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**Verdict:** PASS for every machine-local Stage 2 row; external hardware,
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second-client remote-player evidence, and final project-owner acceptance remain
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explicit gates
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**Verdict:** PASS for every machine-local Stage 2 row that the available
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credentials and hardware can exercise; a distinct-account remote-player row,
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external hardware, and final project-owner acceptance remain explicit gates
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## Scope and evidence boundary
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@ -113,28 +113,53 @@ Every process connected, entered world, captured its render-pack metadata,
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disconnected, and exited with code zero. Failure rows created no half-active
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pack and recovery required an explicit corrected selection.
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## Remote-player gate availability
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The connected remote-player gate was exercised on exact commit `a861510a`:
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[`artifacts/atmospheric-rendering/connected-remote-player-20260822-140355/report.json`](../../artifacts/atmospheric-rendering/connected-remote-player-20260822-140355/report.json).
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The observer entered the world and moved at the target location. The concurrent
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primary client then timed out waiting for `CharacterList`: ACE did not permit a
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second simultaneous character from the same account. Both clients were closed
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cleanly, and the failed row is not represented as renderer evidence.
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The gate now accepts a separate observer account and password, keeps credentials
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out of its report, fails fast on session failure, and records whether distinct
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accounts were configured. The authoritative nonzero `RemotePlayers` caster row
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and visible moving remote-player shadow therefore require only access to a
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second account; no missing renderer or test-harness implementation remains.
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## Final automated gate
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On clean exact code commit `f92479ac`:
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On clean exact code commit `d78ce100`:
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- managed shader regeneration compiled **24/24** Vulkan pairs and produced no
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tracked SPIR-V difference;
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- forced locked restore passed;
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- the complete Release solution built with **0 warnings and 0 errors**; and
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- the repository-owned fresh-process gate passed **15,178/15,178** tests with
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zero skips or failures across 14 assemblies. App contributed **5,950/5,950**.
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- the repository-owned fresh-process gate passed **15,179/15,179** tests with
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zero skips or failures across 14 assemblies. App contributed **5,951/5,951**.
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The complete logs, TRX files, environment inventory, hashes, and aggregate
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summary are under
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[`artifacts/atmospheric-rendering/stage2-closeout-release-gate-f92479ac/`](../../artifacts/atmospheric-rendering/stage2-closeout-release-gate-f92479ac/).
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[`artifacts/atmospheric-rendering/stage2-closeout-release-gate-d78ce100/`](../../artifacts/atmospheric-rendering/stage2-closeout-release-gate-d78ce100/).
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An earlier rerun exposed that the dense-shadow allocation assertion had only a
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single warmup frame and could include tiered-JIT work under full-suite parallel
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load. Commit `d78ce100` changes that test fixture only: it performs a complete
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64-frame dense warm window before measurement. The focused test passed 12
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fresh-process repeats, the complete App assembly passed, and the final gate
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above is the authority; production renderer behavior was not changed by this
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hardening.
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## Remaining external gates
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Campaign AR is not declared shipped by this report. Three evidence classes are
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not available to this machine-local run:
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1. A second connected client/account must produce a nonzero authoritative
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`RemotePlayers` caster row and a visible moving remote-player shadow.
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1. A second connected client using a distinct account must produce a nonzero
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authoritative `RemotePlayers` caster row and a visible moving remote-player
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shadow. The connected gate is implemented; the available single account was
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rejected by ACE for concurrent play as recorded above.
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2. Supported physical GPU classes other than the installed Radeon RX 9070 XT
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and integrated AMD adapter must repeat the required pack-off/Low/Medium/
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High/Auto resolution and pacing rows. The integrated adapter currently
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