feat(ui): port retained widget foundations
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44f9ec13d9
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44 changed files with 84813 additions and 292 deletions
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@ -146,6 +146,7 @@ public sealed class SelectedObjectController
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Left = 0f, Top = 0f, Width = _name.Width, Height = NameBandHeight,
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Anchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Right,
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Centered = true,
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OneLine = true,
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DatFont = datFont,
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ClickThrough = true,
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AcceptsFocus = false,
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@ -215,7 +216,7 @@ public sealed class SelectedObjectController
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if (guid is null)
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{
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// Deselect: clear the overlay flash immediately too.
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SetOverlayState("");
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SetOverlayState(UiStateInfo.DirectStateId);
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_flashRemaining = 0;
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return;
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}
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@ -227,7 +228,9 @@ public sealed class SelectedObjectController
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// ── 3. Selection overlay: brief flash (retail container ObjectSelected
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// = Pause(0.25s)→Normal). "StackedItemSelected" for stacks. ──────────────
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SetOverlayState(_stackSize(g) > 1u ? "StackedItemSelected" : "ObjectSelected");
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SetOverlayState(_stackSize(g) > 1u
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? RetailUiStateIds.StackedItemSelected
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: RetailUiStateIds.ObjectSelected);
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_flashRemaining = FlashSeconds;
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// ── 4. Health: query, and show the meter only if real health is already known.
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@ -258,11 +261,11 @@ public sealed class SelectedObjectController
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if (_flashRemaining <= 0) return;
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_flashRemaining -= deltaSeconds;
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if (_flashRemaining <= 0)
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SetOverlayState(""); // flash done → overlay back to blank
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SetOverlayState(UiStateInfo.DirectStateId); // flash done → overlay back to blank
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}
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private void SetOverlayState(string state)
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private void SetOverlayState(uint state)
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{
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if (_overlay is not null) _overlay.ActiveState = state;
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_overlay?.TrySetRetailState(state);
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}
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}
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