feat(ui): port retained widget foundations

This commit is contained in:
Erik 2026-07-10 17:55:41 +02:00
parent 44f9ec13d9
commit d825572e31
44 changed files with 84813 additions and 292 deletions

View file

@ -16,9 +16,9 @@ namespace AcDream.App.UI.Layout;
/// <para>
/// The transcript (<c>0x10000011</c>) is Type-12 and is built as a <see cref="UiText"/>
/// by the factory; this controller binds its live data provider in place. The input
/// (<c>0x10000016</c>) is also Type-12, so the factory builds it as an invisible
/// <see cref="UiText"/> placeholder; this controller removes that placeholder and adds
/// a <see cref="UiField"/> at the same rect. The scrollbar track (<c>0x10000012</c>) is
/// (<c>0x10000016</c>) carries Editable property 0x16, so the factory builds it
/// directly as <see cref="UiField"/> and this controller binds it in place. The
/// scrollbar track (<c>0x10000012</c>) is
/// built directly as a <see cref="UiScrollbar"/> by the factory (Type 11) and bound in
/// place. The channel menu (<c>0x10000014</c>) is built as <see cref="UiMenu"/> (Type 6)
/// and bound in place.
@ -36,7 +36,7 @@ public sealed class ChatWindowController
private const uint TrackId = 0x10000012u;
private const uint InputBarId = 0x10000013u;
private const uint MenuId = 0x10000014u;
private const uint InputId = 0x10000016u; // Type-12 Text — factory builds UiText placeholder; Bind removes + replaces with UiField
private const uint InputId = 0x10000016u; // Type-12 Text + Editable 0x16 → UiField
private const uint SendId = 0x10000019u;
private const uint MaxMinId = 0x1000046Fu;
@ -48,9 +48,6 @@ public sealed class ChatWindowController
private const uint UpSprite = 0x06004C6Cu; // up arrow (top button)
private const uint DownSprite = 0x06004C69u; // down arrow (bottom button)
// Chat input focused-field background (element 0x10000016 Normal_focussed state).
private const uint InputFocusField = 0x060011ABu; // gold "lit" field when in write mode
// Channel menu sprite ids (confirmed in chat element dump).
private const uint MenuNormal = 0x06004D65u; // button face
private const uint MenuPressed = 0x06004D66u; // button pressed
@ -159,20 +156,16 @@ public sealed class ChatWindowController
BitmapFont? debugFont,
Func<uint, (uint tex, int w, int h)> resolve)
{
// The transcript is built as a UiText by the factory (Type 12).
// The input node (0x10000016) is also Type-12 → UiText, but the controller replaces
// it with a UiField. Read its rect from the raw ElementInfo tree first.
var iInfo = FindInfo(rootInfo, InputId);
// Their parent panels must exist as real widgets in the layout tree.
var transcriptPanel = layout.FindElement(TranscriptPanelId);
var inputBar = layout.FindElement(InputBarId);
var input = layout.FindElement(InputId) as UiField;
if (iInfo is null || transcriptPanel is null || inputBar is null)
if (input is null || transcriptPanel is null || inputBar is null)
{
Console.WriteLine(
$"[D.2b] ChatWindowController.Bind: missing required elements " +
$"(iInfo={iInfo is not null}, " +
$"(input={input is not null}, " +
$"panel={transcriptPanel is not null}, bar={inputBar is not null}) — " +
$"chat window will not be interactive.");
return null;
@ -215,29 +208,19 @@ public sealed class ChatWindowController
// caches layout for mouse selection and Ctrl+C.
c.Transcript.Centered = false;
c.Transcript.RightAligned = false;
c.Transcript.OneLine = false;
c.Transcript.Selectable = true;
c.Transcript.BackgroundColor = new Vector4(0f, 0f, 0f, 0.35f); // retail translucent transcript
c.Transcript.LinesProvider = () => BuildLines(vm, c.Transcript, datFont, debugFont);
// ── Input ────────────────────────────────────────────────────────
// The input element (0x10000016) resolves to Type-12 Text, so the factory built it
// as an unbound (invisible) UiText placeholder in the input bar. The editable entry
// is a controller-placed UiField at the same rect — drop the placeholder, add the field.
if (layout.FindElement(InputId) is { Parent: { } inParent } inputPlaceholder)
inParent.RemoveChild(inputPlaceholder);
c.Input = new UiField
{
Left = iInfo.X,
Top = iInfo.Y,
Width = iInfo.Width,
Height = iInfo.Height,
Anchors = ElementReader.ToAnchors(iInfo.Left, iInfo.Top, iInfo.Right, iInfo.Bottom),
DatFont = datFont,
Font = debugFont,
BackgroundColor = new Vector4(0f, 0f, 0f, 0.35f), // retail translucent unfocused field
SpriteResolve = resolve,
FocusFieldSprite = InputFocusField,
};
inputBar.AddChild(c.Input);
// Editable/selectable/one-line semantics and state sprites came from the
// imported property/state bags. The controller supplies runtime services only.
c.Input = input;
c.Input.DatFont = datFont;
c.Input.Font = debugFont;
c.Input.BackgroundColor = new Vector4(0f, 0f, 0f, 0.35f);
c.Input.SpriteResolve = resolve;
c.Input.OnSubmit = text => ChatCommandRouter.Submit(text, vm, busProvider(), c._activeChannel);
// ── Scrollbar — bind the factory-built Type-11 track element ────────
@ -360,21 +343,6 @@ public sealed class ChatWindowController
// ── Helpers ────────────────────────────────────────────────────────────
/// <summary>
/// Depth-first search for an <see cref="ElementInfo"/> node by id in the
/// raw info tree (which contains ALL elements, including the Type-12 skipped ones).
/// </summary>
private static ElementInfo? FindInfo(ElementInfo node, uint id)
{
if (node.Id == id) return node;
foreach (var child in node.Children)
{
var found = FindInfo(child, id);
if (found is not null) return found;
}
return null;
}
/// <summary>
/// Convert the ChatVM's detailed lines to the transcript's
/// <see cref="UiText.Line"/> record format, applying retail-faithful