feat(ui): port retained widget foundations
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44 changed files with 84813 additions and 292 deletions
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@ -16,9 +16,9 @@ namespace AcDream.App.UI.Layout;
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/// <para>
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/// The transcript (<c>0x10000011</c>) is Type-12 and is built as a <see cref="UiText"/>
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/// by the factory; this controller binds its live data provider in place. The input
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/// (<c>0x10000016</c>) is also Type-12, so the factory builds it as an invisible
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/// <see cref="UiText"/> placeholder; this controller removes that placeholder and adds
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/// a <see cref="UiField"/> at the same rect. The scrollbar track (<c>0x10000012</c>) is
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/// (<c>0x10000016</c>) carries Editable property 0x16, so the factory builds it
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/// directly as <see cref="UiField"/> and this controller binds it in place. The
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/// scrollbar track (<c>0x10000012</c>) is
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/// built directly as a <see cref="UiScrollbar"/> by the factory (Type 11) and bound in
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/// place. The channel menu (<c>0x10000014</c>) is built as <see cref="UiMenu"/> (Type 6)
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/// and bound in place.
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@ -36,7 +36,7 @@ public sealed class ChatWindowController
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private const uint TrackId = 0x10000012u;
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private const uint InputBarId = 0x10000013u;
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private const uint MenuId = 0x10000014u;
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private const uint InputId = 0x10000016u; // Type-12 Text — factory builds UiText placeholder; Bind removes + replaces with UiField
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private const uint InputId = 0x10000016u; // Type-12 Text + Editable 0x16 → UiField
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private const uint SendId = 0x10000019u;
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private const uint MaxMinId = 0x1000046Fu;
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@ -48,9 +48,6 @@ public sealed class ChatWindowController
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private const uint UpSprite = 0x06004C6Cu; // up arrow (top button)
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private const uint DownSprite = 0x06004C69u; // down arrow (bottom button)
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// Chat input focused-field background (element 0x10000016 Normal_focussed state).
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private const uint InputFocusField = 0x060011ABu; // gold "lit" field when in write mode
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// Channel menu sprite ids (confirmed in chat element dump).
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private const uint MenuNormal = 0x06004D65u; // button face
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private const uint MenuPressed = 0x06004D66u; // button pressed
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@ -159,20 +156,16 @@ public sealed class ChatWindowController
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BitmapFont? debugFont,
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Func<uint, (uint tex, int w, int h)> resolve)
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{
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// The transcript is built as a UiText by the factory (Type 12).
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// The input node (0x10000016) is also Type-12 → UiText, but the controller replaces
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// it with a UiField. Read its rect from the raw ElementInfo tree first.
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var iInfo = FindInfo(rootInfo, InputId);
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// Their parent panels must exist as real widgets in the layout tree.
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var transcriptPanel = layout.FindElement(TranscriptPanelId);
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var inputBar = layout.FindElement(InputBarId);
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var input = layout.FindElement(InputId) as UiField;
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if (iInfo is null || transcriptPanel is null || inputBar is null)
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if (input is null || transcriptPanel is null || inputBar is null)
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{
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Console.WriteLine(
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$"[D.2b] ChatWindowController.Bind: missing required elements " +
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$"(iInfo={iInfo is not null}, " +
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$"(input={input is not null}, " +
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$"panel={transcriptPanel is not null}, bar={inputBar is not null}) — " +
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$"chat window will not be interactive.");
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return null;
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@ -215,29 +208,19 @@ public sealed class ChatWindowController
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// caches layout for mouse selection and Ctrl+C.
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c.Transcript.Centered = false;
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c.Transcript.RightAligned = false;
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c.Transcript.OneLine = false;
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c.Transcript.Selectable = true;
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c.Transcript.BackgroundColor = new Vector4(0f, 0f, 0f, 0.35f); // retail translucent transcript
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c.Transcript.LinesProvider = () => BuildLines(vm, c.Transcript, datFont, debugFont);
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// ── Input ────────────────────────────────────────────────────────
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// The input element (0x10000016) resolves to Type-12 Text, so the factory built it
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// as an unbound (invisible) UiText placeholder in the input bar. The editable entry
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// is a controller-placed UiField at the same rect — drop the placeholder, add the field.
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if (layout.FindElement(InputId) is { Parent: { } inParent } inputPlaceholder)
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inParent.RemoveChild(inputPlaceholder);
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c.Input = new UiField
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{
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Left = iInfo.X,
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Top = iInfo.Y,
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Width = iInfo.Width,
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Height = iInfo.Height,
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Anchors = ElementReader.ToAnchors(iInfo.Left, iInfo.Top, iInfo.Right, iInfo.Bottom),
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DatFont = datFont,
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Font = debugFont,
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BackgroundColor = new Vector4(0f, 0f, 0f, 0.35f), // retail translucent unfocused field
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SpriteResolve = resolve,
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FocusFieldSprite = InputFocusField,
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};
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inputBar.AddChild(c.Input);
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// Editable/selectable/one-line semantics and state sprites came from the
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// imported property/state bags. The controller supplies runtime services only.
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c.Input = input;
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c.Input.DatFont = datFont;
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c.Input.Font = debugFont;
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c.Input.BackgroundColor = new Vector4(0f, 0f, 0f, 0.35f);
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c.Input.SpriteResolve = resolve;
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c.Input.OnSubmit = text => ChatCommandRouter.Submit(text, vm, busProvider(), c._activeChannel);
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// ── Scrollbar — bind the factory-built Type-11 track element ────────
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@ -360,21 +343,6 @@ public sealed class ChatWindowController
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// ── Helpers ────────────────────────────────────────────────────────────
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/// <summary>
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/// Depth-first search for an <see cref="ElementInfo"/> node by id in the
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/// raw info tree (which contains ALL elements, including the Type-12 skipped ones).
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/// </summary>
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private static ElementInfo? FindInfo(ElementInfo node, uint id)
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{
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if (node.Id == id) return node;
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foreach (var child in node.Children)
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{
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var found = FindInfo(child, id);
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if (found is not null) return found;
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}
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return null;
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}
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/// <summary>
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/// Convert the ChatVM's detailed lines to the transcript's
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/// <see cref="UiText.Line"/> record format, applying retail-faithful
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