feat(ui): port retail item appraisal reports
Follow ItemExamineUI's EoR dispatch and wording for item assessment instead of the generic projection. Resolve material and creature names through installed DAT maps, cover specialized item branches and item-XP curves, and narrow AP-110 to the remaining live/localized preview seams.
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12 changed files with 1258 additions and 193 deletions
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@ -196,6 +196,23 @@ skips and 7,942 complete-solution tests / 5 skips pass while the previously
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launched client retains the normal Release output lock. The corrected
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connected item visual remains the closeout gate.
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The exhaustive item-report correction replaces the remaining generic/numeric
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approximations with the complete named-retail dispatch. Equipment sets use the
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literal EoR table; ratings, tinkering/salvage averages, coverage, failed weapon
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unknowns, level restrictions, all three item-XP curves, activation heritage,
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healer/ordinary boost behavior, rare timers, and magic `~ Name: Description`
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rows now preserve retail wording and ordering. Description construction ports
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lifespan prose, workmanship/material/gem decoration and portal/PK restriction
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bits. `RetailAppraisalNameResolver` follows retail's master
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`EnumIDMap -> sub-enum 1 DualEnumIDMap` material chain and shares the installed
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creature mapper for slayers and wield requirements; a production-DAT test pins
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Ruby and Ghost. AP-110 is narrowed to item preview and the projections that
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need live player/localization state (effective shield, cooldown remaining, and
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augmentation-cost `StringInfo`), plus character and creature-font residuals.
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The focused item formatter suite passes 21/21, App Release passes 3,531 tests /
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3 skips, and the complete Release solution passes 7,952 tests / 5 skips. The
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connected item-report comparison is the remaining Slice 3 gate.
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## Slice 1 — spell-bar overflow arrows
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### Retail oracle
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