docs: defer per-instance highlight to open backlog (no scheduled phase)
Reframe the selection-blink follow-up so it doesn't suggest near-term work. Was listed in N.5 ship record as "Phase B.4 follow-up adds the field" — now phrased as open backlog with the hook reserved in mesh_modern.vert's InstanceData comment for whoever eventually picks it up. The shader hook itself is unchanged — change is purely doc wording in the plan SHIP record + CLAUDE.md WB integration cribs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
27eaf4e0be
commit
d73dcd56ba
2 changed files with 12 additions and 9 deletions
12
CLAUDE.md
12
CLAUDE.md
|
|
@ -96,12 +96,12 @@ ourselves".
|
||||||
as alpha-blend on GfxObj surfaces — falsifiable; if a magic-content
|
as alpha-blend on GfxObj surfaces — falsifiable; if a magic-content
|
||||||
regression shows up, add a third indirect call with
|
regression shows up, add a third indirect call with
|
||||||
`glBlendFunc(SrcAlpha, One)` per spec §6 fallback (~30 min change).
|
`glBlendFunc(SrcAlpha, One)` per spec §6 fallback (~30 min change).
|
||||||
- **Per-instance highlight (selection blink) is reserved.** `mesh_modern.vert`'s
|
- **Per-instance highlight (selection blink) is reserved — open
|
||||||
`InstanceData` struct has a documented hook for `vec4 highlightColor`
|
backlog, no scheduled phase.** `mesh_modern.vert`'s `InstanceData`
|
||||||
— Phase B.4 follow-up adds the field + plumbs server-side selection
|
struct has a documented hook for `vec4 highlightColor`. Whoever
|
||||||
state. Stride grows from 64 → 80 bytes when added; shader updates
|
eventually picks it up finds the hook there; the change is localized:
|
||||||
trivially (read the field from `Instances[instanceIndex]` + mix into
|
extend `InstanceData` stride 64→80 bytes, add the field, mix into
|
||||||
fragment color).
|
fragment color in `mesh_modern.frag`. ~30 min when the time comes.
|
||||||
|
|
||||||
**Execution phases:** R1→R8 in the architecture doc. Each phase has clear
|
**Execution phases:** R1→R8 in the architecture doc. Each phase has clear
|
||||||
goals, test criteria, and builds on the previous. Don't skip phases.
|
goals, test criteria, and builds on the previous. Don't skip phases.
|
||||||
|
|
|
||||||
|
|
@ -2434,7 +2434,7 @@ Append to this plan file (`docs/superpowers/plans/2026-05-08-phase-n5-modern-ren
|
||||||
- N.6: retire `InstancedMeshRenderer`.
|
- N.6: retire `InstancedMeshRenderer`.
|
||||||
- N.6 candidate: persistent-mapped buffers if `glBufferData` shows up in profiling.
|
- N.6 candidate: persistent-mapped buffers if `glBufferData` shows up in profiling.
|
||||||
- N.6 candidate: WB atlas adoption for memory savings on shared content.
|
- N.6 candidate: WB atlas adoption for memory savings on shared content.
|
||||||
- Phase B.4 follow-up: per-instance `highlightColor` for selection blink.
|
- Open backlog (no scheduled phase): per-instance `highlightColor` for retail-faithful selection blink — field reserved in `mesh_modern.vert`; whoever picks it up later finds the hook.
|
||||||
- (Long-session memory pressure — log evidence in N.6 watchlist.)
|
- (Long-session memory pressure — log evidence in N.6 watchlist.)
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
@ -2618,8 +2618,11 @@ adjustments captured beyond the plan:
|
||||||
walls, etc).
|
walls, etc).
|
||||||
- **GPU-side culling** via compute pre-pass.
|
- **GPU-side culling** via compute pre-pass.
|
||||||
- **Per-instance highlight (selection blink)** for retail-faithful click
|
- **Per-instance highlight (selection blink)** for retail-faithful click
|
||||||
feedback. Field reserved in `mesh_modern.vert`'s `InstanceData` struct
|
feedback — **open backlog, no scheduled phase.** Field reserved in
|
||||||
comment; `Phase B.4 follow-up` ticket.
|
`mesh_modern.vert`'s `InstanceData` struct comment; whoever eventually
|
||||||
|
wants it finds the hook there. Change is localized: extend
|
||||||
|
`InstanceData` stride 64→80 bytes, add `vec4 highlightColor` field,
|
||||||
|
mix into fragment color. ~30 min when the time comes.
|
||||||
|
|
||||||
### Memory
|
### Memory
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue