fix(D.2b): behavioral widgets are leaf — ConsumesDatChildren (chat menu open)
The generalized channel menu wouldn't open: the factory recursed the Type-6 menu element's dat children, building its invisible Type-12 label child as a UiText. Hit-testing is children-first and UiText consumes MouseDown (selection), so the label child swallowed the menu button click and the dropdown never opened. The transcript similarly gained an invisible Ghosted-button child (a 16x16 selection dead-zone). The old hand-made build never had these — it skipped Type 12 and hand-placed the widgets with no children. Fix: behavioral widgets (Meter/Menu/Button/Scrollbar/Text/Field) draw their full appearance and reproduce their dat sub-elements procedurally, so they are LEAF — the importer must not build their dat children as separate (click-stealing) widgets. Add UiElement.ConsumesDatChildren (default false; the 6 behavioral widgets override true) and gate LayoutImporter recursion on it (replacing the UiMeter-only special case). Only generic containers (UiDatElement, panels) recurse. Visually confirmed in the live client (channel menu opens; General/Trade selected and sent). Vitals unchanged (UiMeter was already leaf). Full suite: 404 passed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8 changed files with 45 additions and 5 deletions
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@ -71,6 +71,10 @@ public sealed class UiField : UiElement
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CapturesPointerDrag = true; // interior drag selects, doesn't move the window
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}
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/// <summary>The field draws its own background + caret + caps; its dat cap sub-elements
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/// are reproduced procedurally, so the importer must not build them as widgets.</summary>
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public override bool ConsumesDatChildren => true;
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// ── Editing primitives ──────────────────────────────────────────────
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public void InsertChar(char c)
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