fix(D.2b): behavioral widgets are leaf — ConsumesDatChildren (chat menu open)
The generalized channel menu wouldn't open: the factory recursed the Type-6 menu element's dat children, building its invisible Type-12 label child as a UiText. Hit-testing is children-first and UiText consumes MouseDown (selection), so the label child swallowed the menu button click and the dropdown never opened. The transcript similarly gained an invisible Ghosted-button child (a 16x16 selection dead-zone). The old hand-made build never had these — it skipped Type 12 and hand-placed the widgets with no children. Fix: behavioral widgets (Meter/Menu/Button/Scrollbar/Text/Field) draw their full appearance and reproduce their dat sub-elements procedurally, so they are LEAF — the importer must not build their dat children as separate (click-stealing) widgets. Add UiElement.ConsumesDatChildren (default false; the 6 behavioral widgets override true) and gate LayoutImporter recursion on it (replacing the UiMeter-only special case). Only generic containers (UiDatElement, panels) recurse. Visually confirmed in the live client (channel menu opens; General/Trade selected and sent). Vitals unchanged (UiMeter was already leaf). Full suite: 404 passed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8 changed files with 45 additions and 5 deletions
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@ -106,11 +106,14 @@ public static class LayoutImporter
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if (info.Id != 0) byId[info.Id] = w;
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// Meters consume their own children: DatWidgetFactory already extracted the
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// slice-sprite ids from the grandchild image elements during UiMeter construction.
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// Adding those children as separate UiElement nodes would produce duplicate
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// geometry and wrong widget semantics. Every other element type recurses normally.
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if (w is not UiMeter)
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// Behavioral widgets that draw their full appearance + reproduce their dat
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// sub-elements procedurally (Meter's 3-slice, Menu's label/rows, Field/Text caps,
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// Button labels, Scrollbar arrows) CONSUME their dat children — building those as
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// separate widgets double-draws and lets an invisible child steal pointer/focus
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// from the behavioral widget (e.g. the channel Menu's label child intercepting the
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// button click). Only generic containers (UiDatElement, panels) recurse. See
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// UiElement.ConsumesDatChildren.
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if (!w.ConsumesDatChildren)
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{
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foreach (var child in info.Children)
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{
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