diag(render/physics): flap root-caused to physics rest µm-jitter; refute prior diagnoses
Apparatus + handoff for the indoor flap. Confirmed (primary evidence): the flap is the portal-flood clip being µm-sensitive at the threshold, driven by a ~1-8µm jitter in the player RenderPosition (physics resting position not bit-stable; Lerp surfaces it). REFUTES the 2026-06-07 see-through/EnvCell/outdoor-node diagnosis (ModelId GfxObj 0x01000A2B IS the solid exterior) AND an enqueue-once attempt (retail propagates late slices via AddToCell; the existing PropagatesNewSlicesToExit test caught it; reverted). Adds: Build determinism test, A8CellAudit gfxobj dump, [pv-input] 6dp probe + [render-sig] outRoot/bshell fields. No functional fix shipped. Next: higher-precision physics rest trace -> port retail kill_velocity/contact rest-stability. Canonical: docs/research/2026-06-08-flap-rootcause-physics-rest-handoff.md Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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**Date:** 2026-06-08
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**Branch:** `claude/thirsty-goldberg-51bb9b`
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**Status:** design approved (user, 2026-06-08); TDD implementation pending behind a visual gate.
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**Status:** ⚠️ **§4 (enqueue-once) REFUTED 2026-06-08** — retail propagates late slices via `AddToCell`
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(decomp :433494); the existing `Build_ViewGrowthAfterDoneCell_PropagatesNewSlicesToExit` test encodes
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that and enqueue-once broke it (reverted). The flap's confirmed root is the **physics resting position
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µm-jitter** (§6 contingency, now the active direction). **CANONICAL PICKUP:**
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`docs/research/2026-06-08-flap-rootcause-physics-rest-handoff.md`. Keep §1–§3 (mechanism + retail
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grounding) as accurate diagnosis; treat §4–§5 as a refuted approach.
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