diff --git a/src/AcDream.App/Streaming/LandblockStreamTier.cs b/src/AcDream.App/Streaming/LandblockStreamTier.cs
new file mode 100644
index 0000000..c4a9e5d
--- /dev/null
+++ b/src/AcDream.App/Streaming/LandblockStreamTier.cs
@@ -0,0 +1,28 @@
+namespace AcDream.App.Streaming;
+
+///
+/// Streaming-tier classification for a landblock. means
+/// terrain mesh only; means terrain + scenery + EnvCells +
+/// entity registration with the WB dispatcher. Per Phase A.5 spec §3.
+///
+public enum LandblockStreamTier
+{
+ Far,
+ Near,
+}
+
+///
+/// What work the streaming worker should perform for a given job. Distinct
+/// from because
+/// reads only the entity layer (terrain mesh already loaded), while
+/// reads everything from scratch. Per Phase A.5 spec §4.3.
+///
+public enum LandblockStreamJobKind
+{
+ /// Read LandBlock heightmap, build mesh, no entity layer.
+ LoadFar,
+ /// Read LandBlock + LandBlockInfo, generate scenery, build mesh, full entity layer.
+ LoadNear,
+ /// Read LandBlockInfo + scenery only — terrain already loaded for this LB.
+ PromoteToNear,
+}