docs(physics): record cutover slice C3a completion
C3a landed at960373dfwith dual review PASS. The plan records the conductor's five-stage sequence (verified step-for-step against retail's entry order, with the mover-shapes-first correction the tested preconditions forced), the convergence/wiring closures, and the two carried findings C3c must honor. Next: C3b remote body construction at Create, whose float-gate oracle is committed at874d94bf. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -136,9 +136,21 @@ same commit) → docs/handoff commit. No workarounds; no fused slices.
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not invention).
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not invention).
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Sub-slices, each with the standing contract/dual-review/gate
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Sub-slices, each with the standing contract/dual-review/gate
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discipline:
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discipline:
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- **C3a — Runtime first-entry sequencing (dormant):** the resumable
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- **C3a — Runtime first-entry sequencing — COMPLETE at `960373df`
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local-player entry transaction binding residence → publication
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(2026-08-02, dual reviews PASS).** `RuntimeLocalPlayerFirstEntryState`:
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body-attach → mover submit → receipt → Execute, test-driven.
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five stages (mover-prep → publication Prepare/Commit → activation →
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acknowledgement → Execute) in retail's own order — mover shapes
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BEFORE placement, matching makeObject/set_description preceding
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enter_world; the original contract prose had it backwards and the
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tested preconditions forced the faithful order. Acknowledge-stage
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authority discrimination, automatic convergence through the (now
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multicast, snapshot-iterated) retirement fan-out, ownership-ledger
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fold, transactional late-bind Publication seam. Dormant: C3c's first
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act is the GameRuntime binding + production Advance drive.
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**Carried findings for C3c:** the controller is live from the
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activation commit onward (abandonment leaves it to ordinary entity
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teardown — retail has no entry-flow rollback); EvaluateActivation's
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post-commit DeferredCell overload is encapsulated behind Advance.
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- **C3b — remote body construction at Create (dormant):**
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- **C3b — remote body construction at Create (dormant):**
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retail-anchored body construction from the wire PhysicsSpawnData per
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retail-anchored body construction from the wire PhysicsSpawnData per
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`set_description` order for residence-route remote/creature Creates.
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`set_description` order for residence-route remote/creature Creates.
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