research(vfx): pin retail projectile and effect oracle
Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary. Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory. Co-Authored-By: Codex <noreply@openai.com>
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14 changed files with 1545 additions and 53 deletions
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tools/ProjectileVfxAudit/ProjectileVfxAudit.csproj
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tools/ProjectileVfxAudit/ProjectileVfxAudit.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Chorizite.DatReaderWriter" Version="2.1.7" />
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</ItemGroup>
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</Project>
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