research(vfx): pin retail projectile and effect oracle
Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary. Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory. Co-Authored-By: Codex <noreply@openai.com>
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14 changed files with 1545 additions and 53 deletions
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@ -58,7 +58,7 @@ foreach (var root in roots)
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DumpEmitter(eid, pad + " ", rootForReport);
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break;
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case CreateBlockingParticleHook _:
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Console.WriteLine($"{head} (no payload — looks at next hook)");
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Console.WriteLine($"{head} (package schema omits retail's inherited CreateParticle payload)");
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break;
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case SoundHook sh:
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Console.WriteLine($"{head} sound=0x{(uint)sh.Id:X8}");
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