research(vfx): pin retail projectile and effect oracle

Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary.

Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 22:40:42 +02:00
parent bb5acab9e6
commit d53fe30ffe
14 changed files with 1545 additions and 53 deletions

View file

@ -58,7 +58,7 @@ foreach (var root in roots)
DumpEmitter(eid, pad + " ", rootForReport);
break;
case CreateBlockingParticleHook _:
Console.WriteLine($"{head} (no payload — looks at next hook)");
Console.WriteLine($"{head} (package schema omits retail's inherited CreateParticle payload)");
break;
case SoundHook sh:
Console.WriteLine($"{head} sound=0x{(uint)sh.Id:X8}");