research(vfx): pin retail projectile and effect oracle

Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary.

Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 22:40:42 +02:00
parent bb5acab9e6
commit d53fe30ffe
14 changed files with 1545 additions and 53 deletions

View file

@ -516,7 +516,7 @@ per-part transforms. Each frame can carry zero or many hooks. The full
| `0x17` | TextureVelocity | Scrolling texture (water) |
| `0x18` | TextureVelocityPart | per-part |
| `0x19` | SetLight | Dynamic light on/off |
| `0x1A` | CreateBlockingParticle | Same as CreateParticle but blocks anim progression until done |
| `0x1A` | CreateBlockingParticle | Same payload as CreateParticle; suppresses creation while the same nonzero logical emitter ID remains live. It does not pause animation. |
### 5.2 Firing semantics