research(vfx): pin retail projectile and effect oracle
Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary. Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory. Co-Authored-By: Codex <noreply@openai.com>
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@ -516,7 +516,7 @@ per-part transforms. Each frame can carry zero or many hooks. The full
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| `0x17` | TextureVelocity | Scrolling texture (water) |
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| `0x18` | TextureVelocityPart | per-part |
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| `0x19` | SetLight | Dynamic light on/off |
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| `0x1A` | CreateBlockingParticle | Same as CreateParticle but blocks anim progression until done |
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| `0x1A` | CreateBlockingParticle | Same payload as CreateParticle; suppresses creation while the same nonzero logical emitter ID remains live. It does not pause animation. |
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### 5.2 Firing semantics
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