research(vfx): pin retail projectile and effect oracle
Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary. Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory. Co-Authored-By: Codex <noreply@openai.com>
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14 changed files with 1545 additions and 53 deletions
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@ -264,7 +264,9 @@ CreateParticleHook:
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parent.create_particle_emitter(emitter_info_id, part_index, offset, emitter_id)
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CreateBlockingParticleHook:
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same particle creation path, plus sequencer blocking semantics
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decode the same payload as CreateParticleHook
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if emitter_id is nonzero and still live: suppress this creation
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otherwise create normally; do not pause animation
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DestroyParticleHook:
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parent.destroy_particle_emitter(emitter_id)
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