research(vfx): pin retail projectile and effect oracle

Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary.

Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 22:40:42 +02:00
parent bb5acab9e6
commit d53fe30ffe
14 changed files with 1545 additions and 53 deletions

View file

@ -264,7 +264,9 @@ CreateParticleHook:
parent.create_particle_emitter(emitter_info_id, part_index, offset, emitter_id)
CreateBlockingParticleHook:
same particle creation path, plus sequencer blocking semantics
decode the same payload as CreateParticleHook
if emitter_id is nonzero and still live: suppress this creation
otherwise create normally; do not pause animation
DestroyParticleHook:
parent.destroy_particle_emitter(emitter_id)