fix(items): complete retail corpse looting feedback
Route corpse Use through the shared ItemHolder policy so Stuck corpses open instead of being sent as pickup requests. Restore the framed, horizontally resizable external-container strip and use a compact initial width. Port retail's target-list pending item projection so loot is marked in the chosen inventory slot without changing canonical ownership before the server confirms. Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
parent
20ce67b625
commit
d51a0fc825
13 changed files with 275 additions and 102 deletions
|
|
@ -21,6 +21,7 @@ public enum PublicWeenieFlags : uint
|
|||
PlayerKillerSwitch = 0x00000400,
|
||||
NonPlayerKillerSwitch = 0x00000800,
|
||||
Door = 0x00001000,
|
||||
Corpse = 0x00002000,
|
||||
RequiresPackSlot = 0x00800000,
|
||||
VolatileRare = 0x10000000,
|
||||
WieldOnUse = 0x20000000,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue