fix(items): complete retail corpse looting feedback
Route corpse Use through the shared ItemHolder policy so Stuck corpses open instead of being sent as pickup requests. Restore the framed, horizontally resizable external-container strip and use a compact initial width. Port retail's target-list pending item projection so loot is marked in the chosen inventory slot without changing canonical ownership before the server confirms. Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
parent
20ce67b625
commit
d51a0fc825
13 changed files with 275 additions and 102 deletions
|
|
@ -1640,20 +1640,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
Host.Root,
|
||||
root,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
new RetailWindowFrame.Options
|
||||
{
|
||||
WindowName = WindowNames.ExternalContainer,
|
||||
Chrome = RetailWindowChrome.Imported,
|
||||
Left = root.Left,
|
||||
Top = root.Top,
|
||||
ContentWidth = root.Width,
|
||||
ContentHeight = root.Height,
|
||||
Visible = false,
|
||||
Draggable = false,
|
||||
Resizable = false,
|
||||
ResizeX = false,
|
||||
ResizeY = false,
|
||||
});
|
||||
ExternalContainerController.CreateWindowOptions(root));
|
||||
|
||||
uint contentsEmpty;
|
||||
uint containerEmpty;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue