docs(architecture): close GameWindow slice 5

This commit is contained in:
Erik 2026-07-21 23:45:45 +02:00
parent 4a205a3e56
commit d4ecac1da3
7 changed files with 70 additions and 43 deletions

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@ -19,14 +19,15 @@ layer, the active structural prerequisite is the behavior-preserving
The 2026-07-21 audit baseline was 15,723 lines, 278 fields, and 205 methods.
Selection/interaction Slice 1, live-animation-presentation Slice 2, complete
live-session ownership Slice 3, and live-entity App integration Slice 4 are
complete. Slice 5 landblock-presentation checkpoints AG are also complete:
complete. Slice 5 landblock presentation is also complete:
the worker DAT transaction, render/physics/static publishers, and retryable
Near/full retirement now have focused owners. The direct production cutover
also serializes complete old-window retirement with teleport and session
origin lifetimes. `GameWindow` is 8,793 raw lines, down 1,508 from the Slice-5
baseline and 6,930 (44%) from the campaign baseline. The full Release suite
passes 7,052 tests / 5 skips; Slice 4's seven-destination connected R6 route
passed in 310 seconds. Slice 5H deterministic/connected closeout is active.
origin lifetimes. `GameWindow` is 8,811 raw lines / 247 fields / 153 methods,
down 1,490 lines from the Slice-5 baseline and 6,912 (44%) from the campaign
baseline. The full Release suite passes 7,054 tests / 5 skips; the 311-second
capped/reconnect lifecycle gate and synchronized 394-second nine-destination
resource soak both pass. Slice 6 update-frame orchestration is next.
Carried:
#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus