docs(architecture): close GameWindow slice 5

This commit is contained in:
Erik 2026-07-21 23:45:45 +02:00
parent 4a205a3e56
commit d4ecac1da3
7 changed files with 70 additions and 43 deletions

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@ -113,7 +113,7 @@ and the final two-client portal-out/materialization observer flow are
user-gated. Deterministic world-lifecycle automation protects fresh login,
outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
Release builds; 7,052 tests pass / 5 skip.
Release builds; 7,054 tests pass / 5 skip.
**Active prerequisite before new M4 subsystem work:** continue the
behavior-preserving `GameWindow` decomposition reconciled on 2026-07-21.
@ -121,12 +121,13 @@ Selection/interaction Slice 1, live-animation-presentation Slice 2, complete
live-session ownership Slice 3, and live-entity App integration Slice 4 are
landed. Focused hydration, teardown, inbound-authority, network-update, and
motion-runtime owners now sit over canonical `LiveEntityRuntime` without a
second GUID dictionary. Slice 5 checkpoints AG have moved the complete DAT
second GUID dictionary. Slice 5 is complete: the complete DAT
build, render/physics/static publication, retryable retirement, and shared-
origin lifetime barrier out of `GameWindow`; it is now 8,793 raw lines, down
44% from the 15,723-line campaign baseline. Slice 5H lifecycle/connected
closeout is active; later slices finish update/render orchestration and
composition cleanup.
origin lifetime barrier are out of `GameWindow`; it is now 8,811 raw lines /
247 fields / 153 methods, down 44% from the 15,723-line campaign baseline.
The lifecycle/reconnect and synchronized nine-stop soak gates pass. Slice 6
update-frame orchestration is active; later slices finish render orchestration
and composition cleanup.
See `docs/architecture/code-structure.md`. **Carried:** #153, #116, remaining
R6 ownership cleanup, TS-50/TS-51, Modern Pipeline MP1b+, and #225's
lifestone/particle alpha visual gate.