docs(overhaul): close S5 c4 and narrow ordered sidecars
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03a108ffa5
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3 changed files with 117 additions and 45 deletions
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@ -39,49 +39,49 @@ confirmed closed by the owner, 11 need a focused live gate, and 43 are safe to
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remain closed. See
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remain closed. See
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[`docs/research/2026-08-28-owner-closed-issue-validity-audit.md`](research/2026-08-28-owner-closed-issue-validity-audit.md).
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[`docs/research/2026-08-28-owner-closed-issue-validity-audit.md`](research/2026-08-28-owner-closed-issue-validity-audit.md).
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## #471 — Production walk-ordered building detail is classified but never rendered
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## #471 — Production walk-ordered building detail was classified but never rendered
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**Status:** OPEN — confirmed 2026-09-04 by the S5-c4 production audit;
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**Status:** DONE — fixed by Campaign OVERHAUL v2 S5-c4 at `03a108ffa`
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Campaign OVERHAUL v2 S5-c4 scope.
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(2026-09-05).
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**Evidence/mechanism:** the production path is
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**Prior mechanism:** the production path was
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`RetailPViewRenderer.DrawWalkDrivenStatics` → `WalkFrameDriver.Replay` →
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`RetailPViewRenderer.DrawWalkDrivenStatics` → `WalkFrameDriver.Replay` →
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`PrepareOrderedStream` → `DrawOrderedRange`. Detail-category commands are
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`PrepareOrderedStream` → `DrawOrderedRange`. Detail-category commands are
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uploaded and deliberately force solo merge runs, but
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uploaded and deliberately forced solo merge runs, but the old
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`WbDrawDispatcher.OrderedStream.cs` issues only the base-pipeline indirect draw.
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`WbDrawDispatcher.OrderedStream.cs` issued only the base-pipeline indirect draw.
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Its file header still says the detail overlay was deferred. The classic
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Its file header said the detail overlay was deferred. The classic `SubmitRhi`
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`SubmitRhi` path does perform the second detail replay. Consequently opaque and
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path instead performed a second detail replay. Consequently opaque and ClipMap
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ClipMap building shells drawn through the mandatory production walk omit their
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building shells drawn through the mandatory production walk omitted their
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detail material even while the setting and category texture are live. The
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detail material even while the setting and category texture were live. The old
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existing ordered submitter test proves only three base draws and therefore
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ordered submitter test proved only three base draws and did not detect the
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does not detect the omission.
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omission.
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**Bounded repair:** S5-c4 packet §22 replaces all base-plus-overlay detail with
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**Resolution:** S5-c4 replaces the base-plus-overlay approximation with retail's
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retail's exact one-pass combined fragment. Arm that combine on the existing
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exact one-pass material and arms it on the existing ordered source draw. The
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walk-ordered solo base run and retain its original order, blend/depth/cull,
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ordinary -> opaque-detail -> ClipMap-detail -> ordinary production transcript
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geometry, transform/sidecars, selected GfxObj, setting, sampler, and mip chain.
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proves one physical draw per subset, exact material state, unchanged order and
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Do not add an overlay replay or a compensating terrain flush. Prove an ordered
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terrain flushes, neutral adjacent state, and both atmospheric receiver states.
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ordinary → opaque-detail → ClipMap-detail → ordinary transcript, exact one draw
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Retail/material review pass 3/10 and production pass 5/10 are clean. The lead
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per source subset, setting/unavailable-category off rows, nonzero shared
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recipe-10 graphical route captured 13/13 intact frames at
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transform prefix, and a pixel mutation that removes only the ordered arm.
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`logs/selfgate-20260905-020703-s5c4-onepass-detail` (provisional until owner
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inspection).
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## #470 — Atmospheric ordered world draws use absolute transform indices for local sidecars
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## #470 — Atmospheric ordered world draws use absolute transform indices for local sidecars
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**Status:** OPEN — found 2026-09-04 while auditing the S5-c3 graphical gate;
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**Status:** OPEN — NARROWED 2026-09-05 by S5-c4; Campaign OVERHAUL v2
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Campaign OVERHAUL v2 renderer-solid/G4 scope. The defect predates S5-c3 and is
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renderer-solid/G4 scope. The residual predates S5-c3 and is present at least as
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present at least as far back as landed S4-c2 `252886e84`.
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far back as landed S4-c2 `252886e84`.
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**Evidence/mechanism:** `WbDrawDispatcher.PrepareOrderedStream` writes instance
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**Evidence/mechanism:** `WbDrawDispatcher.PrepareOrderedStream` writes instance
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transforms into the shared directional-shadow transform arena and offsets every
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transforms into the shared directional-shadow transform arena and offsets every
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indirect command's `BaseInstance` by that arena prefix. `DrawOrderedRange`
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indirect command's `BaseInstance` by that arena prefix. S5-c4 now correctly
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nevertheless selects the ordinary `mesh_modern` pipeline. That shader indexes
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selects the frame-aware ordinary/atmospheric ordered pipeline and binds the
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the transform, alpha, selection-lighting, and light-set arrays with the same
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active receiver resources, closing that half. It also publishes the prefix as
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absolute `gl_BaseInstance + gl_InstanceID`; unlike `mesh_atmospheric`, it does
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push `TextureIndexB`. The remaining ordinary `mesh_modern.vert` path still
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not subtract push constant `TextureIndexB` for the locally based sidecar arrays.
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indexes locally based alpha, selection-lighting, light-set, indoor, and detail
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The classic submit path already selects the atmospheric receiver pipeline and
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sidecars with the absolute `gl_BaseInstance + gl_InstanceID`; unlike
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binds its receiver uniforms correctly. A nonzero shadow prefix therefore makes
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`mesh_atmospheric`, it does not subtract `TextureIndexB`. A nonzero shadow
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the ordered path read past its local sidecars and also bypasses the active
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prefix can therefore still read past those local arrays.
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receiver shader contract.
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**Gate observation:** the S5-c3 run at
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**Gate observation:** the S5-c3 run at
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`logs/selfgate-20260904-223345-s5c3-building-degrade` was launched with the
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`logs/selfgate-20260904-223345-s5c3-building-degrade` was launched with the
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@ -94,15 +94,15 @@ entries (15 Setup-backed and direct GfxObj `0x01000A2F`), while the house shell
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is direct GfxObj `0x01000A2B`; ordinary cell records reach
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is direct GfxObj `0x01000A2B`; ordinary cell records reach
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`ClassifyEntityForWalk` without `buildingSelection`.
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`ClassifyEntityForWalk` without `buildingSelection`.
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**Bounded next step before G4:** first add a production-path command-recording
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**Bounded next step before G4:** add a production-path command-recording and
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and offscreen-pixel proof with a deliberately nonzero transform-arena prefix,
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offscreen-pixel proof with a deliberately nonzero transform-arena prefix and
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distinct alpha/selection/light sidecars, and active/inactive atmospheric
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distinct alpha/selection/light/indoor/detail sidecars. Repair only the ordinary
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receivers. Then repair ordered drawing to select/bind the same active receiver
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shader index split: preserve the absolute index for the shared transform array,
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contract as the classic path while preserving absolute transform lookup and
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but subtract `TextureIndexB` for every locally based sidecar, matching the
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local sidecar lookup. Sabotage the receiver selection and the prefix subtraction
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already-correct atmospheric shader. Sabotage each index domain independently
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independently. Repeat a pinned-camera retail/off -> High -> retail/off graphical
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and preserve active/inactive receiver selection/binding. Repeat a pinned-camera
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A/B without movement or resize. This can be paired with #469's final graphical
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retail/off -> High -> retail/off graphical A/B without movement or resize. This
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route, but its code contract remains separate.
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can share #469's final graphical route, but its code contract remains separate.
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## #469 — Atmospheric shadow-gate transition switches the whole outdoor lighting direction abruptly and can darken the world
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## #469 — Atmospheric shadow-gate transition switches the whole outdoor lighting direction abruptly and can darken the world
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@ -692,8 +692,8 @@ Update immediately when a slice changes state. Chat is not the ledger.
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| S5-c1 | **LANDED 2026-09-04 after the owner-authorized documentation/evidence exception.** Mandatory stop `efb075619` remains in history; final campaign tip `1718832e2`, reviewed scratch tip `b2d56f9e3`. | G4 UNPASSED | Narrow exception re-review PASS. Clean evidence: hermetic 16,760/16,760; inclusive InstalledDat 385 pass / the same documented 10 fail / 1 skip; both exact `d6592d3ac`, `WorktreeDirty=false`, manifests fully verified. Fresh campaign Release 0W/0E, Core 111/111, visibility 38/38, allocation/AP-116 4/4. Lead graphical portal-haze gate PROVISIONAL PASS, exit 0/graceful, 10 PNGs under `logs/selfgate-20260904-171137-s5c1-particle-visibility`; owner inspection pending. |
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| S5-c1 | **LANDED 2026-09-04 after the owner-authorized documentation/evidence exception.** Mandatory stop `efb075619` remains in history; final campaign tip `1718832e2`, reviewed scratch tip `b2d56f9e3`. | G4 UNPASSED | Narrow exception re-review PASS. Clean evidence: hermetic 16,760/16,760; inclusive InstalledDat 385 pass / the same documented 10 fail / 1 skip; both exact `d6592d3ac`, `WorktreeDirty=false`, manifests fully verified. Fresh campaign Release 0W/0E, Core 111/111, visibility 38/38, allocation/AP-116 4/4. Lead graphical portal-haze gate PROVISIONAL PASS, exit 0/graceful, 10 PNGs under `logs/selfgate-20260904-171137-s5c1-particle-visibility`; owner inspection pending. |
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| S5-c2 | **LANDED + REVIEW-CLOSED 2026-09-04; lead graphical gate PROVISIONAL PASS.** Campaign stack `a4de2efc4` -> `048027e71` -> `ef819eedf`; reviewed scratch tip `521f5edda54`; packet §§14–16. The opt-in IA-24 path borrows the exact prior-completed landscape set/flag, selects world casters through S2 CELLARRAY or building `EffectCellId`, selects authored terrain slots, and projects exact active instance runs without rebuilding retained topology. Pack-off remains unchanged. | G4 UNPASSED | Retail/deviation PASS; production's documentation-only fix round 1 narrowly re-reviewed PASS. Fresh campaign Release 0W/0E and affected 137/137. Official evidence: hermetic 16,768/16,768; broader InstalledDat 468 pass / 10 fail / 1 skip; canonical 385 pass / the same 10 fail / 1 skip; manifests and nonpassing identities exact. Valid lead gate `logs/selfgate-20260904-183925-s5c2-candidate-shadow-ab`: seven PNGs, exit 0, graceful logout, no fatal match, no client left. Exact parent `5c106bcdf` A/B at `s5-c2-ab-parent/logs/selfgate-20260904-183815-s5c2-parent-shadow-ab` proves the gate-visible dark lighting switch predates c2; #469/IA-24 carry it for resolution or explicit owner acceptance before G4. Owner PNG inspection pending. |
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| S5-c2 | **LANDED + REVIEW-CLOSED 2026-09-04; lead graphical gate PROVISIONAL PASS.** Campaign stack `a4de2efc4` -> `048027e71` -> `ef819eedf`; reviewed scratch tip `521f5edda54`; packet §§14–16. The opt-in IA-24 path borrows the exact prior-completed landscape set/flag, selects world casters through S2 CELLARRAY or building `EffectCellId`, selects authored terrain slots, and projects exact active instance runs without rebuilding retained topology. Pack-off remains unchanged. | G4 UNPASSED | Retail/deviation PASS; production's documentation-only fix round 1 narrowly re-reviewed PASS. Fresh campaign Release 0W/0E and affected 137/137. Official evidence: hermetic 16,768/16,768; broader InstalledDat 468 pass / 10 fail / 1 skip; canonical 385 pass / the same 10 fail / 1 skip; manifests and nonpassing identities exact. Valid lead gate `logs/selfgate-20260904-183925-s5c2-candidate-shadow-ab`: seven PNGs, exit 0, graceful logout, no fatal match, no client left. Exact parent `5c106bcdf` A/B at `s5-c2-ab-parent/logs/selfgate-20260904-183815-s5c2-parent-shadow-ab` proves the gate-visible dark lighting switch predates c2; #469/IA-24 carry it for resolution or explicit owner acceptance before G4. Owner PNG inspection pending. |
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| S5-c3 | **LANDED + REVIEW-CLOSED 2026-09-04** at `c673f767e` (reviewed scratch `01e5a15d0`; packet §§17–21). | **C3 SCOPE SELF-GATE PROVISIONAL PASS; whole-renderer finding #470 OPEN. G4 UNPASSED.** | OpenAI retail pass 3/10 PASS and production narrow re-review pass 5/10 PASS. Fix round 3 added ordinary landblock-lifetime ownership for every unique nonzero ladder GfxObj, rearmed walk-frame miss requests, and made the one-tick-before-BeginFrame proof discriminating. Fresh clean campaign: Release 0W/0E; focused 101/101; hermetic 16,811/16,811; InstalledDat 469 pass / the unchanged documented 10 fail / 1 skip; manifests 30/30. Self-gate `logs/selfgate-20260904-223345-s5c3-building-degrade` produced five PNGs, exited 0/gracefully, and left no client. The selected building shells are complete; the Holtburg frame also exposed pre-existing atmospheric ordered-draw sidecar defect #470, which is not a c3 regression and blocks renderer-solid/G4 until repaired. |
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| S5-c3 | **LANDED + REVIEW-CLOSED 2026-09-04** at `c673f767e` (reviewed scratch `01e5a15d0`; packet §§17–21). | **C3 SCOPE SELF-GATE PROVISIONAL PASS; whole-renderer finding #470 OPEN. G4 UNPASSED.** | OpenAI retail pass 3/10 PASS and production narrow re-review pass 5/10 PASS. Fix round 3 added ordinary landblock-lifetime ownership for every unique nonzero ladder GfxObj, rearmed walk-frame miss requests, and made the one-tick-before-BeginFrame proof discriminating. Fresh clean campaign: Release 0W/0E; focused 101/101; hermetic 16,811/16,811; InstalledDat 469 pass / the unchanged documented 10 fail / 1 skip; manifests 30/30. Self-gate `logs/selfgate-20260904-223345-s5c3-building-degrade` produced five PNGs, exited 0/gracefully, and left no client. The selected building shells are complete; the Holtburg frame also exposed pre-existing atmospheric ordered-draw sidecar defect #470, which is not a c3 regression and blocks renderer-solid/G4 until repaired. |
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| S5-c4 | **IMPLEMENTED; RETAIL PASS 3/10 PASS, FULL PRODUCTION PASS 4/10 FAIL; FIX ROUND 3 CONTRACTED 2026-09-05** in packet §25. Scratch stack `91fb80de6` -> `70751ef0e` -> `472dc4fb7` remains unlanded. | G4 UNPASSED | Fix round 2 correctly adds depth-write-ON siblings for all five alpha-tested blend families; clean hermetic 16,964/16,964 and InstalledDat 469/10/1. The retail lens found no issue. The full production lens found one P2: the classic/private detail-off arm changed from the prior unconditional AlphaBlend/coalesced run to raw blend-family pipelines and split runs. §25 restores only that frozen path, keeps detail-active exact material state, and preserves c4's valid receiver-half narrowing of #470. Narrow production pass 5/10 follows; nothing lands or launches yet. |
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| S5-c4 | **LANDED + REVIEW-CLOSED 2026-09-05; LEAD GRAPHICAL GATE PROVISIONAL PASS.** Campaign stack `75664805f` -> `15ed57a1e` -> `d5cfd1c91` -> `03a108ffa`; reviewed scratch tip `db8136448`; packet §§22–26. | G4 UNPASSED | Retail/material pass 3/10 PASS. Full production pass 4/10 found one classic/private detail-off regression; fix round 3 restored the prior AlphaBlend/coalescing path, and narrow production pass 5/10 PASS reproduced all three mutations. Fresh campaign Release 0W/0E, App 245/245, Content 71/71; scratch hermetic 16,971/16,971 and InstalledDat 469/10/1 with both manifests 32/32. Full recipe-10 bake: 2,237,865 keys, zero failures, SHA `4E0FA6C5…29B59B`. Gate `logs/selfgate-20260905-020703-s5c4-onepass-detail`: 13/13 PNGs, exit 0, graceful, no client left; visual PASS provisional. #471 DONE; #470 narrowed to local-sidecar indexing. |
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| S5 | IN FLIGHT — c1–c3 landed/review-closed/provisionally self-gated; c4 fix round 3 contracted; c5, #469/#470 disposition, closeout, and G4 remain | G4 | Packet §§7 and 12–25 are binding. Next: implement S5-c4 fix round 3 on `472dc4fb7`, narrow production review, integrate and self-gate c4; never merge main before G4. |
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| S5 | IN FLIGHT — c1–c4 landed/review-closed/provisionally self-gated; #470, #469, c5, closeout, and G4 remain | G4 | Packet §§7 and 12–26 are binding. Next: repair #470's remaining ordered local-sidecar index under a bounded contract and pinned graphical A/B; then #469, c5 cleanup, closeout, and G4. Never merge main before G4. |
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---
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---
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@ -1,7 +1,7 @@
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# Campaign OVERHAUL v2 — S5 consumers, material, and closeout packet
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# Campaign OVERHAUL v2 — S5 consumers, material, and closeout packet
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**Status:** S5-c1 through S5-c3 LANDED + REVIEW-CLOSED with lead graphical
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**Status:** S5-c1 through S5-c4 LANDED + REVIEW-CLOSED with lead graphical
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gates PROVISIONAL PASS; S5-c4 is contracted under §22.
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gates PROVISIONAL PASS; #470, #469, S5-c5, closeout, and G4 remain.
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**Branch:** `claude/campaign-w-retail-frame-walk`.
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**Branch:** `claude/campaign-w-retail-frame-walk`.
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**Gate:** G4 remains unpassed. Nothing merges to `main` before G4.
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**Gate:** G4 remains unpassed. Nothing merges to `main` before G4.
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@ -2244,3 +2244,75 @@ gate-honesty pass 5/10 over this finding and its non-change boundary; no new
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retail lens is required. A PASS unlocks landing the complete c4 stack and its
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retail lens is required. A PASS unlocks landing the complete c4 stack and its
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lead graphical gate. A FAIL receives another bounded contract within the
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lead graphical gate. A FAIL receives another bounded contract within the
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owner-authorized ten-pass limit. Nothing lands or launches before that result.
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owner-authorized ten-pass limit. Nothing lands or launches before that result.
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## 26. S5-c4 landing, review closeout, and lead graphical gate — 2026-09-05
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S5-c4 is **LANDED + REVIEW-CLOSED**. The reviewed scratch stack maps to the
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campaign branch as follows:
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1. one-pass detail material `91fb80de6` -> `75664805f`;
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2. resolved SetSurface material state `70751ef0e` -> `15ed57a1e`;
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3. alpha-tested blended depth-write variants `472dc4fb7` -> `d5cfd1c91`; and
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4. classic/private detail-off restoration `db8136448` -> `03a108ffa`.
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Retail/material pass 3/10 returned PASS after independently checking the named
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decomp, paired executable/PDB bytes, all five blend families, Clip references,
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Translucent override, fog, depth-write rule, real descriptors, register truth,
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and three mutations. Full production pass 4/10 found only §25's reachable
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classic/private detail-off regression. Fix round 3 changed exactly one
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production method plus its real-path transcript tests. Narrow production pass
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5/10 reproduced all three mutations and returned PASS with no finding. C4's
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frame-aware ordered receiver selection/binding is retained; #470 is narrowed,
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not closed, because the ordinary shader's local-sidecar index is still wrong.
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The campaign `src`/`tests` tree at `03a108ffa` is byte-identical to reviewed
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scratch `db8136448`. Fresh campaign verification passed: Release solution build
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0 warnings / 0 errors; focused App material/ordered/EnvCell/shader suite
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245/245; focused Content extraction/serialization/package suite 71/71. The
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authoritative scratch artifacts remain exact, clean `db8136448`: hermetic
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16,971/16,971 with manifest 32/32; InstalledDat 469 pass / the unchanged ten
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accepted failures / one accepted skip with manifest 32/32.
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Because the existing self-gate package was recipe 8, the lead did not launch
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against stale prepared content or overwrite it. A separate full recipe-10 bake
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from the campaign Release binary completed in 30.8 seconds with zero failures:
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2,237,865 keys, 786,891 physical blobs, 597,482,264 bytes, SHA-256
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`4E0FA6C589ECE12E13099A56385077964961EC52F888BC9161C6F5D34829B59B`.
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It is
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`artifacts/s5-c4-recipe10-full-20260905/acdream.pak`; header format 2 / recipe
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10, TOC count 2,237,865. The gate session points only at this separate package.
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The lead graphical gate is **PROVISIONAL PASS pending owner inspection**.
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Before launch, ACE was listening on UDP 9000 as `ACE.Server.exe` PID 13340;
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neither acdream nor retail client was running; the campaign worktree was clean;
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and the Release build above was green. Exactly one Release client ran
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`tools/overhaul-selfgate/route-g3.txt` with Building Detail Textures enabled
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and the High atmospheric pack. It exited 0 through the route's own
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`close-client`, logged `graceful logout confirmed`, and left no client process.
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The log contains no fatal, unhandled, device-lost, or validation failure.
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Evidence root:
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`logs/selfgate-20260905-020703-s5c4-onepass-detail`.
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All 13 requested 1024x768 PNGs were produced:
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1. `artifacts/screenshots/00-login.png`;
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2. `artifacts/screenshots/01-cathedral-stairs.png`;
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3. `artifacts/screenshots/02-facility-stairs.png`;
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4. `artifacts/screenshots/03-holtburg-house.png`;
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5. `artifacts/screenshots/04-holtburg-terrain-leak.png`;
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6. `artifacts/screenshots/05-cathedral-south-0106.png`;
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7. `artifacts/screenshots/06-cathedral-south-0104.png`;
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8. `artifacts/screenshots/07-cathedral-stairs-0107.png`;
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9. `artifacts/screenshots/08-cathedral-stairs-0112.png`;
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10. `artifacts/screenshots/09-cathedral-terrace-edge.png`;
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11. `artifacts/screenshots/10-facility-015E.png`;
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12. `artifacts/screenshots/11-facility-015F.png`; and
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13. `artifacts/screenshots/12-nanto-falls.png`.
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Lead inspection finds detailed cathedral, Facility, Holtburg, terrain, and
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waterfall surfaces present; the player and expected shells/slabs/props remain
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whole; and no new double-draw ghost, alpha/depth inversion, stale detail arm,
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terrain bleed, or missing waterfall is visible. The separate known #469
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lighting transition and #470 local-sidecar defect remain G4 blockers and are
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not waived by this scope gate. #471 is closed by the ordered one-pass arm.
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Nothing has merged to `main`.
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